well, no, i was more looking for something like put a (triggers mods) on battle.net and load it all the time as a dependencies
If you create a library with all your trigger in it, and put it inside a mod, then when you link that mod to your map you have access to said triggers.
If you create a library with all your trigger in it, and put it inside a mod, then when you link that mod to your map you have access to said triggers.
Load extra data was what i was looking fit. Thx guys
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i cant find it
SOLVED EDIT: Load extra data in triggers module (new thing from 3.0 patch)
SO GOOD!
a library? open your mod, go to trigger, create new library, copy triggers.
@FunkyUserName: Go
Note that the identifier for said library has to be added to your data->gameplay data->Trigger Libraries - identifier.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
well, no, i was more looking for something like put a (triggers mods) on battle.net and load it all the time as a dependencies
is there a way to skip all the errors stuff when testing map? it just stop the whole thing.... (96.6mo of triggers, its big)
Normaly that is done through libraries, Look at Heroes files, HotS is 100% made with the editor
@BlinkHawk: Go
ok
If you create a library with all your trigger in it, and put it inside a mod, then when you link that mod to your map you have access to said triggers.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Load extra data was what i was looking fit. Thx guys