◦Support for Map Symmetry has been added: ◦Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
◦Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
◦Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.◦Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.◦Symmetry applies to everything except for regions, cameras, and roads.
◦Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
◦Doodads now support Pitch and Roll properties for three-dimensional rotation.
◦The HDR Multiplier property can now be modified independently from Custom Color.
I am most exited about the one I highlighted, the pitch and roll properties. This will open a whole new world of possibilities and creativity if it works how I hope it will :):)
Doodad tilting was already possible, tho required some know how.
It wasn't feasible. In WarCraft 3 I could start up the editor, create a new map, and build a wooden hut out of tilted tables in roughly 5 minutes. If I wanted to do just that in SC2 I'd have to work my way through the data editor and test the game after every placed table to see if it is in the right spot. If this really is WC3-style hotkey-based tilting then pretty much anything will be possible terrainwise from now on.
So this means you can easily create roofs for TPS and FPS maps?
Rollback Post to RevisionRollBack
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Believe me, my ideal upgrade for the editor would be support for eight cliff types and 16 tileset textures, five to six different height levels, for mazes, installations and stuff, as well as a more flexible water brush than what we currently have.
But, given that Blizzard has delivered Pitch and Roll (A.K.A. Rotation in Y and Z axis, as I wanted), perhaps there is hope, after all.
Now, one big improvement could come from AI, where Blizzard could make a fix to my Creep Tumor bully problem.
/edit Oh, and I forgot, 512x512 terrain size! People like me will want to make cities and realistic scale forests and mountains, y'know!