If I wrote it, I'd have Zera showing up in the middle too; arriving too late to stop the invasion, but just in time to persuade a now wiser Artanis.
You are right that Artanis has other considerations. The last short story, as well as Reclamation, has showed how much he's putting into this. But then we're back to my first point: everything prior is irrelevant.
On another subject: Am I the only one who thinks Blizzard cinematics have a tendency to be really short? I know this is probably a necessity considering how long it takes to create those fantastic-looking pre-rendered cutscenes, but they've really made a niche of these 2-4-minute scenes where the characters barely get a word in.
In addition to your note of the money used to produce them, I would think the average player would rather play the game than watch movies. I could be wrong, but there's definitely decreasing margins of benefit the longer the cutscene is.
If I wrote it, I'd have Zera showing up in the middle too; arriving too late to stop the invasion, but just in time to persuade a now wiser Artanis.
Well, I said that more out of the cliche Blizzard follows, or *would* follow depending on the trailer. But somewhere I'll still expect Artanis just won't be wiser, but he'll rather protest with a reasoning, something on the lines of:
"You are gone for years, you leave me in a position I never asked for, and now you ask me to aid a monster!? [Kerrigan] After she devastated our race, killed our leaders, YOUR Matriarch!? All based in a Prophecy and hopes I cannot fathom if they're true, and YOU call me stubborn?"
Well, it won't be EXACTLY that, but it'd be close.
You are right that Artanis has other considerations. The last short story, as well as Reclamation, has showed how much he's putting into this. But then we're back to my first point: everything prior is irrelevant.
Well, being a bit fair, we must take into an account that Artanis and the Khalai on Shakuras didn't know of the Prophecy, rather concerned with their 'big dream' and thus building for it, they *want* to make it worth. This is a parallel to 'The Maltese Falcon', where both hero and villain try chasing the artifact, only to find out it's all been for nothing. And for the Reclamation of Aiur to end up a big botch and all falling on Artanis' shoulders, it's pretty big.
On another subject: Am I the only one who thinks Blizzard cinematics have a tendency to be really short? I know this is probably a necessity considering how long it takes to create those fantastic-looking pre-rendered cutscenes, but they've really made a niche of these 2-4-minute scenes where the characters barely get a word in.
In addition to your note of the money used to produce them, I would think the average player would rather play the game than watch movies. I could be wrong, but there's definitely decreasing margins of benefit the longer the cutscene is.
We're using all economic terms now? :D I don't think you're wrong, but at the same time, a lot of people play the campaign for the story, and I'm sure they (or "we", I should say) wouldn't mind more of it. If it was better, that is (an important point to make). It's just that I think that you constrict yourself if you always have to make a point in 3 minutes. Having now tried my hand at story-telling, I can say that I appreciate the freedom to sometimes go longer.
And look at the Odyssey campaign, which has arguably the richest lore of all custom campaigns, frequently broadening its world with these cool little details. Yes, length does not equal quality, but if you cut the story down enough, all you're left with is a set-up and a punch-line. Obviously, Blizzard's pre-rendered cutscenes can't be much longer. But those using the in-game graphics could.
My terrain way better
If I wrote it, I'd have Zera showing up in the middle too; arriving too late to stop the invasion, but just in time to persuade a now wiser Artanis.
You are right that Artanis has other considerations. The last short story, as well as Reclamation, has showed how much he's putting into this. But then we're back to my first point: everything prior is irrelevant.
Yo, dude, where you been? I wanted to play your campaign, man!
@EivindL: Go
In addition to your note of the money used to produce them, I would think the average player would rather play the game than watch movies. I could be wrong, but there's definitely decreasing margins of benefit the longer the cutscene is.
Well, I said that more out of the cliche Blizzard follows, or *would* follow depending on the trailer. But somewhere I'll still expect Artanis just won't be wiser, but he'll rather protest with a reasoning, something on the lines of:
"You are gone for years, you leave me in a position I never asked for, and now you ask me to aid a monster!? [Kerrigan] After she devastated our race, killed our leaders, YOUR Matriarch!? All based in a Prophecy and hopes I cannot fathom if they're true, and YOU call me stubborn?"
Well, it won't be EXACTLY that, but it'd be close.
Well, being a bit fair, we must take into an account that Artanis and the Khalai on Shakuras didn't know of the Prophecy, rather concerned with their 'big dream' and thus building for it, they *want* to make it worth. This is a parallel to 'The Maltese Falcon', where both hero and villain try chasing the artifact, only to find out it's all been for nothing. And for the Reclamation of Aiur to end up a big botch and all falling on Artanis' shoulders, it's pretty big.
We're using all economic terms now? :D I don't think you're wrong, but at the same time, a lot of people play the campaign for the story, and I'm sure they (or "we", I should say) wouldn't mind more of it. If it was better, that is (an important point to make). It's just that I think that you constrict yourself if you always have to make a point in 3 minutes. Having now tried my hand at story-telling, I can say that I appreciate the freedom to sometimes go longer.
And look at the Odyssey campaign, which has arguably the richest lore of all custom campaigns, frequently broadening its world with these cool little details. Yes, length does not equal quality, but if you cut the story down enough, all you're left with is a set-up and a punch-line. Obviously, Blizzard's pre-rendered cutscenes can't be much longer. But those using the in-game graphics could.