New version for my map (CoreFight). I have made two important changes to improve graphics performance. Now you can reduce the number of doodads and weather effects by lowering your terrain and effect settings (thanks to Tolleder). Also, I have added a max timed life to all pathing units, in order to prevent large waves of units.
Doodads will be displayed depending on the player's graphic settings.
All pathing units will have a max timed life of 150 seconds. This should prevent late game lag.
Improved difficult AI performance at the begining of the game.
Adjusted some glossary entries.
BugFixes:
- Added extra pathpoints so top and bottom ranged units don't get crazy when attacking the core.
- Fixed Longbolt Missile attacking cloaked units.
- Fixed strange behaviours on units when loading them into bunkers.
Balance:
- Decreased Ultralisk II and Stalker II life.
- Increased cloaking time of Ghosts and Banshees.
- Decreased range of Warp Prism's abilities.
- Decreased Ghost's attack damage.
- Hex'd: I used to play this game in the beta. New battlefields are cool. When I played it in the beta, you could choose more than a single specialization, but now you can only choose one. I think you should go back, and allow players to choose more than one specialization, so you allow more builds. I think this game lacks at content. You should add some new heroes. Also it would be nice if you place some random items over the map to buff your hero.
- Photon Cycles: How do you pass through the lines? I saw some people was going across them, but when I tried I allways got crashed against them. Suggestions: Add some random obstacles and buff items around the map. For example, you can add some buff item which will erase the paths around you for 10 seconds, and some kind of movable gigantic zergling that will follow you and can be looked into the paths.
- Gates of darkness: Octahedron was funny. I think this game was quite too difficult. Maybe thats because some players left the game. There was some kind of cube helmet in my line (see replay). It seemed to be an item, but I couldn't pick it. Also, the map was too laggy. Maybe it was just someone with a bad computer. You can try why I did in the last version of CoreFight: remove doodads for players with low graphic settings (http://sc2mod.com/board/index.php?page=Attachment&attachmentID=454).
- Blood maraton: This game is too random. You should make it more skill based. Supply depots should have a timed life, because there are some units which can't kill them.
- Mafia: This game is sooooooo sloooooowww. You should speed it up. I was a mafioso, and I tried to kill someone two times with no result. Is it supposed to be like this?
@IliIilI: Go
The day and night time can be set by the host himself, so if you want less thinking time, just ask the host to change it. Also, everyone in the game has a role. Most likely you didn't kill anyone because you were role-blocked (awesome pros. caught your attention). And yeah, I got blocked for several days straight before too *shakes fist*
@Fullachain: Go
That was really lol. I noticed that at the 3rd game my team consisted of 4 renegades. Think that might have something to do with it?
HLW :
Well yeah. That game just proved experienced players > high income , though I still like seeing huge amounts of money flowing in. I chose the high templar and he really is not suited to be melee at all. I bought the equips that give me the best armor and hitpoints, maxed them out but still didn't last more than 3 seconds in enemy fire D=
Starhammer :
Good potential. Will be looking forward to seeing the new races available. Unfortunately I built too many pylons and ended up with way too much gas than required =p
The HT is a spellcaster and has the most powerful spells in the game. Although armour is important, you want to get as much energy regen, intellegence and spell damage as possible. He is melee because if he was ranged he would be just too good (At least, this is what Kuken told me).
@wOlfLisK: Go
Yeah, he is powerful. However, what I was saying is that even though I bought armor and healthpoints, he died extremely easily, despite the fact that I heavily avoided him using his melee attacks at all. His ultimate spell requires you to be relatively close to your enemies and while you use it, you're immobile and vulnerable to damage. And that's normally when he dies. Or I was just doing it wrong (most likely the case lol)
Yea, i had him once to. He's a hero who's base attack you should just ignore. have him hold position if you cant keep him out of fights... I think it'd be easier to play him if he had no attack at all... His spells kick ass though.
Thx for the feedback! About the item... I seriously have no idea how those show up. I removed the loot from all units >.> I scrapped items, they take too long to make and just spammed the lanes too much. I might add them again, but in a different way.
About the lag... I don't actually have that many doodads, apart from fog and light omni actors (and the walls around the lanes), both of which can be removed with lower settings (Medium or lower shaders ignore omnis, low effects dont display fogs)
I think it's more likely the massive amount of units >.> I'll have to reduce that (especiall the zerglings)
About the difficulty... I didn't want it to be easy :p But yeah, it's too hard at the moment, I'll be playing around with the nerfhammer a bit.
Also, what group were you in again? Mine or the other one? I know group 2 had problems with the hero selection, and I think i know what caused them - I heard Bnet didn't update published maps immediately, and GoD was updated a few mins before Map Night. My group played the correct version since i opened the lobby and am the maker/publisher of the map, but the other group probably played the old version without the hero selection fix.
If you were in the second group and you still have the replay, can you send it to me? Also, do you remember what the loadingscreen picture was? A planet or some custom made picture? If its the first, I dont need the replay as it definitely was the old version then.
I'll start working on new heroes and the talent system soon!
My Feedback:
Core Fight
Not that much of a fan of tugs, but this one is really well made which is why I always want to play it on Map Night ;) Not much feedback to give, except that everyone just keeps blaming voidrays for being OP... Which I can assure you they're not. All you need is a counter...
You might want to make the counter system more obvious somehow, since youre units deal damage to different attributes based on percentage, and some units have different attributes than in melee which is a bit confusing (Armored zealots and Light firebats :/ )
Maybe you can also add more upgrades? I don't mean more building levels, but more global upgrades that affect all unit levels of a certain type, or affect everything (Like weapon and armor upgrades in melee, combat shield, blink, charge, upgrades like those), possibly also make some upgrades disable others (like its either weapons or armor, not both)
Card Shuffle
There was a serious case of imbalance, can't tell what unit was wrong though. Also, the chaingun ability is just OP >.> Being able to deal AoE damage without a card is in my eyes not fair. At least give it a very large cooldown and don't let it affect heroes and structures.
Also, 6v6 seems to be too much :/ Maybe lower it to 4v4.
War Pigs
Not my favourite type of maps, but very well made. Cloak and detection are a bit too good though :/ Also, maybe put the two grenade types on a shared cooldown so that you cant throw both at once, preventing the enemy from dodging the damage one due to the stun.
Mafia
Was fun, lol. I think this map is really great when you have guys on skype to talk with ;)
HLW
Very fun map :) And as ShadowsEdge said, experienced players > High income
He had what, double? Triple? Anyway, A LOT more income than us, and we still won ;) OH, and he had motherships and sentries...
Nerf MS and Force Fields please >.> it was impossible to play my melee hero with all those forcefields being spammed around me >.> At the very least allow melees to break them.
Erekul needs a different attack or more health/armor... Maybe give him a ranged attack that doesn't do much damage and instead just drains energy or life/shields, and don't allow any damage bonuses to it.
If I remember the other maps Ill write feedback on em as well...
Our team got obliberated 3 times in a row for reasons not obvious to me. This usually suggests some balance flaws; however, I am not sure what exactly. Other than that, I like the improvements being made since I first played it.
Core Fight
We were kind of in the lead in the beginning, then the other team started making archons and suddenly we were pushed heavily. For me personally, Archons feel a little strong right now. Not sure, though, they were just the thing I noticed first, when the game turned the tide ;)
War Pigs
I just watched that one, I have to agree on the cloak / detector thing. Cloak was pretty much essential it seems and to counteract, everyone needs detector as well. Sounds like a flawed concept to me.
Mafia
Nice map, however the wait times are a little too long for my taste. Also add more death animations :)
Zerg Hunters
Well made in general, reminded me of Orcs vs Elves back in WC3 (not just the basic concept, also little details).
I like some things (like the multiplicator system, the gas spots), however the game has some of the same flaws like in WC3: It is far from beginner-friendly, it becomes boring quite fast, hunters only get money when attacking stuff, so they either get fed by people not destroying their own buildings and kill everything super fast, or they hardly get money at all and cannot do anything basically. Thats a concept I really dislike, essentially the game becomes more and more boring, the better the players play it (well, for me, at least).
Thx for the feedback! About the item... I seriously have no idea how those show up. I removed the loot from all units >.> I scrapped items, they take too long to make and just spammed the lanes too much. I might add them again, but in a different way.
About the lag... I don't actually have that many doodads, apart from fog and light omni actors (and the walls around the lanes), both of which can be removed with lower settings (Medium or lower shaders ignore omnis, low effects dont display fogs)
I think it's more likely the massive amount of units >.> I'll have to reduce that (especiall the zerglings)
About the difficulty... I didn't want it to be easy :p But yeah, it's too hard at the moment, I'll be playing around with the nerfhammer a bit.
Also, what group were you in again? Mine or the other one? I know group 2 had problems with the hero selection, and I think i know what caused them - I heard Bnet didn't update published maps immediately, and GoD was updated a few mins before Map Night. My group played the correct version since i opened the lobby and am the maker/publisher of the map, but the other group probably played the old version without the hero selection fix.
If you were in the second group and you still have the replay, can you send it to me? Also, do you remember what the loadingscreen picture was? A planet or some custom made picture? If its the first, I dont need the replay as it definitely was the old version then.
I'll start working on new heroes and the talent system soon!
I was in your group. Be careful with adding items. Your game has a fast gameplay and items makes players spend too much time making their builds. Maybe you can get some item system like the one in Catalyst, where you get all your items at the begining and then you just upgrade them.
Not that much of a fan of tugs, but this one is really well made which is why I always want to play it on Map Night ;) Not much feedback to give, except that everyone just keeps blaming voidrays for being OP... Which I can assure you they're not. All you need is a counter...
You might want to make the counter system more obvious somehow, since youre units deal damage to different attributes based on percentage, and some units have different attributes than in melee which is a bit confusing (Armored zealots and Light firebats :/ )
Maybe you can also add more upgrades? I don't mean more building levels, but more global upgrades that affect all unit levels of a certain type, or affect everything (Like weapon and armor upgrades in melee, combat shield, blink, charge, upgrades like those), possibly also make some upgrades disable others (like its either weapons or armor, not both)
I plan to add some kind of shop where you can purchase buffs for your units. But I don't plan to add them soon, maybe for version (4.0).
We were kind of in the lead in the beginning, then the other team started making archons and suddenly we were pushed heavily. For me personally, Archons feel a little strong right now. Not sure, though, they were just the thing I noticed first, when the game turned the tide ;)
The problem is that in my tests, Protoss always seems to be quite underpowered. If you look at protoss kills over a game they always have about 1/4 less kills than the other races. Anyway I'll test if Archons are op.
I will not gonna make it probably.
@Qancakes: Go
Theres always room :)
@Fullachain: Go
Cant wait to try it! Changelog anywhere?
@Mogranlocky: Go
Cool :) If you dont manage to be there, you can watch the stream!
@Kueken531: Go
:(
I should be mapping but I wanna give this a try tonight and see how it goes. See ya at the channel.
Gonna start in a couple of minutes!
New version for my map (CoreFight). I have made two important changes to improve graphics performance. Now you can reduce the number of doodads and weather effects by lowering your terrain and effect settings (thanks to Tolleder). Also, I have added a max timed life to all pathing units, in order to prevent large waves of units.
- Added extra pathpoints so top and bottom ranged units don't get crazy when attacking the core.
- Fixed Longbolt Missile attacking cloaked units.
- Fixed strange behaviours on units when loading them into bunkers.
- Decreased Ultralisk II and Stalker II life.
- Increased cloaking time of Ghosts and Banshees.
- Decreased range of Warp Prism's abilities.
- Decreased Ghost's attack damage.
Gonna join u in about 1h!
Feedback:
- Hex'd: I used to play this game in the beta. New battlefields are cool. When I played it in the beta, you could choose more than a single specialization, but now you can only choose one. I think you should go back, and allow players to choose more than one specialization, so you allow more builds. I think this game lacks at content. You should add some new heroes. Also it would be nice if you place some random items over the map to buff your hero.
- Photon Cycles: How do you pass through the lines? I saw some people was going across them, but when I tried I allways got crashed against them. Suggestions: Add some random obstacles and buff items around the map. For example, you can add some buff item which will erase the paths around you for 10 seconds, and some kind of movable gigantic zergling that will follow you and can be looked into the paths.
- Gates of darkness: Octahedron was funny. I think this game was quite too difficult. Maybe thats because some players left the game. There was some kind of cube helmet in my line (see replay). It seemed to be an item, but I couldn't pick it. Also, the map was too laggy. Maybe it was just someone with a bad computer. You can try why I did in the last version of CoreFight: remove doodads for players with low graphic settings (http://sc2mod.com/board/index.php?page=Attachment&attachmentID=454).
- Blood maraton: This game is too random. You should make it more skill based. Supply depots should have a timed life, because there are some units which can't kill them.
- Mafia: This game is sooooooo sloooooowww. You should speed it up. I was a mafioso, and I tried to kill someone two times with no result. Is it supposed to be like this?
I watched the stream for Card Shuffle. Man did team 1 get owned, must have had a few noobs dragging them down. What happened guys lol :p
I figure there are a few balance issues, I'll be looking into them!
@IliIilI: Go The day and night time can be set by the host himself, so if you want less thinking time, just ask the host to change it. Also, everyone in the game has a role. Most likely you didn't kill anyone because you were role-blocked (awesome pros. caught your attention). And yeah, I got blocked for several days straight before too *shakes fist*
@Fullachain: Go That was really lol. I noticed that at the 3rd game my team consisted of 4 renegades. Think that might have something to do with it?
HLW :
Well yeah. That game just proved experienced players > high income , though I still like seeing huge amounts of money flowing in. I chose the high templar and he really is not suited to be melee at all. I bought the equips that give me the best armor and hitpoints, maxed them out but still didn't last more than 3 seconds in enemy fire D=
Starhammer :
Good potential. Will be looking forward to seeing the new races available. Unfortunately I built too many pylons and ended up with way too much gas than required =p
@Shad0wsEdge: Go
The HT is a spellcaster and has the most powerful spells in the game. Although armour is important, you want to get as much energy regen, intellegence and spell damage as possible. He is melee because if he was ranged he would be just too good (At least, this is what Kuken told me).
@wOlfLisK: Go Yeah, he is powerful. However, what I was saying is that even though I bought armor and healthpoints, he died extremely easily, despite the fact that I heavily avoided him using his melee attacks at all. His ultimate spell requires you to be relatively close to your enemies and while you use it, you're immobile and vulnerable to damage. And that's normally when he dies. Or I was just doing it wrong (most likely the case lol)
@Shad0wsEdge: Go
Yea, i had him once to. He's a hero who's base attack you should just ignore. have him hold position if you cant keep him out of fights... I think it'd be easier to play him if he had no attack at all... His spells kick ass though.
@IliIilI: Go
Thx for the feedback! About the item... I seriously have no idea how those show up. I removed the loot from all units >.> I scrapped items, they take too long to make and just spammed the lanes too much. I might add them again, but in a different way.
About the lag... I don't actually have that many doodads, apart from fog and light omni actors (and the walls around the lanes), both of which can be removed with lower settings (Medium or lower shaders ignore omnis, low effects dont display fogs)
I think it's more likely the massive amount of units >.> I'll have to reduce that (especiall the zerglings)
About the difficulty... I didn't want it to be easy :p But yeah, it's too hard at the moment, I'll be playing around with the nerfhammer a bit.
Also, what group were you in again? Mine or the other one? I know group 2 had problems with the hero selection, and I think i know what caused them - I heard Bnet didn't update published maps immediately, and GoD was updated a few mins before Map Night. My group played the correct version since i opened the lobby and am the maker/publisher of the map, but the other group probably played the old version without the hero selection fix.
If you were in the second group and you still have the replay, can you send it to me? Also, do you remember what the loadingscreen picture was? A planet or some custom made picture? If its the first, I dont need the replay as it definitely was the old version then.
I'll start working on new heroes and the talent system soon!
My Feedback:
Core Fight
Not that much of a fan of tugs, but this one is really well made which is why I always want to play it on Map Night ;) Not much feedback to give, except that everyone just keeps blaming voidrays for being OP... Which I can assure you they're not. All you need is a counter...
You might want to make the counter system more obvious somehow, since youre units deal damage to different attributes based on percentage, and some units have different attributes than in melee which is a bit confusing (Armored zealots and Light firebats :/ )
Maybe you can also add more upgrades? I don't mean more building levels, but more global upgrades that affect all unit levels of a certain type, or affect everything (Like weapon and armor upgrades in melee, combat shield, blink, charge, upgrades like those), possibly also make some upgrades disable others (like its either weapons or armor, not both)
Card Shuffle
There was a serious case of imbalance, can't tell what unit was wrong though. Also, the chaingun ability is just OP >.> Being able to deal AoE damage without a card is in my eyes not fair. At least give it a very large cooldown and don't let it affect heroes and structures.
Also, 6v6 seems to be too much :/ Maybe lower it to 4v4.
War Pigs
Not my favourite type of maps, but very well made. Cloak and detection are a bit too good though :/ Also, maybe put the two grenade types on a shared cooldown so that you cant throw both at once, preventing the enemy from dodging the damage one due to the stun.
Mafia
Was fun, lol. I think this map is really great when you have guys on skype to talk with ;)
HLW
Very fun map :) And as ShadowsEdge said, experienced players > High income
He had what, double? Triple? Anyway, A LOT more income than us, and we still won ;) OH, and he had motherships and sentries...
Nerf MS and Force Fields please >.> it was impossible to play my melee hero with all those forcefields being spammed around me >.> At the very least allow melees to break them.
Erekul needs a different attack or more health/armor... Maybe give him a ranged attack that doesn't do much damage and instead just drains energy or life/shields, and don't allow any damage bonuses to it.
If I remember the other maps Ill write feedback on em as well...
Blood Marathon
Was fun as usual :)
Please, PLEASE, remove the ClickMe thing :D
Card Shuffle
Our team got obliberated 3 times in a row for reasons not obvious to me. This usually suggests some balance flaws; however, I am not sure what exactly. Other than that, I like the improvements being made since I first played it.
Core Fight
We were kind of in the lead in the beginning, then the other team started making archons and suddenly we were pushed heavily. For me personally, Archons feel a little strong right now. Not sure, though, they were just the thing I noticed first, when the game turned the tide ;)
War Pigs
I just watched that one, I have to agree on the cloak / detector thing. Cloak was pretty much essential it seems and to counteract, everyone needs detector as well. Sounds like a flawed concept to me.
Mafia
Nice map, however the wait times are a little too long for my taste. Also add more death animations :)
Zerg Hunters
Well made in general, reminded me of Orcs vs Elves back in WC3 (not just the basic concept, also little details). I like some things (like the multiplicator system, the gas spots), however the game has some of the same flaws like in WC3: It is far from beginner-friendly, it becomes boring quite fast, hunters only get money when attacking stuff, so they either get fed by people not destroying their own buildings and kill everything super fast, or they hardly get money at all and cannot do anything basically. Thats a concept I really dislike, essentially the game becomes more and more boring, the better the players play it (well, for me, at least).
I was in your group. Be careful with adding items. Your game has a fast gameplay and items makes players spend too much time making their builds. Maybe you can get some item system like the one in Catalyst, where you get all your items at the begining and then you just upgrade them.
I plan to add some kind of shop where you can purchase buffs for your units. But I don't plan to add them soon, maybe for version (4.0).
The problem is that in my tests, Protoss always seems to be quite underpowered. If you look at protoss kills over a game they always have about 1/4 less kills than the other races. Anyway I'll test if Archons are op.
Next Friday I won't be able to play at the EU Map Nights. :(
Also I have published a new version of my map (CoreFight - v2.3). Check the changelong here: http://forums.sc2mapster.com/player-zone/map-feedback/17809-core-fight-2-3/?page=3#p48
@IliIilI: Go
:( Lets hope you can come next week then
Map Night starts in 1hr 20 mins (from this post on)!
I guess ill upload my star drivers then...couldnt get WASD working *cries*, but I still think its good oportunity to see what people think about it.
A big update for Card Shuffle this time round :)
All ready for tonight!
@zenx1: Go
you should try use top down view think it would work nice with mouse drivin xD
or maybe use a system like the "light cycles" map
Good idea gizmo. Ill add option to change camera