Hi everyone! I've been thinking about a Terran Macro Map that embraces the Campaign Terran Macro style. In this map you will be defending against the Protoss in a epic long 30+ minute battle. The structure of the map will force you to build up the entire Terran arsenal and defend several key points. My logic with this map is to have Terran to wall in and bunker down siege up and defend similar to other Terran survival maps. However the game will not stop there this is the Protoss and they are watching your every move. It will be up to the Terran Hero Jim Raynor to defend these key points.
Thanks! I've been thinking about a Terran macro map for sometime now. These thoughts date back to Wings of liberty and now with the Expansion Heart of the Swarm and seeing how Terran play style has become dominated by fast actions along with quick counters attacks. It appears the Slow Immobile mech army only finds it place at the Terran's front door.
One of the Main thoughts for the Terran map is to make the Siege Tank a critical Instrument into holding back the Protoss. My thought is to relocate the Ghost's ability "EMP round" and have it on the Siege Tank. I feel a change like this would make siege tank more cumbersome and that is the definition of Mech. Another thought for this map is to remove the Mule and make the SCV the back bone of the economy and implement some sort of upgrade that improves upon the gathering ability of the SCV.
I appreciate your thoughts on how the Protoss look. but this is just a start. I'm trying to make a Stealthy Protoss appearance. The Dark Protoss in-game re-texture that can be done through the trigger does not do the job that well. This will be unlike any Protoss you have encountered before as Terran.
Here is a picture of the Terran Macro map. What you are looking at is a Terran Base which is about 25% completed. The map idea is center around on protecting your base from the Protoss force. There are only 3 spots to get inside your base from the ground and they must be protected all the time. Now the base entrances are not fully complete along with the center of the base as well.
I have about 7 min of the game attack waves completed and it becomes intense real quick. I also decided to use the Dark Protoss In-game Texture after all and re-texture the remaining units myself. As for the Terran side of things I've got about 75% of the Tech Research completed. And for Jim Raynor well he is a one man wrecking crew that is what I have going on for him.
This is what the map currently looks like as of this post. The map Is a rough design I am still figuring out where I should place the resources. One thing I've been trying to figure out is a Map Objective of some kind but nothing comes to mind on what should happen.
I dont know what to say other then Jim is a complete bad ass in this game. Other then that I've made some change to the Map design and made a base within a base setup. Unlike my Protoss map where you start off with some probes and one hero (zeratul). In this map I start you off with a small force, complete with Thor and the Battle Cruiser to protect you from the Protoss attack force. Now this is where Jim raynor comes in handy because he can signal handedly stand up to the protoss force and hold them off thanks to his High Powered Sniper Rifle/Railgun. Also Jim is not alone in this game his pale Rory Swann is there fixing up stuff and defending the abandon base.
Here is a look at my first Mod in 3ds max. It is Jim Raynor with a chaingun. The Mod is still in the works of being made but It is looking good. Now there are three modes to chose for Jim Raynor in this map Commando mode, Sniper Mode, and now Chaingun Mode. Each mode will have their advantages in holding back the Protoss. As for the map I have made a bunch of progress.
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Hi everyone! I've been thinking about a Terran Macro Map that embraces the Campaign Terran Macro style. In this map you will be defending against the Protoss in a epic long 30+ minute battle. The structure of the map will force you to build up the entire Terran arsenal and defend several key points. My logic with this map is to have Terran to wall in and bunker down siege up and defend similar to other Terran survival maps. However the game will not stop there this is the Protoss and they are watching your every move. It will be up to the Terran Hero Jim Raynor to defend these key points.
@SolidSC: Go
Hey there!
That's good to hear.
@Mozared: Go
Thanks! I've been thinking about a Terran macro map for sometime now. These thoughts date back to Wings of liberty and now with the Expansion Heart of the Swarm and seeing how Terran play style has become dominated by fast actions along with quick counters attacks. It appears the Slow Immobile mech army only finds it place at the Terran's front door.
One of the Main thoughts for the Terran map is to make the Siege Tank a critical Instrument into holding back the Protoss. My thought is to relocate the Ghost's ability "EMP round" and have it on the Siege Tank. I feel a change like this would make siege tank more cumbersome and that is the definition of Mech. Another thought for this map is to remove the Mule and make the SCV the back bone of the economy and implement some sort of upgrade that improves upon the gathering ability of the SCV.
Here is a Picture of how the Protoss could appear in the game.
@SolidSC: Go
on lowest graphics settings.
@TwoDie: Go
And for the High graphic setting This is what it could look like. :)
How did you get those recolored Protoss units? Is it texture edting, TextureSelectByID or what?
@TheSC2Maniac: Go
TextureSelectByID That is How I did this.
@SolidSC: Go
Looks like burned protoss, maybe not the best texture..
@Eimtr: Go
I appreciate your thoughts on how the Protoss look. but this is just a start. I'm trying to make a Stealthy Protoss appearance. The Dark Protoss in-game re-texture that can be done through the trigger does not do the job that well. This will be unlike any Protoss you have encountered before as Terran.
Here is a picture of the Terran Macro map. What you are looking at is a Terran Base which is about 25% completed. The map idea is center around on protecting your base from the Protoss force. There are only 3 spots to get inside your base from the ground and they must be protected all the time. Now the base entrances are not fully complete along with the center of the base as well.
I have about 7 min of the game attack waves completed and it becomes intense real quick. I also decided to use the Dark Protoss In-game Texture after all and re-texture the remaining units myself. As for the Terran side of things I've got about 75% of the Tech Research completed. And for Jim Raynor well he is a one man wrecking crew that is what I have going on for him.
This is what the map currently looks like as of this post. The map Is a rough design I am still figuring out where I should place the resources. One thing I've been trying to figure out is a Map Objective of some kind but nothing comes to mind on what should happen.
I dont know what to say other then Jim is a complete bad ass in this game. Other then that I've made some change to the Map design and made a base within a base setup. Unlike my Protoss map where you start off with some probes and one hero (zeratul). In this map I start you off with a small force, complete with Thor and the Battle Cruiser to protect you from the Protoss attack force. Now this is where Jim raynor comes in handy because he can signal handedly stand up to the protoss force and hold them off thanks to his High Powered Sniper Rifle/Railgun. Also Jim is not alone in this game his pale Rory Swann is there fixing up stuff and defending the abandon base.
Here is a look at my first Mod in 3ds max. It is Jim Raynor with a chaingun. The Mod is still in the works of being made but It is looking good. Now there are three modes to chose for Jim Raynor in this map Commando mode, Sniper Mode, and now Chaingun Mode. Each mode will have their advantages in holding back the Protoss. As for the map I have made a bunch of progress.