Has anyone else run into this issue? This is the error it gives:
Script failed to compile: This field is not a member of the struct type (See Trigger Editor for more details)
For a line looking like this:
DialogSetVisible(gv_1C0E642E.lv_A394EA11, PlayerGroupSingle(lp_70243BE3), true);
Obviously I want to find out what gv_1C0E642E.lv_A394EA11 is, but when I view my script and compile it from there I get no error. I looked through all my Show Dialog calls and I'm not seeing an issue there either.
Has anyone else run into this issue? This is the error it gives:
Script failed to compile: This field is not a member of the struct type (See Trigger Editor for more details) For a line looking like this: DialogSetVisible(gv_1C0E642E.lv_A394EA11, PlayerGroupSingle(lp_70243BE3), true);
Obviously I want to find out what gv_1C0E642E.lv_A394EA11 is, but when I view my script and compile it from there I get no error. I looked through all my Show Dialog calls and I'm not seeing an issue there either.
Do not use Obfuscator if you have custom script in your map. I also got an errors with Obfuscator, he just can't Obfuscate custom script.
The weird thing is I thought(?) it was working before 3.0, and now it doesn't. I am referencing a global variable in script so perhaps that's the issue.
The weird thing is I thought(?) it was working before 3.0, and now it doesn't. I am referencing a global variable in script so perhaps that's the issue.
Thanks for your help.
no it never did. i have asked this question here some time ago, also reported on bnet forums, but blizz ignored it.
Has anyone else run into this issue? This is the error it gives:
Script failed to compile: This field is not a member of the struct type (See Trigger Editor for more details) For a line looking like this: DialogSetVisible(gv_1C0E642E.lv_A394EA11, PlayerGroupSingle(lp_70243BE3), true);
Obviously I want to find out what gv_1C0E642E.lv_A394EA11 is, but when I view my script and compile it from there I get no error. I looked through all my Show Dialog calls and I'm not seeing an issue there either.
Do not use Obfuscator if you have custom script in your map. I also got an errors with Obfuscator, he just can't Obfuscate custom script.
http://www.youtube.com/user/RussianMapster
to be more clear about this, global variables used in custom script dont get obfuscated and therefore don't reference a valid variable anymore.
The weird thing is I thought(?) it was working before 3.0, and now it doesn't. I am referencing a global variable in script so perhaps that's the issue.
Thanks for your help.
no it never did. i have asked this question here some time ago, also reported on bnet forums, but blizz ignored it.
Have you given any thought as to why you obfuscate things at all? Such a useless thing to do, hiding knowledge and information from potential seekers.
i can answer that, to protect the map banks from medium skilled ppl.