◦Support for Map Symmetry has been added: ◦Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
◦Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
◦Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.◦Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.◦Symmetry applies to everything except for regions, cameras, and roads.
◦Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
◦Doodads now support Pitch and Roll properties for three-dimensional rotation.
◦The HDR Multiplier property can now be modified independently from Custom Color.
I am most exited about the one I highlighted, the pitch and roll properties. This will open a whole new world of possibilities and creativity if it works how I hope it will :):)
the weekly terraining exercise on tilting doodads idea was exactly what I was thinking :) if this works as I hope It will, a whole new world of possibilities will need to be explored.
I guess they made it more easier. By easier I mean the ENTER key and adjusting by it. I think.
Still, I'll only do it on my NEXT project, doing new stuff with the old one will delay it longer than necessary, and I'm already at the testing AI part.
Yes, I already have plans set for a second campaign. Although, already stepping forward, it will NOT be a sequel.
/edit Blizz just notified the patch will be delayed. Apparently they found something that made them worried. *sigh* Humanity...
Doodad tilting was already possible, tho required some know how.
It wasn't feasible. In WarCraft 3 I could start up the editor, create a new map, and build a wooden hut out of tilted tables in roughly 5 minutes. If I wanted to do just that in SC2 I'd have to work my way through the data editor and test the game after every placed table to see if it is in the right spot. If this really is WC3-style hotkey-based tilting then pretty much anything will be possible terrainwise from now on.
◦Doodads now support Pitch and Roll properties for three-dimensional rotation.
Great news! But can this be done also for actors without having to use Site Operations? and for Units? Right now I can;t think of any cases I needed to change Pitch of doodads.
Oh, well, let's put it up in something more simple and that'll make dear Mozie happy...
/edit 1 Possibly more hilarious combinations to come.
/edit 2 One thing I noted, though, is that copy/pasting stuff resets Pitch and Roll, meaning you'll have to do it more manually than before. Still, if done right, it pays off the effort.
Believe me, my ideal upgrade for the editor would be support for eight cliff types and 16 tileset textures, five to six different height levels, for mazes, installations and stuff, as well as a more flexible water brush than what we currently have.
But, given that Blizzard has delivered Pitch and Roll (A.K.A. Rotation in Y and Z axis, as I wanted), perhaps there is hope, after all.
Now, one big improvement could come from AI, where Blizzard could make a fix to my Creep Tumor bully problem.
/edit Oh, and I forgot, 512x512 terrain size! People like me will want to make cities and realistic scale forests and mountains, y'know!
Omg 512x512 really? Finally. Though idk, if you make a city like I will, won't there be way too big and the map too heavy if you populate it too much.
And if they could add pitch and roll angles without Site Ops would be the best, like you can scale from the placed objects and from the Data, same should be for pitch/roll
Quote:
Added File - Export Balance functionality
Can somehow balance changes eb applied to campaign/story dependencies?
Terrain Module
◦Support for Map Symmetry has been added: ◦Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
◦Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
◦Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.◦Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.◦Symmetry applies to everything except for regions, cameras, and roads.
◦Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
◦Doodads now support Pitch and Roll properties for three-dimensional rotation.
◦The HDR Multiplier property can now be modified independently from Custom Color.
I am most exited about the one I highlighted, the pitch and roll properties. This will open a whole new world of possibilities and creativity if it works how I hope it will :) :)
Aaaand I discover 2.0.10 isn't quite here yet... Anyway if the WTE that week isn't all about rotational hijinks I'm creating a thread for it.
@SheogorathSC: Go
the weekly terraining exercise on tilting doodads idea was exactly what I was thinking :) if this works as I hope It will, a whole new world of possibilities will need to be explored.
@joecab: Go
Doodad tilting was already possible, tho required some know how.
I guess they made it more easier. By easier I mean the ENTER key and adjusting by it. I think.
Still, I'll only do it on my NEXT project, doing new stuff with the old one will delay it longer than necessary, and I'm already at the testing AI part.
Yes, I already have plans set for a second campaign. Although, already stepping forward, it will NOT be a sequel.
/edit Blizz just notified the patch will be delayed. Apparently they found something that made them worried. *sigh* Humanity...
It wasn't feasible. In WarCraft 3 I could start up the editor, create a new map, and build a wooden hut out of tilted tables in roughly 5 minutes. If I wanted to do just that in SC2 I'd have to work my way through the data editor and test the game after every placed table to see if it is in the right spot. If this really is WC3-style hotkey-based tilting then pretty much anything will be possible terrainwise from now on.
So this means you can easily create roofs for TPS and FPS maps?
@FenixKissKerrigan: Go
Roofs, walls, furniture, doors, walkways, lamp posts, fences, windows... literally anything.
THIS IS GETTING BETTER AND BETTER
I can't wait to play with the Doodats
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@SheogorathSC: Go
When i started reading about this the OMG just came out of my mouth and started shooting my guns!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Great news! But can this be done also for actors without having to use Site Operations? and for Units? Right now I can;t think of any cases I needed to change Pitch of doodads.
Blizzard just released the news. They fixed everything and they're now releasing the patch to all servers but NA. That one's launching tomorrow.
I am unreasonably happy right now.
Ive said this in the wte but here goes nothing, IT IS HERE!!! :D
@joecab: Go
YOU WENT AHEAD OF ME!? YOU SON OF A-
Oh, well, let's put it up in something more simple and that'll make dear Mozie happy...
/edit 1 Possibly more hilarious combinations to come.
/edit 2 One thing I noted, though, is that copy/pasting stuff resets Pitch and Roll, meaning you'll have to do it more manually than before. Still, if done right, it pays off the effort.
I am at work and log in but suffering because I can get my heads on the editor to play with and you guys are not making it easy, posting pics!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@DeltaCadimus: Go
To Terraining and beyond!
+Ark+
Ye i'll be happy when they add MORE THAN 8 TEXTURE SUPPORT. Idiot blizzard stopping my creativity
@Ababmer: Go
Believe me, my ideal upgrade for the editor would be support for eight cliff types and 16 tileset textures, five to six different height levels, for mazes, installations and stuff, as well as a more flexible water brush than what we currently have.
But, given that Blizzard has delivered Pitch and Roll (A.K.A. Rotation in Y and Z axis, as I wanted), perhaps there is hope, after all.
Now, one big improvement could come from AI, where Blizzard could make a fix to my Creep Tumor bully problem.
/edit Oh, and I forgot, 512x512 terrain size! People like me will want to make cities and realistic scale forests and mountains, y'know!
@DeltaCadimus: Go
Omg 512x512 really? Finally. Though idk, if you make a city like I will, won't there be way too big and the map too heavy if you populate it too much.
And if they could add pitch and roll angles without Site Ops would be the best, like you can scale from the placed objects and from the Data, same should be for pitch/roll
Can somehow balance changes eb applied to campaign/story dependencies?