Well, I deserve the "I'm an Idiot Award" for this one. I somehow accidentally added EVERY dependency into my map. I have no idea how or when this happened, but whenever I try to delete the multiplayer dependencies, it won't let me because of issues. http://puu.sh/2OUsS.png
Look at the very first issue, the Phoenix Turret. In the editor, it says that it is controlled by Swarm.SC2Mod! Although I haven't encountered any issues yet, I really want to get this resolved, if possible. Thanks.
@TacoManStan: Go I thin right-clicking the dependency will allow you to delete it, while using the delete button in the dependency window will bring those issues. At least that worked for me. If it doesn't work you can always save as components, open the DocumentHeader file and remove them manually.
Yeah, that didn't work... Oh well. Any other suggestions? Also, exactly what would happen if I were to keep them as is? I haven't run into any problems so far, at least none that I know of.
Yeah, that didn't work... Oh well. Any other suggestions? Also, exactly what would happen if I were to keep them as is? I haven't run into any problems so far, at least none that I know of.
I would prefer to avoid deleting them manually.
Nothing happens.
Each dependency that you add, adds an entry into the editor for that dependency. Assuming it exists. Since you have every dependency active, you'll see this;
Marine (Source: WoL MP)
Marine (Source: WoL Campaign)
Marine (Source: Swarm MP)
Marine (Source: Swarm Campaign)
You'll have 1-4 instances of every data entry. However, only one of these instances is "in use". The instances that are not in use, are simply not editable.
As long as you're not using WoL marines in your map, then adding in swarm MP dependency, it's fine.
TL;DR
Dependency conflicts don't matter if you use custom units.
@TacoManStan: Go Why? Deleting them manually only means you have to delete some text, it isn't that hard. But if you don't have problems, I guess you only need to worry about longer loading times, if multiple dependencies cause a noticeable increase (I never tested it myself).
@TacoManStan: Go Why? Deleting them manually only means you have to delete some text, it isn't that hard. But if you don't have problems, I guess you only need to worry about longer loading times, if multiple dependencies cause a noticeable increase (I never tested it myself).
I'm 99% sure that this isn't true.
Sc2 doesn't load unused data and model assets as far as I know.
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Well, I deserve the "I'm an Idiot Award" for this one. I somehow accidentally added EVERY dependency into my map. I have no idea how or when this happened, but whenever I try to delete the multiplayer dependencies, it won't let me because of issues. http://puu.sh/2OUsS.png
Look at the very first issue, the Phoenix Turret. In the editor, it says that it is controlled by Swarm.SC2Mod! Although I haven't encountered any issues yet, I really want to get this resolved, if possible. Thanks.
Great to be back and part of the community again!
@TacoManStan: Go I thin right-clicking the dependency will allow you to delete it, while using the delete button in the dependency window will bring those issues. At least that worked for me. If it doesn't work you can always save as components, open the DocumentHeader file and remove them manually.
Yeah, that didn't work... Oh well. Any other suggestions? Also, exactly what would happen if I were to keep them as is? I haven't run into any problems so far, at least none that I know of.
I would prefer to avoid deleting them manually.
Great to be back and part of the community again!
Nothing happens.
Each dependency that you add, adds an entry into the editor for that dependency. Assuming it exists. Since you have every dependency active, you'll see this;
Marine (Source: WoL MP)
Marine (Source: WoL Campaign)
Marine (Source: Swarm MP)
Marine (Source: Swarm Campaign)
You'll have 1-4 instances of every data entry. However, only one of these instances is "in use". The instances that are not in use, are simply not editable.
As long as you're not using WoL marines in your map, then adding in swarm MP dependency, it's fine.
TL;DR
Dependency conflicts don't matter if you use custom units.
work around rules
@TacoManStan: Go Why? Deleting them manually only means you have to delete some text, it isn't that hard. But if you don't have problems, I guess you only need to worry about longer loading times, if multiple dependencies cause a noticeable increase (I never tested it myself).
I'm 99% sure that this isn't true.
Sc2 doesn't load unused data and model assets as far as I know.