- Star Drivers: Funny game, maybe quite short. I liked the idea to be able to customize your car. I guess you will add additional options in the future. You should add some scoreboard and sounds to know which player is on the lead position. Maybe you can add them in someway similar to the real races, so you only get this info by your team transmissions. Larger circuits would be nice, so the game last longer without having to do too many cycles.
- Random Units: Its a nice game concept. You should balance the units. I would suggest to enlarge the map. I felt it was too small. You should add a scoreboard. Also I didn't the command center thing. You should add some other way to detect invisible units.
- Mafia: I like this map, and I use to play it. Its a great map. Some people may be a bit uneasy... PAGE 1 CUSTOM MAPS NOT ALLOWED. But I'm ok with playing it. Just want to say that banks seems to work fine for mu map. You have to preload your banks before using them, and you cannot use a variable as the arguments of the preload function. Just add something like this in your LoadBank function.
If you don't like triggers and use your own scripts, you won't be able to use the BankPreload function. You will have to add a BankList.xml file to your mpq:
- Fringe: This map took us more than 1 hour to finish it, but it was fun. I had the marauder. The last skill of the marauder didn't seem to do much damage. I think this skill should make more damage, as it's your ultimate skill. I'm not sure if I was using it right though. Maybe you should send all the transmissions to another chat channel. It was quite difficult to comunicate with your team mates.
- CoreFight: Reallocation system seems to work fine, just that I have too much score and all the newbies were reallocated in my team. I should reset my score for next week. We couldn't test the new function to get rid of leavers. Surprisingly TheAlmaity didn't get a bsod. :P Seeker missiles was OP?? How many of them did u got? For next version I plan to remake all the artillery system though.
I suggest my map for playing a little ;)
Map name: No mans land survival
Gameplay: WASD or arrowkeys (top down shooter) and mouse, restart function in the game
Players: 1-4
Mode 1: Survival (pick a hero & unique skill, grab a gun and kill minions and bosses for tons of score)
Mode 2: Wave (pick a hero, build buildings and protect your radio antenna (WARNING many players have considered this to be hard but if you played defence maps you should know what to do but it might take a few tries to get you up to speed))
Link: http://forums.sc2mapster.com/resources/project-workplace/13082-map-no-mans-land-survival/#p3
Again feedback on star drivers (the racing game) appriciated. If I dont get any its hard to improve it. If you dont like it tell me! if you like it tell that too!
Oh yea, btw, I've got an idea for a ridiculous unit for BM: The InfesThor. Catch me on MSN later, don't wanna spoil it ;)
EDIT: Oh yeah, Kueken made some awesome customization menu for HLW, so tomorrow on Map Night we'll be having a "most awesome hero" contest. How to join?
Play a game of HeroLineWars
Pick a Hero
Open the customization menu
Play around till you get an epic looking hero
Screenshot
Ok, I didn't think this far ahead >.> I guess PM me, attach the picture, I'll put them all in one post and make a poll somewhere. Probably a new thread.
Next week I start my exams at the university, and I won't have much time for mapping. That's why I want to suggest a new challenge for you: You have to find Stetman in the new loading screen. :D Don't cheat, you can only search for him while in the loading time.
Click on my signature to see the whole changelog.
Enjoy.
Map Night starts in 18 Hours 36 Minutes and 42 seconds!
Most likely no Gates of Darkness update :(
@Unspellable-name
Hope we get to try it out this week :) We've been stuck on odd or too large numbers a lot lately for Map Night, resulting in more games of Mafia, GoD and pictionary...
@Devourer
Can you publish Blood Marathon as public so we can try it out without you having to be online?
No, gonna be passing the whole deal tonight, got other stuffs to handle. Should be back next week tho :)
Did a massive update on Card Shuffle since last. If interested can check out the Change Log
Ill be online in a few minutes! See ya there =D
Feedback:
- Star Drivers: Funny game, maybe quite short. I liked the idea to be able to customize your car. I guess you will add additional options in the future. You should add some scoreboard and sounds to know which player is on the lead position. Maybe you can add them in someway similar to the real races, so you only get this info by your team transmissions. Larger circuits would be nice, so the game last longer without having to do too many cycles.
- Random Units: Its a nice game concept. You should balance the units. I would suggest to enlarge the map. I felt it was too small. You should add a scoreboard. Also I didn't the command center thing. You should add some other way to detect invisible units.
- Mafia: I like this map, and I use to play it. Its a great map. Some people may be a bit uneasy... PAGE 1 CUSTOM MAPS NOT ALLOWED. But I'm ok with playing it. Just want to say that banks seems to work fine for mu map. You have to preload your banks before using them, and you cannot use a variable as the arguments of the preload function. Just add something like this in your LoadBank function.
If you don't like triggers and use your own scripts, you won't be able to use the BankPreload function. You will have to add a BankList.xml file to your mpq:
- Fringe: This map took us more than 1 hour to finish it, but it was fun. I had the marauder. The last skill of the marauder didn't seem to do much damage. I think this skill should make more damage, as it's your ultimate skill. I'm not sure if I was using it right though. Maybe you should send all the transmissions to another chat channel. It was quite difficult to comunicate with your team mates.
- CoreFight: Reallocation system seems to work fine, just that I have too much score and all the newbies were reallocated in my team. I should reset my score for next week. We couldn't test the new function to get rid of leavers. Surprisingly TheAlmaity didn't get a bsod. :P Seeker missiles was OP?? How many of them did u got? For next version I plan to remake all the artillery system though.
Hello
I suggest my map for playing a little ;)
Map name: No mans land survival
Gameplay: WASD or arrowkeys (top down shooter) and mouse, restart function in the game
Players: 1-4
Mode 1: Survival (pick a hero & unique skill, grab a gun and kill minions and bosses for tons of score)
Mode 2: Wave (pick a hero, build buildings and protect your radio antenna (WARNING many players have considered this to be hard but if you played defence maps you should know what to do but it might take a few tries to get you up to speed))
Link:
http://forums.sc2mapster.com/resources/project-workplace/13082-map-no-mans-land-survival/#p3
People gona play mapnight today?!!
duh :)
Again feedback on star drivers (the racing game) appriciated. If I dont get any its hard to improve it. If you dont like it tell me! if you like it tell that too!
You need to update the topic title more, Watcher. It keeps saying "[NOW] Map Night EU" all the time. Did it for you now though.
Thanks, totally forgot about that!
http://isitfridayalready.com/ add this to OP, eases check for "lulz night today?" *trolling kidding*
@DarkDevourer: Go
Lol. Added it on the OP ;)
Oh yea, btw, I've got an idea for a ridiculous unit for BM: The InfesThor. Catch me on MSN later, don't wanna spoil it ;)
EDIT: Oh yeah, Kueken made some awesome customization menu for HLW, so tomorrow on Map Night we'll be having a "most awesome hero" contest. How to join?
I might throw in a new version of HLW for Map Night today, including 2 new heroes. I am almost finished.
Looking forward to it.
I will be late for map night again (maybe 21.00 - 22.00 CET), however I will release the HLW version now. You don't have to wait for me :)
@Mozared: Go
lol. Awesome Hero Screenshot Contest thread coming up soon(TM)!
Btw, for those of you that played Gates of Darkness:
https://spreadsheets.google.com/spreadsheet/viewform?formkey=dGFPRENaVmFvUGdIWHJGSGhoSUZiOHc6MQ
Please fill that out in as much detail as possible :)
I'll write feedback on other maps a bit later, got some stuff to do
EDIT: Contest thread!
http://forums.sc2mapster.com/general/general-chat/21553-lil-contest-most-awesome-hlw-hero/#p1
New CoreFight version 2.7 is out!!
Next week I start my exams at the university, and I won't have much time for mapping. That's why I want to suggest a new challenge for you: You have to find Stetman in the new loading screen. :D Don't cheat, you can only search for him while in the loading time.
Click on my signature to see the whole changelog.
Enjoy.
Map Night starts in 18 Hours 36 Minutes and 42 seconds!
Most likely no Gates of Darkness update :(
@Unspellable-name
Hope we get to try it out this week :) We've been stuck on odd or too large numbers a lot lately for Map Night, resulting in more games of Mafia, GoD and pictionary...
@Devourer
Can you publish Blood Marathon as public so we can try it out without you having to be online?
Done. For any random blizzard bug reasons, you cannot choose map/rounds. It's set to random automatically :S