"ohhhhh look at mee my names blizzard. lucky I dont have to be restricted by retarded limits ! har har !"
Thought the same thing.
You release 3 maps, 2 of them are way over their size limit, and you somehow try to convince people that they use the same tools and have the same restrictions. But hey, nice with some new assets and hopefully we get the limit lifted to 30mb
Thanks alot for the uploads, kind of painful to watch at the endless Parametervalue popping up in your screen while playing it though.
I'm rather new to mapping and have no clue how to edit this so that it works propperly on a EU client, and I can't really find a tutorial of some kind that would tell me how to do so =/
Thought the same thing. You release 3 maps, 2 of them are way over their size limit, and you somehow try to convince people that they use the same tools and have the same restrictions. But hey, nice with some new assets and hopefully we get the limit lifted to 30mb
To be fair though - did you look into the mod archives? The only thing in there are a few sound files in 8976892634 gazillion different languages.
Yes. Left2Die's Sc2Mod archieve of 30 mb is only there so you can hear "Kill that skank!" in English, Korean, German, French, Spanish, Polish, Dutch, Russian, Chinese, Swedish, and another dozen languages.
This really isn't necessary for any of our maps.
What pissed me off is that they said all of these maps can be done by everyone with their own editor, while they uses restricted function for flash dialog item in Bejeweled, which basically means non-blizzard map will never be able to make the gems animate like that
What pissed me off is that they said all of these maps can be done by
everyone with their own editor, while they uses restricted function for
flash dialog item in Bejeweled, which basically means non-blizzard map
will never be able to make the gems animate like that
pitchfork time!!!
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These maps are another epic fail of blizzard and it shows again how retarded this company is...
Well I laughed hard when I read that "Blizzard Dota" would cost money.
Who would pay for that shit?
Seriously... every third beginner here at Sc2mapster could make these maps if he hadn't got restrictions.
These maps are another epic fail of blizzard and it shows again how retarded this company is...
Well I laughed hard when I read that "Blizzard Dota" would cost money.
Who would pay for that shit?
Seriously... every third beginner here at Sc2mapster could make these maps if he hadn't got restrictions.
What pissed me off is that they said all of these maps can be done by everyone with their own editor, while they uses restricted function for flash dialog item in Bejeweled, which basically means non-blizzard map will never be able to make the gems animate like that
Has anyone even attempted hacking this? Blizzard is not known for tight security (anyone remember the old WC3 checksums for scripts?).
Its one of the natives that is restricted, unless you modify the sc2 engine itself or fake your map with blizzard signature, its unlikely, if you modify sc2 engine, you can only play it single player
Well, I guess the word is out; European SC players suck at Bejeweled. I just steamrolled about twelve opponents (six teams) in a row, with it like, not even being close.
I tried out all three maps - Aiur Chef is pretty amusing, but while it's a funy little minigame I predict it to drop in populariy rapidly. I wouldn't be surprised if Starjeweled stayed high on the list permanently, as it's a great pass of time when you're online and not doing anything specific. Left 2 Die is... interesting. I liked the modification, even if it seemed a bit easy (and possibly boring after one run). This one should be fun to ocassionaly play with your pall.
You add the mod to your dependencies and that's pretty much all. You don't get the actor's and units, but you have all the new models, icons etc.
As far as I know this only works for the regions where Blizzard actually published the maps, because you need the mod to be online before you publish any map that depends on the mod. Bad luck for EU yet again...
Also, if you just want to see the new models you can open the mod with the editor, open the import editor and voilá.
Edit: It seems they are published in the Eu now, too. Yay.
Thought the same thing. You release 3 maps, 2 of them are way over their size limit, and you somehow try to convince people that they use the same tools and have the same restrictions. But hey, nice with some new assets and hopefully we get the limit lifted to 30mb
Thanks alot for the uploads, kind of painful to watch at the endless Parametervalue popping up in your screen while playing it though. I'm rather new to mapping and have no clue how to edit this so that it works propperly on a EU client, and I can't really find a tutorial of some kind that would tell me how to do so =/
@malu05: Go
Ummm..... So.... All those melee maps are supposed to fit under 10 megs?
To be fair though - did you look into the mod archives? The only thing in there are a few sound files in 8976892634 gazillion different languages.
Yes. Left2Die's Sc2Mod archieve of 30 mb is only there so you can hear "Kill that skank!" in English, Korean, German, French, Spanish, Polish, Dutch, Russian, Chinese, Swedish, and another dozen languages.
This really isn't necessary for any of our maps.
@s3rius: Go
What pissed me off is that they said all of these maps can be done by everyone with their own editor, while they uses restricted function for flash dialog item in Bejeweled, which basically means non-blizzard map will never be able to make the gems animate like that
pitchfork time!!!
The maps are now also released on the eu. Yay!
Usually their internal use of restricted stuff means it'll propagate down to us, the public, soon!
These maps are another epic fail of blizzard and it shows again how retarded this company is...
Well I laughed hard when I read that "Blizzard Dota" would cost money.
Who would pay for that shit?
Seriously... every third beginner here at Sc2mapster could make these maps if he hadn't got restrictions.
Blizz Dota will cost money? What?
All the blizzard maps are announced open source and free...
@s3rius: Go
Yea, I had a feeling he pulled that info out his...er.. never-mind.
Well, I just read it in this thread....I don't really believe it though.
@h34dl4g: Go
This is how rumors start.
Has anyone even attempted hacking this? Blizzard is not known for tight security (anyone remember the old WC3 checksums for scripts?).
@SexLethal: Go
Its one of the natives that is restricted, unless you modify the sc2 engine itself or fake your map with blizzard signature, its unlikely, if you modify sc2 engine, you can only play it single player
Well, I guess the word is out; European SC players suck at Bejeweled. I just steamrolled about twelve opponents (six teams) in a row, with it like, not even being close.
I tried out all three maps - Aiur Chef is pretty amusing, but while it's a funy little minigame I predict it to drop in populariy rapidly. I wouldn't be surprised if Starjeweled stayed high on the list permanently, as it's a great pass of time when you're online and not doing anything specific. Left 2 Die is... interesting. I liked the modification, even if it seemed a bit easy (and possibly boring after one run). This one should be fun to ocassionaly play with your pall.
Does anyone know how to use those custom models in my map? I mean, those mods are 30mb, that exceeds the map limit by a huge margin
With my hands on it, Left 2 Die would be “Left 2 Type”
@PepperLoaT: Go
You add the mod to your dependencies and that's pretty much all. You don't get the actor's and units, but you have all the new models, icons etc.
As far as I know this only works for the regions where Blizzard actually published the maps, because you need the mod to be online before you publish any map that depends on the mod. Bad luck for EU yet again...
Also, if you just want to see the new models you can open the mod with the editor, open the import editor and voilá.
Edit: It seems they are published in the Eu now, too. Yay.