There really isn't as many posts / tutorials / models / maps as i would like, I used to be big on the hiveworkshop where things had hundreds of thousands of downloads as a common thing, but I haven't been able to find a site quite as popular. This site is awesome, but it's just ... quieter. I like being apart of a larger community. Is there a larger mapping community elsewhere or is this it?
This is as big as it gets, I am afraid. SC2 was never that big of a mapping community compared to WC3 or something, and many people got really disappointed and left early.
Yeesh - you'd think someone would do something awesome to bring back the mappers.
I don't know what though. But it would nice to see a resurgence in forum activity, especially now that the custom lobby (albeit still... lacking) is a lot better than before. Friends of mine, and I, only use the Open games option to search for games, for example.
Big or not, I personally think this is a good community. There are experts on seemingly most of the fields, and I always get the help I need. Feedback is always constructive and people are nice. I even got 5 testers for my campaign, which I consider a great privilegue.
This community can be hard to break into since it is so quiet. Less activity means less tutorials, less comprehensive knowledge. I'm amazed by what this site has to offer in that regard already.
When I first started posting, I got the help I needed, albeit curt and minimal, but as I've been around longer and learned to exercise a little patience, I've had help that goes above and beyond what would be expected from simple forum/IRC interactions. I very much appreciate that in this community because I'd have been completely stuck without it.
Yeesh - you'd think someone would do something awesome to bring back the mappers.
I don't know what though. But it would nice to see a resurgence in forum activity, especially now that the custom lobby (albeit still... lacking) is a lot better than before.
Though I'm a terrible Blizz-hater, I think it's too little, too late at this point. Like Küken said, the mapping scene in SC2 was never that big. Lately it's only become even more quiet than usual, with HOTS not doing much more than causing a 2-week spike in activity before the decline continued.
Like Bijan said though; if you're patient, you do generally get everything you need here. The top of the list people on data, coding and terrain tend to be veterans who still hang around occasionally and they're usually worth learning from.
Mapping started so well, with Blizzard offering those $5,000 rewards for the best map.
You'd imagine that monetary rewards for mapping would make sense, given that quality maps would increase sc2's longevity and exposure, hence (I imagine) boosting sales and tournament income.
Some mini-game if I remember correctly, Blizzards judges thought it had a good finish and had what it needed to become a popular map. It was played for about a week after that, most people played it once and that was it. I don't even think it's on Battle-net anymore.
Something as unique as clicking on units to kill them before they reached your nexus.
I'm not bitter, but I would have liked to have seen something else than "what can you accomplish in 2 weeks, it has to be completed//no beta/no proof of concept". So the custom-maps could be more than just simple minigames that's seen hundreds of times before.
And as far as I know mapster is also the place for custom art. I haven't found another site with such a long list of custom models unless they actually list models from other sites, as does that Cafe Naver (the Korean site, is the name right?).
How upsetting how much blizzard pooped on this game huh.
Well i've got a few friends picking up HOTS here soon, and I'm currently working on a map using a ton of imported WoW assets, mostly just want an eco game akin to civilization sapphire with a few main differences (all new models, ofc, different terrain, game speed increased, among others)
As is most of the casual SC2 scene. Only the competitive SC2 scene still seems active (teamliquid, etc.) I like to blame the sub-par story; it's ridden with so many holes & cliches that it makes it hard for people to get into.
How upsetting how much blizzard pooped on this game huh.
I don't know if it's that per definition, though the fact that it's taken the game until HOTS to get up to the quality point where it should've been at launch definitely didn't help. Even so though; name me one game released in the last 2-3 years about which people didn't complain that the creating company dropped the ball, and that was actually as large/crowd-pulling as StarCraft 1 or WarCraft. I think it's more the audience and world of gaming that have changed than the companies themselves, which is a thought that always comes back up when someone mentions how badly "company X ballsed up the launch of game Y".
I don't know if it's that per definition, though the fact that it's taken the game until HOTS to get up to the quality point where it should've been at launch definitely didn't help. Even so though; name me one game released in the last 2-3 years about which people didn't complain that the creating company dropped the ball, and that was actually as large/crowd-pulling as StarCraft 1 or WarCraft. I think it's more the audience and world of gaming that have changed than the companies themselves, which is a thought that always comes back up when someone mentions how badly "company X ballsed up the launch of game Y".
DotA 2.
That was easy.
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There really isn't as many posts / tutorials / models / maps as i would like, I used to be big on the hiveworkshop where things had hundreds of thousands of downloads as a common thing, but I haven't been able to find a site quite as popular. This site is awesome, but it's just ... quieter. I like being apart of a larger community. Is there a larger mapping community elsewhere or is this it?
also is dr super good and dr super evil the same guy?
This is as big as it gets, I am afraid. SC2 was never that big of a mapping community compared to WC3 or something, and many people got really disappointed and left early.
They are brothers, afaik.
Yeesh - you'd think someone would do something awesome to bring back the mappers.
I don't know what though. But it would nice to see a resurgence in forum activity, especially now that the custom lobby (albeit still... lacking) is a lot better than before. Friends of mine, and I, only use the Open games option to search for games, for example.
we don't know how active the chinese one, maybe it beat mapster
Big or not, I personally think this is a good community. There are experts on seemingly most of the fields, and I always get the help I need. Feedback is always constructive and people are nice. I even got 5 testers for my campaign, which I consider a great privilegue.
Isn't it weird that we are all from different countries...
good thing you all speak english >.>
Doubt it. The Chinese server doesn't have too many maps, and most are just EU/US translations. 16 pages of maps, which is about 1/3rd as much as US.
This community can be hard to break into since it is so quiet. Less activity means less tutorials, less comprehensive knowledge. I'm amazed by what this site has to offer in that regard already.
When I first started posting, I got the help I needed, albeit curt and minimal, but as I've been around longer and learned to exercise a little patience, I've had help that goes above and beyond what would be expected from simple forum/IRC interactions. I very much appreciate that in this community because I'd have been completely stuck without it.
Though I'm a terrible Blizz-hater, I think it's too little, too late at this point. Like Küken said, the mapping scene in SC2 was never that big. Lately it's only become even more quiet than usual, with HOTS not doing much more than causing a 2-week spike in activity before the decline continued.
Like Bijan said though; if you're patient, you do generally get everything you need here. The top of the list people on data, coding and terrain tend to be veterans who still hang around occasionally and they're usually worth learning from.
Mapping started so well, with Blizzard offering those $5,000 rewards for the best map.
You'd imagine that monetary rewards for mapping would make sense, given that quality maps would increase sc2's longevity and exposure, hence (I imagine) boosting sales and tournament income.
I'd be happy to get paid 5K for one of my many awesome maps.
Wow, that happened? Never heard about. And who won it?
@Zolden:
Some mini-game if I remember correctly, Blizzards judges thought it had a good finish and had what it needed to become a popular map. It was played for about a week after that, most people played it once and that was it. I don't even think it's on Battle-net anymore.
Something as unique as clicking on units to kill them before they reached your nexus.
I'm not bitter, but I would have liked to have seen something else than "what can you accomplish in 2 weeks, it has to be completed//no beta/no proof of concept". So the custom-maps could be more than just simple minigames that's seen hundreds of times before.
And as far as I know mapster is also the place for custom art. I haven't found another site with such a long list of custom models unless they actually list models from other sites, as does that Cafe Naver (the Korean site, is the name right?).
There were 3 winners. All 3 were very low-key arcade style games and never even reached page 1 on EU.
It was in the first September after SC2's release.
How upsetting how much blizzard pooped on this game huh.
Well i've got a few friends picking up HOTS here soon, and I'm currently working on a map using a ton of imported WoW assets, mostly just want an eco game akin to civilization sapphire with a few main differences (all new models, ofc, different terrain, game speed increased, among others)
As is most of the casual SC2 scene. Only the competitive SC2 scene still seems active (teamliquid, etc.) I like to blame the sub-par story; it's ridden with so many holes & cliches that it makes it hard for people to get into.
I don't know if it's that per definition, though the fact that it's taken the game until HOTS to get up to the quality point where it should've been at launch definitely didn't help. Even so though; name me one game released in the last 2-3 years about which people didn't complain that the creating company dropped the ball, and that was actually as large/crowd-pulling as StarCraft 1 or WarCraft. I think it's more the audience and world of gaming that have changed than the companies themselves, which is a thought that always comes back up when someone mentions how badly "company X ballsed up the launch of game Y".
DotA 2.
That was easy.