They can take the route like some companies what provide advertisement for sites.
You don't get paid until X days from reaching Y amount of profit. Giving them plenty of time to get reports if premium map violates their standards. If it does, basically everyone gets refund. This is of course for situations after map is accepted but author goes and ruins it later.
Other solution after they approve premium map first time personally. After that when author uploads new version of the map. Community would need to approve it with voting (Thumbs up or down) to get map updated (of course it would be choice to go test new version to see if it is approval worthy).
You can't be serious. After all the questions I just brought up? Did you
even read my post? How can you possibly think it's as easy as
copy-pasting the Steam system? The thing is, if it was that simple, then
Blizzard would freaking do it and turn a profit out of it.
Well, clans and chats are simple, and we don't have them yet. Application stores (not Steam) work fine, in the end this is the same, only that with .SC2Map files instead.
Also, Bnet is a pretty-closed system. I'm sure they can stop people from joining X games easily if they haven't bought the map, just like they stop trial version users from playing maps outside their allowed selection.
Anyway, I was speaking more about the coding itself. I know legal sides are a mess, but I'm not entering them since I have 0/zero/null/void/no idea about them :P.
Now I understand why you suck at triggering, Lon! ;D
I can assure you that it's nothing like that. You can't just take some remotely-related script from a different game (which isn't even finished!) and expect it not to blow up in your face hard.
Actually, I would say that apple's app store is the closest thing to copy. I actually don't see any issue with copying it 100% (other than legal issues of course). Overpriced/crappy games are filtered out with a simple review system (just like overpriced/crappy apps). The map marketplace really isn't revolutionary at all...
Actually, I would say that apple's app store is the closest thing to copy. I actually don't see any issue with copying it 100% (other than legal issues of course). Overpriced/crappy games are filtered out with a simple review system (just like overpriced/crappy apps). The map marketplace really isn't revolutionary at all...
Yeah, until you realize the humongous legal rights issue as apps in the app store aren't completely owned by Apple. Sure, virtual sales have been going around for ages - the point is that this is a marketplace with virtual wares for a specific game, made by a specific owner.
Theyll have trouble making money off the marketplace, plain and simple in my book. Maps will have to be cheap and Blizzard will have to pay employees to regulate the system, that equals low revenue.
If Blizzard threw the 'make money off this' mindset out the window, I think it would be easier and faster to implement the marketplace. Give map makers developer rights and Blizzard producer rights, which means Blizz owns it really but the maker gets cred and royalties. Have a quick screening process to check content then a rate system for each map to keep people from getting too much buyers remorse.
Another good practice would be letting the player play the map one time, then require purchase. But then you get into wether or not the developer wants this. (beating a single player map in one long play through = no purchase)
But alas.. I know all of you guys have made good maps and theyre on Bnet now, so you may not agree but, I honestly think Blizzard should scrap the marketplace idea entirely.
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They can take the route like some companies what provide advertisement for sites.
You don't get paid until X days from reaching Y amount of profit. Giving them plenty of time to get reports if premium map violates their standards. If it does, basically everyone gets refund. This is of course for situations after map is accepted but author goes and ruins it later.
Other solution after they approve premium map first time personally. After that when author uploads new version of the map. Community would need to approve it with voting (Thumbs up or down) to get map updated (of course it would be choice to go test new version to see if it is approval worthy).
Well, clans and chats are simple, and we don't have them yet. Application stores (not Steam) work fine, in the end this is the same, only that with .SC2Map files instead.
Also, Bnet is a pretty-closed system. I'm sure they can stop people from joining X games easily if they haven't bought the map, just like they stop trial version users from playing maps outside their allowed selection.
Anyway, I was speaking more about the coding itself. I know legal sides are a mess, but I'm not entering them since I have 0/zero/null/void/no idea about them :P.
D: T_T-.
Actually, I would say that apple's app store is the closest thing to copy. I actually don't see any issue with copying it 100% (other than legal issues of course). Overpriced/crappy games are filtered out with a simple review system (just like overpriced/crappy apps). The map marketplace really isn't revolutionary at all...
Who said that?
To uphold the standards they previously stated, they're gonna have to review them their self.
Personally, I will be privately uploading copies of premium maps for my friends to play. :/
Yeah, until you realize the humongous legal rights issue as apps in the app store aren't completely owned by Apple. Sure, virtual sales have been going around for ages - the point is that this is a marketplace with virtual wares for a specific game, made by a specific owner.
Theyll have trouble making money off the marketplace, plain and simple in my book. Maps will have to be cheap and Blizzard will have to pay employees to regulate the system, that equals low revenue.
If Blizzard threw the 'make money off this' mindset out the window, I think it would be easier and faster to implement the marketplace. Give map makers developer rights and Blizzard producer rights, which means Blizz owns it really but the maker gets cred and royalties. Have a quick screening process to check content then a rate system for each map to keep people from getting too much buyers remorse.
Another good practice would be letting the player play the map one time, then require purchase. But then you get into wether or not the developer wants this. (beating a single player map in one long play through = no purchase)
But alas.. I know all of you guys have made good maps and theyre on Bnet now, so you may not agree but, I honestly think Blizzard should scrap the marketplace idea entirely.