What I would like to do is change the actual team colors available. For example, lets say I want to change the Teal team color to Black. How would I go about doing this? The main reason I want to know, is because I really want to change Red into RED! Ive noticed that the red team color isn't really red. It's more of a pinkish red, and it really bothers me. This is especially obvious when specularity is in effect. For example, the zealot blades, are totally pink. I need a way to change this into Red. Please help!
Ok, i realized that when you ALT F the red actually becomes RED and the green becomes a lot stronger as well. My question is now, how is this done? Are the colors green and red simply made stronger? Or are new colors used?
Basically, i want to know how to make it so all the other team colors(when not in alt F mode) are as strong as they are in alt F mode. Please help!
Basically, alt F makes you green, enemies red, and allies yellow. However it not only makes them these colors, but it makes the colors VERY strong. So using alt F makes you a stronger green than simply picking green in a custom game. Alt F makes team colors stronger.
What i want, is to know how i can make all other team colors just as strong as they are when you press alt F.
Apparently the only way to change player color is by the action "Set Player Color", and its color parameter is the same as in the Player Properties menu, which is limited from color 0 (white) to 15 (pink). I have tried the action "Custom Script" to run the code:
In case anyone finds this thread in the search function:
It is actually really really easy to modify the team color appearance of every single player, I don't know if they implemented it in a later patch during this year, but here is how you do it:
Open Data Editor
Open new Tab, "Edit Advanced Data"
Select "Default SC2 Gameplay Settings"
Search for ": Team Colors +" and open it
There you go, everything is pretty self-explanatory, you got your team colors from 0 (player 0, the default white one) to tc15 (player 15, pink)
If you want to change them, just edit the XYZ-Value of Diffuse, which is equivalent to an RBG-Color. So a X=1, Y=1, Z=1 Value would be equivalent to a (255,255,255) RBG-Color. The Emissive value controls (afaik) how stuff like self-glowing effects appear on units. Just experiment a minute with it and watch how for example a mothership is changed by it. The Emissive Color reacts differently to the HDR-Effect, check out the archons on my picture below.
From left to right: Standard red, (255,0,0) HDR:1, (255,0,0) HDR:20, (130,0,0) HDR:1, (130,0,0) HDR:3, (130,25,0) HDR:1.5, (192,13,3) HDR:1
Check out the differences from the HDR:1 to the HDR:20 archon. Archons don't use Diffuse color textures at all, so if your Emissive value is not set they will appear black.
I hope this helps some ppl who find this thread per search function like I did :)