What about creating some custom made missions about Broodmother attacks? it may be like a mini-campaign containing 5-6 missions in a row, like Subjection, where we will be able to play as different Broodmothers with different tactics and play styles. The main feature will be that you will have no Kerrigan at every mission. This small campaign should happen at same time as HOTS campaign goes.
Here are some ideas for unique missions and conditions:
• Leviathan Invasion - one of Broodmothers specializes on Leviathan growing. In this space mission you will have mostly air forces and drop-pods. Leviathans here can become as mobile production units.
• Enemy Inside - similar to Protoss mission, this time you can try something similar on Battlecruiser. Unlike original mission, there you can try something around stealth-mission. You will have only small group of Zerg units, probably special Zerg units, like Swarm Host, or special Viper or mutated Infestor. You can design it around infesting Battlecruiser with just ONE Infestor.
• Defend the Crysalis! - this mission may be a remake to Zerus mission, with some story and condition differences. First, our main enemy now are Terrans. Second - in Crysaliss you will have evolving Broodmother, that will evolve into more deadly version with more abilities, powerfullness and strength. So when Broodmother will evolve into more powerfull Queen, you can swarm your enemies with millions of zerg creatures. But before you will be weak and need to defend Broodmother against Terran forces.
• Swarm Dejavu - you start in the middle of the map and you fight against three enemies: Umoja's Army (specializes on bio units and BroodWar units), Tal'Darims (aka Dark Protoss with Hybrids) and Dominion Forces (specializes on high-tech upgraded units including Warhounds/Widow Mines/Hellbats). Why it's named as Dejavu? Because it may be a remake to latest BroodWar mission.
• Creeper Invasion (or Creep and Die! - reference to Creep or Die training map) - what about special mission, which will be about one failed Broodmother attack, that lost all her forces on heavily defended Dominion planet, so Abathur decided to help her a bit, but not much. Abathur evolved creep so it damages heavily all enemies near and on it. You have only Queens, one Nydus Network and creep without bases (they are destroyed by Nukes on that planet). In this mission you must defend your creep tumors and creep out entire enemy bases with Nyduses, Queens and creep. This mission may be a good multitask trainer for new players, because you will need to spread creep across big map and defend it sometimes against terran attacks and raids.
Some general ideas around all missions:
• make missions really brutall and hard so you can compensate easyness of HOTS campaign
• Try to make interesting bonus objectives. For example - destroy X building/base to stop air/siege/X-unit attacks from that base. Or add Xel'Naga artifacts so if you grab them, all of your units will be evolved into something special like bigger vision or +1 attack range (except melee units) or +2 melee attack or +20% faster attack. It may be DNA-fragments instead Xel'Naga artifacts. So decide what to do better.
• make missions so Terrans will have infinite reinforcements, but you - only limited group of units OR just 2-3 bases to complete mission. So it will be semi-unlimited at time. You can build your bases, make armies for a long time, but your resource bases will deplete at some time, so you must act.
• as you want - you can bring back to these missions old Hatcheries with injections or balance these missions around 5-larva hatcheries
• Because Broodmothers are more primitive than Kerrigan herself, Broodmothers will be allowed to use only standard armies, no special mutations from HOTS campaign. But you can design some missions around some special mutations. That can nicely showcase different style and uniqueness of each Broodmother. Try to use some BroodWar units such as Defiler, Lurker, Scourges WITH new SC2 units. Try to create unique gameplay of each Broodmother in each mission with different unit sets including SC1+BW and SC2+HOTS units.
Thats all. I hope some time in future you can create something interesting :) Also I can help with designing loading screens, banners for threads and map images.
I actually thought of creating something like this a few weeks ago. One could inspire from the Broodmothers missions that Kerrigan ordered in hots (list can be found on starcraft wikia). One is an aerial battle where a brood mother uses leviathan to fight dominion fleet above Korhal, others are about assaulting dominion world housing super weapons...
These maps could be called Tales of the Broodmothers. One or two missions for each broodmother, and tell the stories of their planet and their Swarm. I suggest making these missions playable solo as well as co-op (with 1 friend) The following Broodmothers are mentioned in the HotS campaign. I rushed through the HotS campaign (with cheats) to find the information about the broodmothers.
Zagara- Zagara is your companion during the campaign, but there could be a mission/several missions about her and her brood right after the artifact turned Kerrigan into a human (WoL campaign)
Kilysa- Mentioned in a cutscene in the campaign, Kilysa's brood has a lot of leviathans. Kerrigan asks her brood to invade the planet Mistaff 4, where the Dominion trains their infantry.
Niadra- Playable in the mission of invading a protoss ship. Maybe this mission could be expanded or improved as a version of Tales of the Broodmothers, or a 'sequel' to that mission.
Ryloth- Also mentioned in a cutscene, Ryloth has a very large brood. She is asked by Kerrigan to destroy Jontur 2, where the Dominion builds ships.
Naktul- In another cutscene, Naktul speaks for the remaining broodmothers that want to join the Swarm. No further information is given, so we can use our creativity here. Maybe make a mission about Naktul's brood on Umoja?
Well, I'm not a mapmaker. So here you can find only ideas from me. But I can help with designing (banners, loading screens, map icons in Arcade, something more).
Quote:
Zagara- Zagara is your companion during the campaign, but there could be a mission/several missions about her and her brood right after the artifact turned Kerrigan into a human (WoL campaign)
Well, that can be interesting to look at. I mean to play some missions with events before HOTS and after dezergified Kerrigan. You also can recreate first BroodWar mission where all Zergs are fighting with eachother. So instead Kerrigan we will have Za'Gara that trying to reclaim controll of survived Zergs.
Quote:
Niadra- Playable in the mission of invading a protoss ship. Maybe this mission could be expanded or improved as a version of Tales of the Broodmothers, or a 'sequel' to that mission.
I think it's better to not touch that Broodmother, because we don't know what will happen in LotV. Better to use some imagination and use other Broodmothers,
OR create completely unique mission, where one of Terran Patrolling Battlecruisers will met that Protoss Ship, and Niadra will send Infestor to infest that Terran Cruiser. Need to create something that will not have impact on LOTV events.
Quote:
These maps could be called Tales of the Broodmothers. One or two missions for each broodmother, and tell the stories of their planet and their Swarm
yeah, thats the point of creating mini-campaign about Broodmothers. I think it can be a very nice small expansion to HOTS campaign. And as I said, these missions should be really hard to complete just because in each mission we will act far away from Kerrigan and her powerfull brood. So it means separately Broodmothers will be still weaker than Kerrigan itself. That can be main point why this mini-campaign should be harder.
That's a lot of work for a map that people might play once, maybe twice if they fail the first time. Maps in this category tend to last 2-3 weeks, then vanish.
I don't mean to shoot you down, but ideas are cheap; manpower is not, and StarCraft 2 maps take a lot of manpower. If you're not willing to learn the editor then the chance of someone else picking up the slack is low.
It's with that kind of theories that Arcade is filled-up with minigames and gameplay based maps. I'd liek to see good quality campaigns (like Subjection or Amber Sun / Crimson Moon). Although I play them once the story told can be very interesting and the gameplay as well.
This is a great idea - making those missions on the planets that Kerrigan ordered the Queens to go. Also the Evolution missions - make these maps also part of such missions using either one type of units for buid and basing the unit you can use on the evolution you have selected (which is located in the Bank file I guess?)
It is true that such maps would not last long but just like there is SC1 campaign, someone may want to do such a campaign revealing all these missions of the queens.
Well, these maps can be done in SC1BW style. I mean simple skirmishes against hard AI with some scripts, like special bases with specific units or special conditions, like limited resources or limitations with available units.
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What about creating some custom made missions about Broodmother attacks? it may be like a mini-campaign containing 5-6 missions in a row, like Subjection, where we will be able to play as different Broodmothers with different tactics and play styles. The main feature will be that you will have no Kerrigan at every mission. This small campaign should happen at same time as HOTS campaign goes.
Here are some ideas for unique missions and conditions:
• Leviathan Invasion - one of Broodmothers specializes on Leviathan growing. In this space mission you will have mostly air forces and drop-pods. Leviathans here can become as mobile production units.
• Enemy Inside - similar to Protoss mission, this time you can try something similar on Battlecruiser. Unlike original mission, there you can try something around stealth-mission. You will have only small group of Zerg units, probably special Zerg units, like Swarm Host, or special Viper or mutated Infestor. You can design it around infesting Battlecruiser with just ONE Infestor.
• Defend the Crysalis! - this mission may be a remake to Zerus mission, with some story and condition differences. First, our main enemy now are Terrans. Second - in Crysaliss you will have evolving Broodmother, that will evolve into more deadly version with more abilities, powerfullness and strength. So when Broodmother will evolve into more powerfull Queen, you can swarm your enemies with millions of zerg creatures. But before you will be weak and need to defend Broodmother against Terran forces.
• Swarm Dejavu - you start in the middle of the map and you fight against three enemies: Umoja's Army (specializes on bio units and BroodWar units), Tal'Darims (aka Dark Protoss with Hybrids) and Dominion Forces (specializes on high-tech upgraded units including Warhounds/Widow Mines/Hellbats). Why it's named as Dejavu? Because it may be a remake to latest BroodWar mission.
• Creeper Invasion (or Creep and Die! - reference to Creep or Die training map) - what about special mission, which will be about one failed Broodmother attack, that lost all her forces on heavily defended Dominion planet, so Abathur decided to help her a bit, but not much. Abathur evolved creep so it damages heavily all enemies near and on it. You have only Queens, one Nydus Network and creep without bases (they are destroyed by Nukes on that planet). In this mission you must defend your creep tumors and creep out entire enemy bases with Nyduses, Queens and creep. This mission may be a good multitask trainer for new players, because you will need to spread creep across big map and defend it sometimes against terran attacks and raids.
Some general ideas around all missions:
• make missions really brutall and hard so you can compensate easyness of HOTS campaign
• Try to make interesting bonus objectives. For example - destroy X building/base to stop air/siege/X-unit attacks from that base. Or add Xel'Naga artifacts so if you grab them, all of your units will be evolved into something special like bigger vision or +1 attack range (except melee units) or +2 melee attack or +20% faster attack. It may be DNA-fragments instead Xel'Naga artifacts. So decide what to do better.
• make missions so Terrans will have infinite reinforcements, but you - only limited group of units OR just 2-3 bases to complete mission. So it will be semi-unlimited at time. You can build your bases, make armies for a long time, but your resource bases will deplete at some time, so you must act.
• as you want - you can bring back to these missions old Hatcheries with injections or balance these missions around 5-larva hatcheries
• Because Broodmothers are more primitive than Kerrigan herself, Broodmothers will be allowed to use only standard armies, no special mutations from HOTS campaign. But you can design some missions around some special mutations. That can nicely showcase different style and uniqueness of each Broodmother. Try to use some BroodWar units such as Defiler, Lurker, Scourges WITH new SC2 units. Try to create unique gameplay of each Broodmother in each mission with different unit sets including SC1+BW and SC2+HOTS units.
Thats all. I hope some time in future you can create something interesting :) Also I can help with designing loading screens, banners for threads and map images.
I actually thought of creating something like this a few weeks ago. One could inspire from the Broodmothers missions that Kerrigan ordered in hots (list can be found on starcraft wikia). One is an aerial battle where a brood mother uses leviathan to fight dominion fleet above Korhal, others are about assaulting dominion world housing super weapons...
These maps could be called Tales of the Broodmothers. One or two missions for each broodmother, and tell the stories of their planet and their Swarm. I suggest making these missions playable solo as well as co-op (with 1 friend) The following Broodmothers are mentioned in the HotS campaign. I rushed through the HotS campaign (with cheats) to find the information about the broodmothers.
Good luck.
Well, I'm not a mapmaker. So here you can find only ideas from me. But I can help with designing (banners, loading screens, map icons in Arcade, something more).
Well, that can be interesting to look at. I mean to play some missions with events before HOTS and after dezergified Kerrigan. You also can recreate first BroodWar mission where all Zergs are fighting with eachother. So instead Kerrigan we will have Za'Gara that trying to reclaim controll of survived Zergs.
I think it's better to not touch that Broodmother, because we don't know what will happen in LotV. Better to use some imagination and use other Broodmothers,
OR create completely unique mission, where one of Terran Patrolling Battlecruisers will met that Protoss Ship, and Niadra will send Infestor to infest that Terran Cruiser. Need to create something that will not have impact on LOTV events.
yeah, thats the point of creating mini-campaign about Broodmothers. I think it can be a very nice small expansion to HOTS campaign. And as I said, these missions should be really hard to complete just because in each mission we will act far away from Kerrigan and her powerfull brood. So it means separately Broodmothers will be still weaker than Kerrigan itself. That can be main point why this mini-campaign should be harder.
That's a lot of work for a map that people might play once, maybe twice if they fail the first time. Maps in this category tend to last 2-3 weeks, then vanish.
I don't mean to shoot you down, but ideas are cheap; manpower is not, and StarCraft 2 maps take a lot of manpower. If you're not willing to learn the editor then the chance of someone else picking up the slack is low.
@Eiviyn: Go
It's with that kind of theories that Arcade is filled-up with minigames and gameplay based maps. I'd liek to see good quality campaigns (like Subjection or Amber Sun / Crimson Moon). Although I play them once the story told can be very interesting and the gameplay as well.
This is a great idea - making those missions on the planets that Kerrigan ordered the Queens to go. Also the Evolution missions - make these maps also part of such missions using either one type of units for buid and basing the unit you can use on the evolution you have selected (which is located in the Bank file I guess?)
It is true that such maps would not last long but just like there is SC1 campaign, someone may want to do such a campaign revealing all these missions of the queens.
Well, these maps can be done in SC1BW style. I mean simple skirmishes against hard AI with some scripts, like special bases with specific units or special conditions, like limited resources or limitations with available units.