My map constantly drops people right at the start of the game.
I've tried around 3 different "solutions" but none worked. I've heard it has to do with banks: well, I don't use banks. I've heard it has to do with bad triggering: well, I keep everything in one executing thread and I try to use as little global variables as possible. I've heard it has to do with a long map initialisation trigger: so I tried splitting the trigger into "essential" init and anything else is done 0.08 seconds after the game starts.
But people still drop! What's the problem?! Hasn't anyone solved this yet?
Woah, that sounds like things going out-of-sync, which is very strange as it almost sounds like a SC2 bug.
For debugging, I would suggest to break your triggers into parts (with waits between each), and print something on the screen before any operation you are about to perform. This should allow you to figure what's the last operation before going out of-sync.
I tried starting triggers after 5 seconds. Not quite sure if it helped (test only couple times after), but it didnt drop...Im still wondering what the issue is :/
Woah, that sounds like things going out-of-sync, which is very strange
as it almost sounds like a SC2 bug.
For debugging, I would suggest to break your triggers into parts (with
waits between each), and print something on the screen before any
operation you are about to perform. This should allow you to figure
what's the last operation before going out of-sync.
I found that periodic events caused disconnections during the loading screen. I turned all periodic event triggers off in the editor then turned them on in-game after 1 second. It seems to work ok now. Map initiation triggers may also have been a problem like you said.
I found that periodic events caused disconnections during the loading
screen. I turned all periodic event triggers off in the editor then
turned them on in-game after 1 second. It seems to work ok now. Map
initiation triggers may also have been a problem like you said.
Nope. I don't have any Period Event triggers. :(
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My map constantly drops people right at the start of the game.
I've tried around 3 different "solutions" but none worked. I've heard it has to do with banks: well, I don't use banks. I've heard it has to do with bad triggering: well, I keep everything in one executing thread and I try to use as little global variables as possible. I've heard it has to do with a long map initialisation trigger: so I tried splitting the trigger into "essential" init and anything else is done 0.08 seconds after the game starts.
But people still drop! What's the problem?! Hasn't anyone solved this yet?
Woah, that sounds like things going out-of-sync, which is very strange as it almost sounds like a SC2 bug.
For debugging, I would suggest to break your triggers into parts (with waits between each), and print something on the screen before any operation you are about to perform. This should allow you to figure what's the last operation before going out of-sync.
Happens a lot to lots of people
I tried starting triggers after 5 seconds. Not quite sure if it helped (test only couple times after), but it didnt drop...Im still wondering what the issue is :/
That is not a bad idea actually.
I found that periodic events caused disconnections during the loading screen. I turned all periodic event triggers off in the editor then turned them on in-game after 1 second. It seems to work ok now. Map initiation triggers may also have been a problem like you said.
Nope. I don't have any Period Event triggers. :(