@zeldarules28: Go
Dang you have answered soo many of my questions that I am running out, Okay heres a couple hard ones.
1st how would I Swap the texture to a different emissive for each player I cant get it to work without all bunkers looking the exact same for each player , The goal is to have a main base that uses the Obilisk Emissive, in different colors, as player colors :D.
2nd. How would I make an upgrade that Places a bunker, add 100 health to main, adds 1 Load unit slot, and adds 1 unit to said slot?
I need the bunker placement to be chosen by the player within a radius, or Auto placed, but if its auto placed I will need it to be placed in a way so that Top players and Bottom players placement is reversed.
THere those 2 should Stump ya :D
I have been thinking about this system, and Was wondering really if it was at all possible.
You've done so many, I'm not sure which ones you've gone over. Have you gone over everything in this thread? You should have kept a checklist of people's posts so you would know if you don't know. Anyways I'll throw this in just in case you haven't gone over it.
I would like to know how to make a UI that tracks a hero's health, mana, and xp. Basically an RPG UI with the basic inventory stuff, shop, ect. stuff. I hope you understand what I'm saying if not I have another one you can try.
Make a camera keep two players within the screen at all times. If they move far apart have the camera be focuses in the middle of the two but go farther out to a point. Kind of like a fighting game camera with how it zooms out a bit as the players move away from each other, except use it for a top down, kind of like how playing a DIablo style game on a console with friends on the same console would be.
<sub>By the way you should try learning UDK so you can do tutorials on that =D</sub>
I should have known this eons ago, this is THE thread for my people, the newbies.
How would one make a building use Effect>Teleport with the building site requisite(what I mean is the shadowy building you place with your worker before the actual building)? - It would be exactly like the process of how you would build the building, except you are only Teleporting it.
How would one create a moveable/attackable unit that is "constructed" by worker (scv, drone, probe)? - I wanted to "construct" a capital ship, that is built by worker, and originally landed, then it would take-off and so on and so forth. I am not sure about the animation/actor for the actual building process (I have 0 knowledge of creating/altering actors), was thinking of using the protoss warping building actor.
Help with Orbital Strike - How to make it such that Orbital Strike effect used by Ability (Train) have Require Target Vision? (without replacing it completely with Ability (Effect - Target) such as Calldown - Mules)
This is our streamster page. You can see all the VOD's for the channel there. They're not all mine, since sc2streamster is made up of several different shows. When one of us is live, the live stream will be shown on that page, as well as our home page.
--
If you are seeing this message, the stream is over. You can watch the VOD in about 20 minutes or so when it's processed & online (link above). See you guys next week!
From now on, I'm going to post the VOD's right here in this thread, for easy access in case you missed the show. Since there's no way to edit them, you'll want to skip the first 10~15 minutes, since I'm just getting set up and newsing myself.
<center>
We're currently having some site work done, so if the stream is not showing up for you, that's probably the issue. Until the work is complete, you can still watch the recording on our livestream page (livestream.com/sc2streamster).
You can't post livestreams or livestream VODS embedded into a post :( Sorry. But you can post youtube videos with the tag like this (except dont use spaces between the greater than/less than signs):
< <youtube videocode> >
edit- Alright, the latest site update has been deployed and I can once again embed my precious videos. So from here on out, you'll be able to watch the recordings right here in this thread (last week's show was posted above)
Future Note on my schedule: Final exams for my school are taking place very soon, and we're in the middle of the "frantically review everything" time. Because of this, I'm going to put the brakes on the show for the next 2/3 Wednesdays (that's the 16th, the 23rd, and the 30th). I may be able to do a show tomorrow (the 16th) if there's a good chunk of questions, but if not, I wont do the show. After the week of the 30th, it's summer vacation and I'll be free to answer questions pretty much all the time.
However, if you guys have any questions, feel 100% free to send me a PM and I'll get back to you ASAP.
PS- I'm currently working with xsplit to make the show a bit more fancy, but I'm having some issues with the audio...or more specifically, the lack thereof. Blame Vista ;)
I'm back and (hopefully) ready for some awesome shows :D
So the last few weeks have been absolutely crazy with work for myself, and I've been preparing for and taking finals. But now that's all over and we're into glorious summer ;)
So...I've taken the last few days to get a much nicer streaming setup. I'll be testing everything out this upcoming wednesday. Streamster will also be on twitch.tv from now on, so long as things work out okay. I'll embedd the stream when it's time so you don't need to go hunting for it. Finally, I'll be switching back to the previous show setup, in which I go over a certain topic each show (and then of course, answer random questions for the last 15/20 minutes or so).
In honor of blizzard's most recent title, this week's topic will be....
This Week's Topic: Building a Diablo-style movement and attack system
That said, does anybody have some questions? ;)
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Yes!:)
Is it possible to make a launched missile ignore terrain height?
I'm trying to launch a unit in a straight line, even if it goes through terrain. Then continue in that line.
Much appreciated!
This Week's Topic: Starcode & Organization in Banks
An important topic for any RPG or map that relies heavily on banking. I'll cover the basics of banks, how to use starcode to optimize your data, and how to pack the most possible data into a bank.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Sounds good to me, I am just now getting to a point where I am gonna start having my project use banking, would you please have it in a format where the player has at least 2 banks to choose from at the start, be a nice example.
This Week's Topic: Dialogs, Dialogs, and more Dialogs
Dialogs are an extremely important part of almost any non-melee map. The possibilities are virtually limitless- that is, if you know what you're doing. I'll be going through the very basics of dialogs, good and bad dialog-creating practices, how to take advantage of dialog panels, and one or two new dialog features in 1.5. As always, I'll go live at 8:30 GMT-8 (That's 3 and a half hours from this post), and the recording will be posted here for anybody interested.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
To post a comment, please login or register a new account.
@zeldarules28: Go Dang you have answered soo many of my questions that I am running out, Okay heres a couple hard ones.
1st how would I Swap the texture to a different emissive for each player I cant get it to work without all bunkers looking the exact same for each player , The goal is to have a main base that uses the Obilisk Emissive, in different colors, as player colors :D.
2nd. How would I make an upgrade that Places a bunker, add 100 health to main, adds 1 Load unit slot, and adds 1 unit to said slot?
I need the bunker placement to be chosen by the player within a radius, or Auto placed, but if its auto placed I will need it to be placed in a way so that Top players and Bottom players placement is reversed.
THere those 2 should Stump ya :D
I have been thinking about this system, and Was wondering really if it was at all possible.
You've done so many, I'm not sure which ones you've gone over. Have you gone over everything in this thread? You should have kept a checklist of people's posts so you would know if you don't know. Anyways I'll throw this in just in case you haven't gone over it.
I would like to know how to make a UI that tracks a hero's health, mana, and xp. Basically an RPG UI with the basic inventory stuff, shop, ect. stuff. I hope you understand what I'm saying if not I have another one you can try.
Make a camera keep two players within the screen at all times. If they move far apart have the camera be focuses in the middle of the two but go farther out to a point. Kind of like a fighting game camera with how it zooms out a bit as the players move away from each other, except use it for a top down, kind of like how playing a DIablo style game on a console with friends on the same console would be.
<sub>By the way you should try learning UDK so you can do tutorials on that =D</sub>
I should have known this eons ago, this is THE thread for my people, the newbies.
Thanks in advance.
Any help is appreciated.
how you make an infest building abbility (like the sc 1 queen but than for all terran buildings)
put it into the show and make it into a mod so more peaople can enjoy ir ;)
@rikky333: Go
Zelda i havn't ever done this but it may be doable with teh neural parasite ability, if you change some stuff in it.
How do you watch this show? Are there VODs for past episodes?
Probably should have made that more clear....
This is our streamster page. You can see all the VOD's for the channel there. They're not all mine, since sc2streamster is made up of several different shows. When one of us is live, the live stream will be shown on that page, as well as our home page.
--
If you are seeing this message, the stream is over. You can watch the VOD in about 20 minutes or so when it's processed & online (link above). See you guys next week!
April 2nd Recording
</center> <center> Embed Removed: http://cdn.livestream.com/embed/sc2streamster?layout=4&clip=pla_5bfdd492-fc34-450d-a957-c3696352d0fc&height=340&width=560&autoplay=false@zeldarules28: Go
Great idea, now I dont have to go Digging, :D
Zelda how did you post that in chat, The wiki doesnt mention how to post Livesteam Videos.
So my tutorials can be posted in caht instead of just a link
Dragooness I can answer your first question :D
do a build ability to Re-build your building
and then do ability used to destroy the triggering unit.
Sorry i just figured it out, im such air head somthimes lol
We're currently having some site work done, so if the stream is not showing up for you, that's probably the issue. Until the work is complete, you can still watch the recording on our livestream page (livestream.com/sc2streamster).
@Taintedwisp: Go
You can't post livestreams or livestream VODS embedded into a post :( Sorry. But you can post youtube videos with the tag like this (except dont use spaces between the greater than/less than signs):
< <youtube videocode> >
edit- Alright, the latest site update has been deployed and I can once again embed my precious videos. So from here on out, you'll be able to watch the recordings right here in this thread (last week's show was posted above)
Questions, anybody?
Update- Right...So....No questions ;*( How sad.
Future Note on my schedule: Final exams for my school are taking place very soon, and we're in the middle of the "frantically review everything" time. Because of this, I'm going to put the brakes on the show for the next 2/3 Wednesdays (that's the 16th, the 23rd, and the 30th). I may be able to do a show tomorrow (the 16th) if there's a good chunk of questions, but if not, I wont do the show. After the week of the 30th, it's summer vacation and I'll be free to answer questions pretty much all the time.
However, if you guys have any questions, feel 100% free to send me a PM and I'll get back to you ASAP.
PS- I'm currently working with xsplit to make the show a bit more fancy, but I'm having some issues with the audio...or more specifically, the lack thereof. Blame Vista ;)
I'm back and (hopefully) ready for some awesome shows :D
So the last few weeks have been absolutely crazy with work for myself, and I've been preparing for and taking finals. But now that's all over and we're into glorious summer ;)
So...I've taken the last few days to get a much nicer streaming setup. I'll be testing everything out this upcoming wednesday. Streamster will also be on twitch.tv from now on, so long as things work out okay. I'll embedd the stream when it's time so you don't need to go hunting for it. Finally, I'll be switching back to the previous show setup, in which I go over a certain topic each show (and then of course, answer random questions for the last 15/20 minutes or so).
In honor of blizzard's most recent title, this week's topic will be....
This Week's Topic: Building a Diablo-style movement and attack system
That said, does anybody have some questions? ;)
Yes!:)
Is it possible to make a launched missile ignore terrain height?
I'm trying to launch a unit in a straight line, even if it goes through terrain. Then continue in that line.
Much appreciated!
This Week's Topic: Organizing your Triggers & Programming Methods
Exiting stuff. We'll cover action/function defs, ways to organize your triggers in the editor, and different ways to approach your programming.
This Week's Recording
</center><center>
Watch live video from sc2streamster on TwitchTV</center>
This Week's Topic: Starcode & Organization in Banks
An important topic for any RPG or map that relies heavily on banking. I'll cover the basics of banks, how to use starcode to optimize your data, and how to pack the most possible data into a bank.
@zeldarules28: Go
Sounds good to me, I am just now getting to a point where I am gonna start having my project use banking, would you please have it in a format where the player has at least 2 banks to choose from at the start, be a nice example.
This Week's Recording
</center><center>
Watch live video from sc2streamster on TwitchTV</center>
This Week's Topic: Dialogs, Dialogs, and more Dialogs
Dialogs are an extremely important part of almost any non-melee map. The possibilities are virtually limitless- that is, if you know what you're doing. I'll be going through the very basics of dialogs, good and bad dialog-creating practices, how to take advantage of dialog panels, and one or two new dialog features in 1.5. As always, I'll go live at 8:30 GMT-8 (That's 3 and a half hours from this post), and the recording will be posted here for anybody interested.