I would pay $0 for both. The custom art, content and voiceover is a selling point, but I can't see putting money into any campaign that is shorter than the 25+ mission Starcraft campaign.
I would also look for something beyond run of the mill campaign. Starcraft introduced a lot of between-mission meta-game. I feel any campaign worth money would have similar content (Research trees, unit unlocks, planet mission selects, etc.)
For a 5 or 10 mission campaign style minigame i don't think it would spend anything for. Maybe its just me but when i think campaign i think of a long set of missions with a big arcing story that would need a minimum 25-30 missions to be worth investing in (maybe wol ruined me). I don't quite like the idea of getting strung along in the campaign with a cliffhanger at the end of each paid 5 set of missions. Kinda of depends on how its setup tho.
On the other hand i think its completely acceptable to have like 2 free intro missions with a huge cliffhanger that really makes you want to by the set, and maybe about $1-1.50 per 5 mission pack as 20 missions for $5 sounds fair to me.
The other options would be to do subscriptioned based kinda like wow, while development wise you would have to design maps far in advance. Depending how big it was, for something like that i think $5 a month would be fair as the amount of content delivered would be dependent per player/buyer on how fast they play.
On the minigame side of it, i think it would be best to have something like a lite free version such as the unupdated photon cycle, then with the upgraded version (like it is now) being like an extra $2-5. Something set up like this i could definetly see myself buying the upgraded version for $2-3 without even a second thought.
Like some people here, I don't buy things unless it's worth it. If you really wanted to impress me, make it 1-3 player co-op campaign, blizz quality, super unique, and lots of custom. Also needs good reviews.
Never played Final Fantasy or Elder Scrolls games?
I played, still wast really replayable. There is only 2 game which I replayed its campaign: Homeworld 2 and Carmageddon 1 and both for its gameplay. (maybe I done it for Carma because it brought back good memories.D and I still think Homeworld 2 had the best campaign gameplay ever....)
So what about Mass Effect? Baldur's Gate? The freaking Pokemon gameboy games? I refuse to believe you've never liked a no-replay-value-single-player-game so much that you at least wanted to buy it.
I'd pay maybe $1 or $2 regardless of anything. I go by hype, comments, and reviews to see if I'd actually pay 1 or 2 dollars for any app. The same would apply here in the marketplace.
I think this is a difficult question to answer without any real context. Saying 'Blizzard quality' is a bit meaningless, because Blizzard's keeps their gameplay very simple, but does it well. To be frank, SC2's campaign wasn't mind-blowing, and even if you put it on the marketplace I would have to consider a lot of reviews before even thinking of purchasing it in minor installments. I've played through the campaign once for story, replayed for achievements, and was done with it. Is it worth $5? I played it because it was there, I couldn't say the story or gameplay were very compelling for me to replay for the sake of it. It was a campaign with great production value, but it didn't really change or open up any different gameplay than what we've already played in their previous games.
So in that respect, if you're saying Blizzard Quality, I can only assume you're doing it in Blizzard Style, which is 'playing it safe'. I think the most compelling point of Custom Maps and Mods is doing what Blizzard wouldn't do.
When it comes to purchasing a custom campaign that someone has made, it would have to be critically acclaimed or something I've played and liked before I would start paying. It's the nature of not knowing without playing that makes everyone so skeptical of paying up front.
All depends on the Marketplace. If there are 50 games similar to yours that are free than no, I will not buy it. If most of the custom content on the Marketplace is premium content then yes, there is a good change I would pay $1 for both. Nothing more.
So basically it is all up to what Blizzard wants to do with their Marketplace system.
you should your missing out... the metal gear series, Grand Theft Auto, Assasins creed (yeah they have multiplayer but who plays that). Get a job and you will be able to afford them yah bum :p j/k
Seems weird that people are concerned with micro pricing for small games. How much is $1-3 dollars really worth? I'll buy a coffee drink or a soda for $1-3 dollars and not even think about the purchase. Within an hour it's gone and I have forgotten about it. On the other hand, when it comes to iPhone games I will download a demo and then seriously think about whether or not to purchase the full game. It seems insane, and I don't know why I do it.
How much enjoyment do you need to get for a $1 purchase? How much time spent playing a "decent" map do you need to have for it to be worth $1?
I think it's going to be really dependent on what Blizzard sets as an example of what a 'high quality map' should cost, and how feasible it will be for people to use real money for microtransactions like this.
One thing that really interested me was their plans for the Diablo 3 Real Money Auction house. While many people are apprehensive of using real money for virtual goods, there is a proven market for this (Diablo 2 'black markets') and they are promoting the system by letting people sell items once a week without the fee. There seems to be a special Battle.net virtual currency (deposited directly to your Bnet Account), which can be used on the RMAC. What this means is if a currency system can exist for Battle.net accounts, people making money off the D3 Auction houses could be paying off their WoW monthly fee; or hopefully buying custom maps for Starcraft 2.
Now this would open up the question. If you had extra cash on your Bnet account, money that you made from selling virtual goods, would you consider buying high quality maps for Starcraft 2. In this sort of mind set, it might not be so much the price of maps as whether you think the map/mod is worth your time playing.
1, 0$ 2, 0$
I just dont buy games with only single player or with no replay worth.
I would pay $0 for both. The custom art, content and voiceover is a selling point, but I can't see putting money into any campaign that is shorter than the 25+ mission Starcraft campaign.
I would also look for something beyond run of the mill campaign. Starcraft introduced a lot of between-mission meta-game. I feel any campaign worth money would have similar content (Research trees, unit unlocks, planet mission selects, etc.)
Never played Final Fantasy or Elder Scrolls games?
For a 5 or 10 mission campaign style minigame i don't think it would spend anything for. Maybe its just me but when i think campaign i think of a long set of missions with a big arcing story that would need a minimum 25-30 missions to be worth investing in (maybe wol ruined me). I don't quite like the idea of getting strung along in the campaign with a cliffhanger at the end of each paid 5 set of missions. Kinda of depends on how its setup tho.
On the other hand i think its completely acceptable to have like 2 free intro missions with a huge cliffhanger that really makes you want to by the set, and maybe about $1-1.50 per 5 mission pack as 20 missions for $5 sounds fair to me.
The other options would be to do subscriptioned based kinda like wow, while development wise you would have to design maps far in advance. Depending how big it was, for something like that i think $5 a month would be fair as the amount of content delivered would be dependent per player/buyer on how fast they play.
On the minigame side of it, i think it would be best to have something like a lite free version such as the unupdated photon cycle, then with the upgraded version (like it is now) being like an extra $2-5. Something set up like this i could definetly see myself buying the upgraded version for $2-3 without even a second thought.
Zero dollars.
1-0
2-0
Like some people here, I don't buy things unless it's worth it. If you really wanted to impress me, make it 1-3 player co-op campaign, blizz quality, super unique, and lots of custom. Also needs good reviews.
I played, still wast really replayable. There is only 2 game which I replayed its campaign: Homeworld 2 and Carmageddon 1 and both for its gameplay. (maybe I done it for Carma because it brought back good memories.D and I still think Homeworld 2 had the best campaign gameplay ever....)
@Hookah604: Go
So what about Mass Effect? Baldur's Gate? The freaking Pokemon gameboy games? I refuse to believe you've never liked a no-replay-value-single-player-game so much that you at least wanted to buy it.
@Mephs: Go
Of course you'd say that.
@Nebuli2: Go
I'd pay maybe $1 or $2 regardless of anything. I go by hype, comments, and reviews to see if I'd actually pay 1 or 2 dollars for any app. The same would apply here in the marketplace.
I think this is a difficult question to answer without any real context. Saying 'Blizzard quality' is a bit meaningless, because Blizzard's keeps their gameplay very simple, but does it well. To be frank, SC2's campaign wasn't mind-blowing, and even if you put it on the marketplace I would have to consider a lot of reviews before even thinking of purchasing it in minor installments. I've played through the campaign once for story, replayed for achievements, and was done with it. Is it worth $5? I played it because it was there, I couldn't say the story or gameplay were very compelling for me to replay for the sake of it. It was a campaign with great production value, but it didn't really change or open up any different gameplay than what we've already played in their previous games.
So in that respect, if you're saying Blizzard Quality, I can only assume you're doing it in Blizzard Style, which is 'playing it safe'. I think the most compelling point of Custom Maps and Mods is doing what Blizzard wouldn't do.
When it comes to purchasing a custom campaign that someone has made, it would have to be critically acclaimed or something I've played and liked before I would start paying. It's the nature of not knowing without playing that makes everyone so skeptical of paying up front.
All depends on the Marketplace. If there are 50 games similar to yours that are free than no, I will not buy it. If most of the custom content on the Marketplace is premium content then yes, there is a good change I would pay $1 for both. Nothing more.
So basically it is all up to what Blizzard wants to do with their Marketplace system.
Great to be back and part of the community again!
@Hookah604: Go
you should your missing out... the metal gear series, Grand Theft Auto, Assasins creed (yeah they have multiplayer but who plays that). Get a job and you will be able to afford them yah bum :p j/k
@TacoManStan: Go
You just have to be original with your map design.
@michaelknives: Go
Don't forget Prototype. Almost as epic of a single player as GTA.
Great to be back and part of the community again!
Seems weird that people are concerned with micro pricing for small games. How much is $1-3 dollars really worth? I'll buy a coffee drink or a soda for $1-3 dollars and not even think about the purchase. Within an hour it's gone and I have forgotten about it. On the other hand, when it comes to iPhone games I will download a demo and then seriously think about whether or not to purchase the full game. It seems insane, and I don't know why I do it.
How much enjoyment do you need to get for a $1 purchase? How much time spent playing a "decent" map do you need to have for it to be worth $1?
I think it's going to be really dependent on what Blizzard sets as an example of what a 'high quality map' should cost, and how feasible it will be for people to use real money for microtransactions like this.
One thing that really interested me was their plans for the Diablo 3 Real Money Auction house. While many people are apprehensive of using real money for virtual goods, there is a proven market for this (Diablo 2 'black markets') and they are promoting the system by letting people sell items once a week without the fee. There seems to be a special Battle.net virtual currency (deposited directly to your Bnet Account), which can be used on the RMAC. What this means is if a currency system can exist for Battle.net accounts, people making money off the D3 Auction houses could be paying off their WoW monthly fee; or hopefully buying custom maps for Starcraft 2.
Now this would open up the question. If you had extra cash on your Bnet account, money that you made from selling virtual goods, would you consider buying high quality maps for Starcraft 2. In this sort of mind set, it might not be so much the price of maps as whether you think the map/mod is worth your time playing.