Wondering if its just me or not. I tend to get a great idea for a map, quickly build a lot of the map, then get excited about something else and leave..
Bah, Its called Iteration. If you suddenly get bored with your map, Its because of your intuition(inner developer) telling you to improve and change the direction of it. Instead most people misinterpret this signal and thus leave, You must however resolve to continue. It can only get better.
This is a huge problem that I have... What happens is, I come up with 10 different map concepts, work on the first and then stop to work on the second... Then stop to work on the third... and so on... So I end up with 10 projects and absolutely nothing done.
Bah, Its called Iteration. If you suddenly get bored with your map, Its because of your intuition(inner developer) telling you to improve and change the direction of it. Instead most people misinterpret this signal and thus leave, You must however resolve to continue. It can only get better.
My mind has been blown. I never considered that. Amazing!
In sc2, I've had 2 projects pretty much. Both are pretty well developed though a lack of free time on my part has stopped that development reaching a solid release for either. I will get there though, as I'm much more committed to their development than I was with my sc1/wc3 maps.
This pretty much sums up what I think too. I do like to write my ideas down now (while I used to map like crazy when I was younger), I try to stick to my works in progress instead of picking one of my ideas in this "box of ideas" and going wild with it. Once one of my maps is done (ie. it reaches the v1.0 release at least), I'll check in my "box of ideas" if anything is worth making a map while waiting for feedback.
The problem in this is, because of whatever you want (but I personally think the BNet pop system is mainly at fault here, plus the fact that my maps are not for most of the SC2 players), I don't get much feedback. So I'm kind of stuck here, not knowing if I should start a new map or keep on improving the maps I released... So from time to time, I just do a few minor updates on my maps and see how it goes.
The problem in this is, because of whatever you want (but I personally think the BNet pop system is mainly at fault here, plus the fact that my maps are not for most of the SC2 players), I don't get much feedback. So I'm kind of stuck here, not knowing if I should start a new map or keep on improving the maps I released... So from time to time, I just do a few minor updates on my maps and see how it goes.
That's exactly how I feel about that, too. Sometimes I even start to hate my project or am sick of it because it doesn't turn out the way I wanted it to be. The only thing left ist either copypasting existing ideas and concepts and adding new things (which for me is boring as hell) or starting something new... which won't be played much.
I've been working on a map recently. I massively underestimated the amount of data editing needed for it (8 heroes, 10 types of units and around 5-10 upgrades for each of them. Plus i'm planning to release a new hero or squad each week or so). And because I find data editing boring, I can never find the drive to work on it :/. However, I don't have much else to work on right now, so it's not like i'm just going to give up.
This is a huge problem that I have... What happens is, I come up with 10 different map concepts, work on the first and then stop to work on the second... Then stop to work on the third... and so on... So I end up with 10 projects and absolutely nothing done.
scary that we are 100% the exact same.
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With that said, does it matter if you never finish a map? Mapping is a recreational activity. I've had a few maps on page 1 and I can tell you now, keeping them there is not enjoyable. No map lasts forever. It's stressful to think that you might come home and your map might be gone. This happens, frequently.
Yes, it does matter. You are part of the group that enjoys the craft for the craft itself. Others (like me) are part of the group that enjoys the creation.
No, you can't tell us what it is like to maintain a map. The maps you are talking about (yours included) are ones that are in essence "one hit wonders." They have no depth and do not retain players. On the other hand, maps that have both the fun factor and the depth stay at the top easily. A map can't last forever in the literal sense. But in terms of SC2, I would say 3+ years would be forever. A map can live forever then. It happened in WC3. Hell, I did it.
I started testing at a very early stage and found that extremely helpful and motivating: First of all I would get decent feedback every 1-2 days. Yes, in the eraly stages it was mostly negative, but that can be motivating as well. Later it turned out to be more and more positive and that is motivating on a whole other level.
I think it can crush an idea in the early stages if you get distracted and your surounding (i.e. the internet) gives you the feeling that you map is not even needed/wanted/anticipated. And that's what the internet does 99% of the time.
I've had this problem, too. Started working on an RPG, got bored with it, started again a month later... I've restarted the same project about 4 times, each time making it different, and each time saying "Okay, THIS time I'll FINISH it!"
I've come up with a way to stay dedicated, and it has worked for me, and that is to only do a little bit at a time. Don't spend more than 2 or 3 hours a day on it, and even if you have more ideas for stuff to put in, save them until tomorrow. Do other thing in between, things that allow you to still think about the project and plan what you're going to do next.
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Bah, Its called Iteration. If you suddenly get bored with your map, Its because of your intuition(inner developer) telling you to improve and change the direction of it. Instead most people misinterpret this signal and thus leave, You must however resolve to continue. It can only get better.
There`s no hope for this guy;p.
@Karawasa
Look forward to seeing Ele TD btw.
My mind has been blown. I never considered that. Amazing!
This pretty much sums up what I think too. I do like to write my ideas down now (while I used to map like crazy when I was younger), I try to stick to my works in progress instead of picking one of my ideas in this "box of ideas" and going wild with it. Once one of my maps is done (ie. it reaches the v1.0 release at least), I'll check in my "box of ideas" if anything is worth making a map while waiting for feedback.
The problem in this is, because of whatever you want (but I personally think the BNet pop system is mainly at fault here, plus the fact that my maps are not for most of the SC2 players), I don't get much feedback. So I'm kind of stuck here, not knowing if I should start a new map or keep on improving the maps I released... So from time to time, I just do a few minor updates on my maps and see how it goes.
I remember when I said this in another thread and got flamed... Aaaaah, good ol' times...
(chuckles)
That's exactly how I feel about that, too. Sometimes I even start to hate my project or am sick of it because it doesn't turn out the way I wanted it to be. The only thing left ist either copypasting existing ideas and concepts and adding new things (which for me is boring as hell) or starting something new... which won't be played much.
I've been working on a map recently. I massively underestimated the amount of data editing needed for it (8 heroes, 10 types of units and around 5-10 upgrades for each of them. Plus i'm planning to release a new hero or squad each week or so). And because I find data editing boring, I can never find the drive to work on it :/. However, I don't have much else to work on right now, so it's not like i'm just going to give up.
scary that we are 100% the exact same.
Thanks. Glad to hear it. I would definitely appreciate your feedback as well.
Yes, it does matter. You are part of the group that enjoys the craft for the craft itself. Others (like me) are part of the group that enjoys the creation.
No, you can't tell us what it is like to maintain a map. The maps you are talking about (yours included) are ones that are in essence "one hit wonders." They have no depth and do not retain players. On the other hand, maps that have both the fun factor and the depth stay at the top easily. A map can't last forever in the literal sense. But in terms of SC2, I would say 3+ years would be forever. A map can live forever then. It happened in WC3. Hell, I did it.
I must admit it is an insight of rare quality. Upon reflection I find it to be true. My hat is off to you EternalWratih.
I started testing at a very early stage and found that extremely helpful and motivating: First of all I would get decent feedback every 1-2 days. Yes, in the eraly stages it was mostly negative, but that can be motivating as well. Later it turned out to be more and more positive and that is motivating on a whole other level.
I think it can crush an idea in the early stages if you get distracted and your surounding (i.e. the internet) gives you the feeling that you map is not even needed/wanted/anticipated. And that's what the internet does 99% of the time.
I've had this problem, too. Started working on an RPG, got bored with it, started again a month later... I've restarted the same project about 4 times, each time making it different, and each time saying "Okay, THIS time I'll FINISH it!"
I've come up with a way to stay dedicated, and it has worked for me, and that is to only do a little bit at a time. Don't spend more than 2 or 3 hours a day on it, and even if you have more ideas for stuff to put in, save them until tomorrow. Do other thing in between, things that allow you to still think about the project and plan what you're going to do next.