I hope Creation does do something, it would be nice to see some of these amended, especially the ones which seem (at least to us outsides) to be quick fixes.
Inability to change loading screen tips. The Field: Default SC2 UI Settings->UI - Loading Screen Help + seems to exist for this purpose, however modifying it has no effect.
What I'd like to see is increase of tiles per map (atm it's 8, perhaps 10 or 12 would help alot). Other than that, more nature-doodads. There is kind of a lack of plants, you can take several plants from different tilesets but it'll look ugly and unrealistic.
The ability to adjust the pitch/roll for individual doodads/actors so I can make trees or anything that is hanging to a side or something instead of just having every doodad straight or tons of variations made myself using actor adjustments, which is a pain to do and alot of work just to get some doodads in different angles.
Another thing someone said earlier, allowing to put water at an angle to let a river flow down instead of just flat water would be very helpfull.
Being able to select which tileset of foliage you wish to use, perhaps even filter which models get used at all for your foliage generating (i.e. only grass or only flowers or w/e). Maybe several foliage layers so you arent restricted to a single type of envonriment with foliage in an entire map. (bel'shir foliage in one section, mar'sara in another etc)
I'd like to be able to hear the Music in the Trigger-Editor, too. In its current state you can only hear Sounds like Transmissions, but no Music, so you always have to start the Map and test if your selected Music Cue is the right one.
I'd like to be able to hear the Music in the Trigger-Editor, too. In its current state you can only hear Sounds like Transmissions, but no Music, so you always have to start the Map and test if your selected Music Cue is the right one.
not rly, you can play them in the "previewer"
hotkeys are ctrl+shift+V then you can add a sound and play the "szene"
not rly, you can play them in the "previewer" hotkeys are ctrl+shift+V then you can add a sound and play the "szene"
What the hell? I have to VIEW a Model in the Previewer and add the Music in order to hear it? Still, it would be far more comfortable if it could be done in the Trigger Editor.
Sry. I haven't read all the post so i dont know if its already been mentioned.
I would like to see tooltips for EVERYTHING!!!... Is that too much to ask for?
At least all the fields within the data editor. But the trigger editor also needs some love.
Its pretty random what fields make sense to me and i dont understand the logic in only makin tooltips for some fields which is rather easy to figure out.
But at least i find them all usefull just as a confirm/guide that im doing the right thing.
Its because i find the editor very time consuming and when you havent touched it for a week or two i feel i have to start all over again. (almost)
Also, custom race selection in Lobby, without messing around with attributes and the trigger editor. Ie, using race selctable to make the race selectable should be enough.
@Kanaru: Go
Shall I show you a post by Rodrigo or Soulcarver, I could find one from anyone else too. :)
It's been a week now; any word from Creation25?
I hope Creation does do something, it would be nice to see some of these amended, especially the ones which seem (at least to us outsides) to be quick fixes.
Inability to change loading screen tips. The Field: Default SC2 UI Settings->UI - Loading Screen Help + seems to exist for this purpose, however modifying it has no effect.
I'm here. I'm not leaving to visit Blizz for a while. I'll compact and merge this thread into a nice tight little package for them before I go.
What I'd like to see is increase of tiles per map (atm it's 8, perhaps 10 or 12 would help alot). Other than that, more nature-doodads. There is kind of a lack of plants, you can take several plants from different tilesets but it'll look ugly and unrealistic.
The ability to adjust the pitch/roll for individual doodads/actors so I can make trees or anything that is hanging to a side or something instead of just having every doodad straight or tons of variations made myself using actor adjustments, which is a pain to do and alot of work just to get some doodads in different angles.
Another thing someone said earlier, allowing to put water at an angle to let a river flow down instead of just flat water would be very helpfull.
Being able to select which tileset of foliage you wish to use, perhaps even filter which models get used at all for your foliage generating (i.e. only grass or only flowers or w/e). Maybe several foliage layers so you arent restricted to a single type of envonriment with foliage in an entire map. (bel'shir foliage in one section, mar'sara in another etc)
- Disable resource splitting after a player leaves.
The lack of a way to remove all text tags without storing them in variables
I'd like to be able to hear the Music in the Trigger-Editor, too. In its current state you can only hear Sounds like Transmissions, but no Music, so you always have to start the Map and test if your selected Music Cue is the right one.
When will the tour be happening, anyway?
not rly, you can play them in the "previewer" hotkeys are ctrl+shift+V then you can add a sound and play the "szene"
Creation, mind asking them if they ever will release the Art Tools? Their scripts and such for creating models, etc?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
What the hell? I have to VIEW a Model in the Previewer and add the Music in order to hear it? Still, it would be far more comfortable if it could be done in the Trigger Editor.
Sry. I haven't read all the post so i dont know if its already been mentioned.
I would like to see tooltips for EVERYTHING!!!... Is that too much to ask for? At least all the fields within the data editor. But the trigger editor also needs some love.
Its pretty random what fields make sense to me and i dont understand the logic in only makin tooltips for some fields which is rather easy to figure out. But at least i find them all usefull just as a confirm/guide that im doing the right thing.
Its because i find the editor very time consuming and when you havent touched it for a week or two i feel i have to start all over again. (almost)
Gonna jump on the bandwagon here. More tooltips!
Also, custom race selection in Lobby, without messing around with attributes and the trigger editor. Ie, using race selctable to make the race selectable should be enough.
Any news? When are you going to leave for Blizz, Creation?
Still no word.
That's a pity.
Better support for custom races, including inside the Help menu (unit and tech trees).
CUSTOM RACES FUNCTION PUBLISHABLE/WORKING
love blizz (f..k no lan)
Thank you Creation25, hope we all get something out of yur endeavor.
> :)
Well that's a bummer, hopefully they do this soon. Maybe PR decided it'd be less damaging to brush this under the rug :P
No word = you haven't decided yet or No word = Blizzard has forgotten about you?
If it's second, then that's hypocrite and dirty by their part ¬¬'.
Also: Pointers. Probably asked already, but I want pointers. I miss them so much :(.