Hey finally after a more than a Week EU clock is fixed!!!
Latest EU Map Night experience that consisted of 4 - 6 people:
(11 Okt 2013)
Raynor Kart - Started with badly controlable camera and controls for the unit, most of the race spent in confusion how the movement works and responsiveness testing. Whole game was in frustration mode with the camera movement and its too far offset for your controlled vehicle.
War Piggies x2 - FFA game mode tried out sniper class. Few kills achieved, but Duckies was OWNing with his Rider class both try's. Nothing new here.
Card Shuffle Beta x3 - Imbalanced for sure. First game Assassins team won, while Forger picked Hero in the enemy team seems like had complains about it being bad. Second game owned by healers and maybe card deck that made my hero die first. Third 2v2 lasted forever, as we picked healers and they couldnt kill our heroes while GOA picked Map Wipe deck build, slowly but we managed to crush them.
Blasterbots - since Duckies gone to eat we played his map. We where Owned by his little brother GOA. A lot of suicides where made.
Random Slide - A lot of sliding has been made to have little fun for competition and announce GoA or Duckies a winner? No? I dont remember it correctly.. it was really forgettable experience.
Starhammer 40k - least enjoyable map to play by map nighters it seems. Idk what happened but my team won, I remember a lot of teching up and flying Zerglings (other race splash damage) before that We didnt knew how counter invisible rifleman that killed half of my army while I tried to build turrets that didnt provided detection... Scout of your main base is the key. Most games we played over all its just one way crushing on team.
Heroes of Entropy - still Hugely imbalanced skills,stats progresion and costs. Well at least this time around we got Team Income Sharing, so that made team work to level up and kill stuff more rewarding. While after 15 farming, game ended in team wipe after Arena thing started and it seems one round lasting thing so that was dull..
Troops Defence Expanded - relaunch of original one with bigger map, reduced difficulty and other imbalances. Finally on Easy difficuly it was normal to play.
Raynor Kart - horrible key response times and control :)
War Piggies - Reaper is still imba :)
Card Shuffle Beta - maybe make tournament mode, where people play 1v1 1v1 1v1 instead 3v3 or even more players by having more battle areas so people can play constantly and wouldnt have silly inbalanced team setups.D Or at least make card and hero pick like in dota, so we could counter pick the enemy picks... Also a bit more cards per deck would be nice.
Blasterbots - I rock:)
Starhammer 40k - Invisible infantry is imba:D
Troops Defence Expanded - make an infinite mode for it, where the waves keep repeating forever but gets harder and harder:D
Clean shit: remove all tooltips, they are annoying; remove that cursors turn into a target on mouseovering the obstacles. It will remove senseless distractions. Also, don't spam alerts on move attempt during enemy move.
Improve tactics: give them back the ability to sit; and also give the, back attacks on enemy move if they have remaining action points. Balance the soldiers: now a guy with teleport and green punch rapes. Also, where are grenades?
Modify gameplay mechanics: default visibility system feels wrong. I'd recommend to create a custom one. That 45' visibility conus step is ok for real time microing, but fails with tb play, it should be precise. Also, if i'm closer to, say, a trree, it should remove sight blocking and projectile colliding for muy shoots, but should protect and hide me. Like in real life. Also, give more time and add end turn button back, now it's shitty real time action again.
Improve terrain. Add some building walls, some fun stuff.
When you replied the Map Night on EU still was going for +1 hour :P
EU Map Night report: (18 Oct 2013)
Aerostrike - still kinda mediocre. Biggest problems that most of us saw is that you cant trasition to any other race unit, starting upgrading one race units and you quite doomed. Other ones would be: 2 units that responsible for recruiting and researching upgrades having bunch of buttons and tens of submenus for recruitment for specific race units, upgrades for every race > every unit for the race > unit ugrades.. Minerals income is much lower than Vespen and in the late game its starts to be lack of minerals and vespen you have thousands while trading goes 50 vespen to 50 minerals and button have 5 sec cd. Seems too much micro playing with the exchaning resources, training units, navigating through all those submenus to upgrade units and in the end - well - we just lose. It could be done much simplier and it should be much more fun to play.
Warpigs - TDM started role as sniper, first few minutes was quite fun while sniping out the enemy team and then someone picked Jetpack for Raider (jumping on top of target) and he was trageting me, i was running a lot while teammates tried to kill him. Half or even more of My deaths where made by my teammates. Those Denies! Sure, everyone was killing each others teammates. It needs team kills stats. FFA went as Raiders mostly and surely Duckies won. While myself enjoyed that one kill from more than ten of deaths.
GOAs 2 min map - its about pushing other players marines from arena while they spawn in the location of your observer. Total experiment that was totally not enjoyable. Creator of the map Won.
Pictionary - quite fun shit right there! Some racism, some taunting and some writting nonsense was made. And all ended with the bug - timer didnt started for new player to draw some questionable thing.
Starhammer - First Victory. Zergs rush down, built some forces and im in my lane opponents base. Ez. Second Victory was more tricky and longer but nothing is not achievable as you have Duckies in your team.
Random Slide - slide to Victory or leave half way through to the top score to get. Too long! and some bugs were detect when track was made out of the playable map area.
Micro Arena Test - that lastested minutes as it was broken and we didnt got our minerals back to making new forces.
Blasterbots - TDM 3 vs Duckies vs 1 vs 1. At least duckies didnt won his own game. Gz for team three star!
Heroes Of Entropy - Still quite satisfying farming experience. But decreased game speed (normal game speed was set) is total bitch. Played 2 battle arenas (25min lastested game). The imbalances of stats and skills progression for the heroes is same pain. It needs overall rebalance in every way possible and improments. Gameplay went to me trying tanking creeps with maxing out shields armor, regen of it. While rest of my 2 teammates where dealing damage. Felt that composition was - Tank, Spellcaster, Damage dealer. First round in arena was total annihilation of our team. Second Arena round was a bit better as I got more mana to cast 2 spells and run around and do nothing while these suckers where trying to kill me when i did no damage and teammates kill them while I sacrificed myself running into them.
Map night US continued to play on after that, I am not sure what other games that were played but the next 3 I played were the following:
Chu Chu Madness: a surprisingly fun game, it took no longer than 20 minutes for me to capture the essence of the game. Some of the units appear to be quite imbalanced, and I was uncertain what caused the train to have more or less life. Also, the camera could use some serious work around the counters. A couple of sound effects however, I am not exactly a legal expert, but I am fairly certain some copyright infringement is going on there haha... And one of the abilities caused a massive lag spike that caused starcraft to freeze for a good minute.
High-speed Viking Showdown: A fairly simple mini game I could see in a game such as Raynor Party, the basic lost Viking mechanics but with Vikings in a line that shoot each other to take first or second or third to gain more points.
Baneling bobble: fairly interesting game, I saw it as a starcraft version of the game snoot.
Lottery Defense: I remember this game as a old brood war classic, Used to love this game, bringing back allot of memories. I was the first to obtain a super unit, but I did not know once you acquired one that you simply stop getting anything else but upgrades for that one unit, so I died a rather painful death after getting the most powerful unit in the game (huh?...), still a bit on tilt about that, but oh well haha
Oh noez! the first post with the timer appears to have messed up :(
Half hour and EU map night!!!
Hey finally after a more than a Week EU clock is fixed!!!
Latest EU Map Night experience that consisted of 4 - 6 people:
(11 Okt 2013)
EU mapnight feedback:
Raynor Kart - horrible key response times and control :)
War Piggies - Reaper is still imba :)
Card Shuffle Beta - maybe make tournament mode, where people play 1v1 1v1 1v1 instead 3v3 or even more players by having more battle areas so people can play constantly and wouldnt have silly inbalanced team setups.D Or at least make card and hero pick like in dota, so we could counter pick the enemy picks... Also a bit more cards per deck would be nice.
Blasterbots - I rock:)
Starhammer 40k - Invisible infantry is imba:D
Troops Defence Expanded - make an infinite mode for it, where the waves keep repeating forever but gets harder and harder:D
2 hours and NA map night!
NA map night STARTED!
Elite Agents x 2
Clean shit: remove all tooltips, they are annoying; remove that cursors turn into a target on mouseovering the obstacles. It will remove senseless distractions. Also, don't spam alerts on move attempt during enemy move.
Improve tactics: give them back the ability to sit; and also give the, back attacks on enemy move if they have remaining action points. Balance the soldiers: now a guy with teleport and green punch rapes. Also, where are grenades?
Modify gameplay mechanics: default visibility system feels wrong. I'd recommend to create a custom one. That 45' visibility conus step is ok for real time microing, but fails with tb play, it should be precise. Also, if i'm closer to, say, a trree, it should remove sight blocking and projectile colliding for muy shoots, but should protect and hide me. Like in real life. Also, give more time and add end turn button back, now it's shitty real time action again.
Improve terrain. Add some building walls, some fun stuff.
Half an hour and map night!!!
Hey Map Nighters where are you!?!?!?!?!? GOOGOGO to EU
I hope I will be able to join along for NA, but I knew I wouldn't be able to join along in EU as I normally do due to school :(
@joecab: Go
When you replied the Map Night on EU still was going for +1 hour :P
EU Map Night report: (18 Oct 2013)
oh crap, you played Pictionary without me, my favorite game
Starting to hate map nights, we always find bugs in my maps. (of course its not my fault!:D )
@Hookah604: Go
remember, the less time you spend on a map, the less bugs it has
@Zolden: Go
I am trying to do that:D
1 and half hour and NA map night!
NA map night going! Playing pictionary by GOA.. And could guest what is s_2_a_s_e_
Map night US continued to play on after that, I am not sure what other games that were played but the next 3 I played were the following:
It does have vote at the start on score limit and turn time length.
EU mapnight in 6 hours!!!