Before anyone asks yes, some data is available for us to view! In addition Blizzard stated they will release their maps as Public, so all you need to do is download the maps and take a look at them in the Editor!
Blizzard has just released 3 of their BlizzCon Custom Maps to the public as a "Beta" test. If you want to play them, simply go to the usual join/create custom game screen and choose the map you want! In addition, some of the maps even have several difficulties to choose from. Below is a quick recap/summary of each map from Blizzard.
Quote:
Aiur Chef
Category: Collection/Cooking
Mode: Free For All
Players: Up to 8
Each round of Aiur Chef features a theme ingredient and three succulent recipes that play upon its unique flavor. Before you can master these themed dishes, though, you'll first need to scout across the map and collect a variety of tasty ingredients (including the theme ingredient). Each recipe has its own set of required ingredients, listed in the recipe menu in the upper-left of your screen, which can be picked up off the ground or acquired by killing specific creatures. Don't get too greedy when loading up on ingredients, though - inventory space is limited, so you'll want to focus on collecting ingredients for one recipe at a time.
Once you've collected the proper ingredients, you'll need to return to the kitchen in the center of the map and use the Beacon to prepare your dish. Each dish created using the theme ingredient will award you points based on the complexity of the recipe. Some dishes even award special one-time use abilities like Hearthstove, which allows you to quickly port back to the Beacon, and Decoy, which places a fake theme ingredient on the ground for other players to scavenge. Take advantage of these abilities whenever possible, as they could provide the competitive edge you need to outcook your opponents.
The player with the most points at the end of three rounds will be named Executor Chef, culinary guru of the entire Koprulu Sector. With such a prestigious title on the line, expect some fierce competition... and get those psi blades ready!
StarJeweled
Category: Puzzle/Strategy
Mode: Solo vs. A.I., Co-op vs. A.I., Player vs. Player
Players: Up to 4 (1v1, 1v1 A.I., 1v2 A.I., 1v2, 2v2, 2v2 A.I., etc.)
StarJeweled focuses on matching groups of jewels according to color and strategically selecting StarCraft II units to overcome an opponent's forces and destroy their base. StarJeweled can be played several ways, including cooperatively against the A.I. or competitively against other players.
Each successfully matched jewel combination provides a burst of energy; the larger the jewel combo, the bigger the energy burst. This energy can be spent to train a variety of StarCraft II units, including zealots, banshees, and ultralisks, which will help you eliminate your opponent's defenses. You can also use energy to cast spells that heal friendly targets and do damage to enemy units. To activate a unit or spell once you've gained enough energy, simply click on the corresponding icon located beneath the jewel board.
Since the goal of StarJeweled is to destroy your opponent's base while protecting your own, you'll want to choose which units you purchase carefully. StarJeweled is not just about matching as many jewels as possible, but also managing your energy efficiently and understanding how the units in the game counter each other. If you're unfamiliar with all the units' strengths and weaknesses, each unit's tooltip (which you'll see by hovering over its icon) includes a list of what it's strong against and what it's weak against. Use this knowledge to use your advantage, and pay attention to what units your opponent is building.
A game of StarJeweled consists of five rounds. Each round will continue until one player's or team's base is destroyed. Take out your opponent's base in three out of the five rounds and you win!
Left 2 Die
Category: Survival and Siege
Mode: Co-op, Endless Night
Players: Up to 2
Left 2 Die is a cooperative take on the StarCraft II: Wings of Liberty campaign mission Outbreak that shifts between two phases: a night phase and a day phase.
At night, you and a teammate are tasked with protecting your base against waves of infested terrans. In order to survive, you'll need to use defensive structures like bunkers and coordinate your defenses against the invading zerg armies. You'll also want to watch out for special zerg units such as the Kaboomer and Stank that can perform unique and powerful abilities capable of overwhelming even the strongest front lines.
During the day, the attacks on your team's base will cease, giving you and your teammate time to train additional units and take them out to destroy infested terran settlements scattered across the map. It’s also a good idea to continue building up defenses during the daytime so you can survive the merciless onslaught of zerg that swarm your base at night.
While the struggle to survive in Left 2 Die can be daunting, you and your teammate will have some help along the way. You can earn zerg Biomass by killing special zerg units and destroying infested buildings, and then use the collected Biomass at the Science Facility in your base to research new units and structures like medics, firebats, and perdition turrets. Both you and your teammate will receive these upgrades, which will aid you in your struggle against the zerg strain.
In order to achieve victory in Left 2 Die, you'll need to eradicate all traces of the zerg virus. Work together to survive at night, assault and rebuild during the day, and use Biomass wisely for epic upgrades to win!
Endless Night: If you're looking for a different kind of challenge, be sure to try out Left 2 Die's Endless Night mode, essentially a "survival" mode in which infested structures are invulnerable and daybreak never comes. You'll have to fend off wave after wave of the infested, with each wave becoming increasingly more powerful. While defeat is inevitable, the challenge comes in seeing how long you can endure in the dark.
The way you said it sounds really cute;p *ruffles your hair* ;p;p
But yea, Ive always appreciated Blizzard`s clear and structured trigger/script layouts in their maps. With it having plenty of useful comments too.
So these maps will be a great learning resource to all the noobs...I mean....."people" on mapster;p
Aiar chief: 8
Probably will stay popular, pretty fun, although needs more action besides running around.
Fake Bejualed: 6
Really not to bad. Games long, best out of five?? I can't really focus on the bejeweled part though, so i suck at it. Unfortunetly, it appears the best strategy is pay no attention to the game and just focus on getting ultralisks.
There are some things the people who made this need to learn about making maps. How hard the map is to malk dose not contribute to how fun/ popular a map is (think starjewled, probably quit hard to make, not that fun) Like fastest map possible, very popular, would take 1 hour to make.
Left 4 dead: 3
The idea isn't even original, Ive already seen co-ops of this map. The only cool part is the logo. Should have saved the name for a blizzered tps.
I expect this not to be to popular..... maybe fun with a friend? Not with a random noob.
Some 2 cents after trying all 3 maps (first impression)
- Jeweled: Too long, horrid with a best of 5 format with the boring match 3 game. Popcap did a better job making the match 3 thing addictive. The board ui layout does has latency issues (or its just me but my bejeweled uses real unit does not have it)
- L2D: Custom new models, an upgrade system, nothing original, only the assets is good for any uses
- Aiur Chef: The only map that is fun to play, though not much for repetitive play through, the idea for powerups and recipe was fun
For all the *.sc2mod file, put them under this directory:
.....<installation directory>/StarCraft II/Mods/
For all the *.sc2map, you can put them anywhere and it will load fine.
If the map is uploaded again on bnet, the default dependencies directory will looks for the sc2mod file with that name on battlnet (which is from blizzard)
try doing that before posting, nothing against you but you posted already 3 rather 'pointless' posts :]
I DIDN'T MEAN TOO POST : )
IT seems like co-op campaign levels or just a co-op campaign would be fairly popular, with some easy editing, I think blizzard could do that.
Also, are blizzard against people making modified blizzard levels?
Like say, I wanted to make a tutorial map of all in, or left for dead. Or just more co-op levels.
1 MORE QUESTION, are these custom maps made bye the same people that are supposed to be making in the hart of the swarm right now? nevermind, I seem to remember something about a custom map team.
Before anyone asks yes, some data is available for us to view! In addition Blizzard stated they will release their maps as Public, so all you need to do is download the maps and take a look at them in the Editor!
3/4 Custom Maps released by Blizzard
Blizzard has just released 3 of their BlizzCon Custom Maps to the public as a "Beta" test. If you want to play them, simply go to the usual join/create custom game screen and choose the map you want! In addition, some of the maps even have several difficulties to choose from. Below is a quick recap/summary of each map from Blizzard.
It isnt on EU.
EU getting trolled by blizz again xp
They just released it on NA, give it some time, ;). I'll upload the 3 maps here in a little bit if you guys would like.
Yep please do.
@EternalWraith: Go
Time to testing it out.
The way you said it sounds really cute;p *ruffles your hair* ;p;p
But yea, Ive always appreciated Blizzard`s clear and structured trigger/script layouts in their maps. With it having plenty of useful comments too.
So these maps will be a great learning resource to all the noobs...I mean....."people" on mapster;p
Ratings:
Aiar chief: 8
Probably will stay popular, pretty fun, although needs more action besides running around.
Fake Bejualed: 6
Really not to bad. Games long, best out of five?? I can't really focus on the bejeweled part though, so i suck at it. Unfortunetly, it appears the best strategy is pay no attention to the game and just focus on getting ultralisks.
There are some things the people who made this need to learn about making maps. How hard the map is to malk dose not contribute to how fun/ popular a map is (think starjewled, probably quit hard to make, not that fun) Like fastest map possible, very popular, would take 1 hour to make.
Left 4 dead: 3
The idea isn't even original, Ive already seen co-ops of this map. The only cool part is the logo. Should have saved the name for a blizzered tps.
I expect this not to be to popular..... maybe fun with a friend? Not with a random noob.
HEY!
I would like you to do that, but only if it does not put you in any trouble (say copyright - wise or something, dunno)
@Kueken531: Go
Some 2 cents after trying all 3 maps (first impression)
- Jeweled: Too long, horrid with a best of 5 format with the boring match 3 game. Popcap did a better job making the match 3 thing addictive. The board ui layout does has latency issues (or its just me but my bejeweled uses real unit does not have it)
- L2D: Custom new models, an upgrade system, nothing original, only the assets is good for any uses
- Aiur Chef: The only map that is fun to play, though not much for repetitive play through, the idea for powerups and recipe was fun
Uploaded maps here:
For all the *.sc2mod file, put them under this directory:
.....<installation directory>/StarCraft II/Mods/
For all the *.sc2map, you can put them anywhere and it will load fine.
If the map is uploaded again on bnet, the default dependencies directory will looks for the sc2mod file with that name on battlnet (which is from blizzard)
Weird, looks like there's 2 of each map... And these maps are huge... (One is for the Mod, one is for the Map)
Burning Tide.SC2Map - 87aa39eec31f5b4ca101da297fa56ec06751e8ea6d24105d72425f106bb59b49.s2ma
Aiur Chef.SC2Map - b2dc573b039628011424b9bea5c552db0bbd441b7656514fde356375bd410dd3.s2ma
Aiur Chef.SC2Mod - a45cf9f4f700f893fe1a91ad31b6e315e5e642baa6ac16cc7508ed55c50f450e.s2ma
Left 2 Die.SC2Map - 6056026c8e7296816a735480240f282a3d393dca251ce50dcf7f69b76c16d043.s2ma
Left 2 Die.SC2Mod - fcbdcc2afd99fe3cf42f28437da0a6eb975c64fb66b730ed1305e4b2419419ed.s2ma
Star Jeweled.SC2Map - c9a3285b0deb8a56398ee87b7e892975544a81961d22fa280755a72add175233.s2ma
Star Jeweled.SC2Mod - 293a581ba0712f5dd37e6606550f63a05b5cf814939e1a97ca6985ca84eb93c6.s2ma
You can download them in the post above from progammer :P.
Thank alot to both of you for uploading. I guess EU is a afterthought.
oops, posting difficulties : ) I guess ill think of something constructive and edit it here.
Well they haven't even made a news post yet including twitter / facebook. Give them a little time.
Lets hope Dota will succeed.
try doing that before posting, nothing against you but you posted already 3 rather 'pointless' posts :]
cheers
I downloaded the map from battle.net but can't find it anywhere in my folder. Anyone know where is it?
EDIT: Bah, nvm, was logged in SEA region on the editor -.-
On topic, i enjoyed aiur chef most [:
I DIDN'T MEAN TOO POST : )
IT seems like co-op campaign levels or just a co-op campaign would be fairly popular, with some easy editing, I think blizzard could do that.
Also, are blizzard against people making modified blizzard levels?
Like say, I wanted to make a tutorial map of all in, or left for dead. Or just more co-op levels.
1 MORE QUESTION, are these custom maps made bye the same people that are supposed to be making in the hart of the swarm right now? nevermind, I seem to remember something about a custom map team.
@JeffQ: Go
guarantee they make you pay money for blizz dota
@ResolveHK: Go
guarantee i wont pay any :o