Hey does anyone here know how to map very well and use data editor?
I need to know how to do the following-
Making projectiles unguided so that whatever target they hit before a maximum distance, it will do damage to that unit. Also the projectile will not just hit the ground and effect the original target if the original target dodges the bullet like if it ran off to the side of the bullets end point.
Also, how to build dialogs- I need to create a menu for unit selections and upgrades.
Also, how to make the game first person. I've seen a really good fps on starcraft 2 with all the counter-strike source weapons and a battlefield, but I'm wondering how to initially do that? Like how to create a unit that can switch weapons. How is that even possible?
in reality everything youre asking is possible, there are no short answers, you are asking something that is fairly complex when it comes down to it. Heres the short from my perspective;
Making projectiles unguided - Your looking for a 'throw' mover and youre going to need to add a behavior to the missile unit that every .1 seconds or .0625 seconds does a search of units around it and dmgs that unit / suicides upon impact.
How to build dialogs? That is about the most lazy forum ask for help just about ever.
How to make first person? Well, thats going to be playing with the camera, if youre talking about showing the gun like in counterstrike, it can be done on here, but its a bit of advanced editing. Would take anyone a long time to just explain it. Baby steps...
if youre trolling i fail. if youre serious, start with simpler tasks, but whats really going to make or break a FPS shooter game is the WASD movement and traceline algorithm / engine. That is the core engine stuff of your FPS mod, that will make or break your game / fun factor depending on how well its implemented.
I'd recommend making his first ability exactly the way the tutorial describes then spend as much time as you can dissecting it and modifying it. Try to figure out what every effect does-once you understand it from top to bottom you'll be able to make pretty much any colliding projectile you can imagine!
As for dialogs, I'd suggest searching for tutorials. Here's one I found just now (haven't watched it myself):
There are a ton of tutorials on sc2mapster and youtube. Dialogs are pretty easy though-once you figure them out they're a piece of cake. Just really really time consuming.
I think there are some tutorials for FPS and WASD movement, but I'd highly suggest you stay away from those types of games-current Bnet lag makes WASD games unplayable for me and for a lot of other people.
Just some food for thought.
Best of luck!
rut
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Hey does anyone here know how to map very well and use data editor?
I need to know how to do the following-
Making projectiles unguided so that whatever target they hit before a maximum distance, it will do damage to that unit. Also the projectile will not just hit the ground and effect the original target if the original target dodges the bullet like if it ran off to the side of the bullets end point.
Also, how to build dialogs- I need to create a menu for unit selections and upgrades.
Also, how to make the game first person. I've seen a really good fps on starcraft 2 with all the counter-strike source weapons and a battlefield, but I'm wondering how to initially do that? Like how to create a unit that can switch weapons. How is that even possible?
@Booleeas: Go
wow buddy you just dive right in. sounds like you need to start with something like this;
http://wiki.sc2mapster.com/galaxy/tutorials/data-editing/unit/from-scratch-unit/Creating
in reality everything youre asking is possible, there are no short answers, you are asking something that is fairly complex when it comes down to it. Heres the short from my perspective;
Making projectiles unguided - Your looking for a 'throw' mover and youre going to need to add a behavior to the missile unit that every .1 seconds or .0625 seconds does a search of units around it and dmgs that unit / suicides upon impact.
How to build dialogs? That is about the most lazy forum ask for help just about ever.
How to make first person? Well, thats going to be playing with the camera, if youre talking about showing the gun like in counterstrike, it can be done on here, but its a bit of advanced editing. Would take anyone a long time to just explain it. Baby steps...
if youre trolling i fail. if youre serious, start with simpler tasks, but whats really going to make or break a FPS shooter game is the WASD movement and traceline algorithm / engine. That is the core engine stuff of your FPS mod, that will make or break your game / fun factor depending on how well its implemented.
Hey there!
For colliding projectiles, definitely check out this tutorial:
http://www.sc2mapster.com/forums/resources/tutorials/17154-data-colliding-projectiles/
I'd recommend making his first ability exactly the way the tutorial describes then spend as much time as you can dissecting it and modifying it. Try to figure out what every effect does-once you understand it from top to bottom you'll be able to make pretty much any colliding projectile you can imagine!
As for dialogs, I'd suggest searching for tutorials. Here's one I found just now (haven't watched it myself):
http://www.sc2mapster.com/forums/resources/tutorials/13048-trigger-advance-dialog-tutorial-rpg-hero-selection/
There are a ton of tutorials on sc2mapster and youtube. Dialogs are pretty easy though-once you figure them out they're a piece of cake. Just really really time consuming.
I think there are some tutorials for FPS and WASD movement, but I'd highly suggest you stay away from those types of games-current Bnet lag makes WASD games unplayable for me and for a lot of other people.
Just some food for thought.
Best of luck!
rut