Hey guys! I'm not positive this is the right thread, but I'm looking for a some quick answers if you guys can provide them :)
So, whilst testing online with a friend, I realized I forgot to set a trigger to auto ally players (this is to be an RPG and therefore I'd prefer players NOT killing each other ;)), so I dropped out, set the triggers and figured that fixed it. I just set it so that on Game initialization, "Players- Make player 1 and player 2 treat each other as Ally With Shared Vision", using that for all player setups, 1-4. However, as we went back into the game, we were seemingly only set as neutral to each other. We don't auto attack each other, but we can A-move to kill each other. Any quick fixes to this, and why is it happening?
@Oozlaka: Go making players allied this way doesn't make them unable to attack each other, unless you make their weapons unable to attack allied units.
Hey guys! I'm not positive this is the right thread, but I'm looking for a some quick answers if you guys can provide them :) So, whilst testing online with a friend, I realized I forgot to set a trigger to auto ally players (this is to be an RPG and therefore I'd prefer players NOT killing each other ;)), so I dropped out, set the triggers and figured that fixed it. I just set it so that on Game initialization, "Players- Make player 1 and player 2 treat each other as Ally With Shared Vision", using that for all player setups, 1-4. However, as we went back into the game, we were seemingly only set as neutral to each other. We don't auto attack each other, but we can A-move to kill each other. Any quick fixes to this, and why is it happening?
Thanks all :D
@Oozlaka: Go making players allied this way doesn't make them unable to attack each other, unless you make their weapons unable to attack allied units.
@SoulFilcher: Go
Alright, thanks tons!!!