? what you mean, Queen of blades wasnt a bad influence, Queen of Blades was Amon pulling out her deepest emotions, It wasnt just control, she was being controlled through her rage(same as MK VS DC game where superheroes rage makes them do bad stuff). the queen of blades is a title not a person anways.
Don't you also love how Duran, once a mysterious character who bent events to his benefit, easily blended with his environment and always was where he needed to be engages on 1 on 1 versus Kerrigan when there isn't need for that at all just to roll over and die? All the character development we had for him was "He's an ancient shapeshifter who gets easily irritated when you mention Xel'Naga". It's almost the "don't speak thy lords name in vain".
Even at the end of BW you didn't really know what he was up to. There was no hostility in his intention, he was talking about something grand and you were irrelevant and insignificant to his plans. Yet here his coldness and enigma were replaced with generic "die kerrigan die" taunt lines.
Hard? No one ever plays on Brutal? I'd do all on Brutal once I have a playable system for the game
Brutal is really easy as well.
Pretty sure every engagement in the game can be solved with summon banelings and kinetic blast.
I almost feel like Summon Banelings ruins the game. Probably should replay it without using that spell.
Oh and Deep Burrow Swarm Hosts are ridiculous as well. Swap between Burrow or the thing that lets them hit air, depending on the mission.
On topic;
Is it me or are loading times really, really, really long? It takes me 15 sec to load a WoL campaign mission. Around 2 minutes for HotS. Worryingly, the same occurs for custom maps.
The reality is that Kerrigan's past gives her every reason in the world to hate humanity and hate humans. After killing her mother by making "Her head come apart" then making her father suffer extreme brain damage, Kerrigan was handed over to a lab and tortured. Also while in the lab they made several implants into her brain in order to control her. The overmind actually removes those implants and this brings up an interesting question... Was Kerrigan just under Mengsk's control before and upon the removal of those implants she was finally able to unleash all of the suppressed hate and anger onto the world?
In this story Kerrigan is written inconsistently, sometimes she is evil, sometimes she is noble, kinda depends on her mood I guess. But it's also the result of writing for convenience because it's much easier to write your characters into whatever role you need them to play at the moment rather than write them consistently. Jim Raynor is also written inconsistent, first her swears to kill Kerrigan after she kills his friend, then he kills his own friend to protect Kerrigan, then he brings up the entire Fenix thing again and throws a little fit.
It's just the result of sloppy writing and more than that probably a result of the original Starcraft story being written by someone else with an entirely different vision for how they wanted to see the story unfold. But more than that it is because Blizzard figured that Kerrigan is their most iconic character and therefore must become the hero because that is what will sell. They are right is this respect but the problem is that they didn't have to make her noble in order to make her a hero, the reason we liked Kerrigan before was because she was an evil, badass, bitch, with a temper like a fire cracker! Kerrigan loses this very important quality for really no apparent reason besides that Blizzard wants to make her the hero and they feel like only good people can be heroes.
How come did Jim Raynor have a gun in his cell? The explanation is brutally simple: in rear with the gear!
Raynor is actually a mage from WoW. He conjured the gun.
I actually spend over 20m checking the cinematic bit by bit. It's a magic gun. Raynor doesn't have it. Kerrigan doesn't have it either. It just ... appears. It must be the manifestation of Raynor's anger or something. Scary.
1.In this story Kerrigan is written inconsistently, sometimes she is evil, sometimes she is noble, kinda depends on her mood I guess. But it's also the result of writing for convenience because it's much easier to write your characters into whatever role you need them to play at the moment rather than write them consistently. 2.Jim Raynor is also written inconsistent, first her swears to kill Kerrigan after she kills his friend, then her kills his own friend to protect Kerrigan, then he brings up the entire Fenix thing again and throws a little fit.
It's just the result of sloppy writing and more than that probably a result of the original Starcraft story being written by someone else with an entirely different vision for how they wanted to see the story unfold. But more than that it is because Blizzard figured that Kerrigan is their most iconic character and therefore must become the hero because that is what will sell. They are right is this respect but the problem is that they didn't have to make her noble in order to make her a hero, the reason we liked Kerrigan before was because she was an evil, badass, bitch, with a temper like a fire cracker! 3.Kerrigan loses this very important quality for really no apparent reason besides that Blizzard wants to make her the hero and they feel like only good people can be heroes.
1. Depends on her mood... and why not?. Since when does anything have to be black or white?. It actually worked well, if you understood the thoughts behind her actions at any given time.
2. All situational.
3. So whats the difference between a good and evil hero?
She is not noble. Her goal was always to destroy Mengsk at any cost.
I actually completely disagree and find her character better in HoTs. We see all sides of her. As I said, she is fundamentally human. Infested, then de-infested etc. The events and her character play out as one should expect. Its not extreme in either good or evil.
While you might personally like her character, this doesn't mean that she was written well. As regards to good vs evil heroes, ever since the suggestion of a prophesy Blizzard has been trying to set Kerrigan up as a sort of space Jesus, this is a very common story telling device but is also very overused. It also just feels too forced but I think this is result of what I explained in my other post about the story just being smashed into to small of space and rushed. But what is strange about the entire way Kerrigan is written is that Blizzard is trying very hard to excuse Kerrigan from the evil things she's done, even in little things like when she talks to Abither about human experimentation and how she won't be doing that anymore, this was only mentioned for the purpose of proving to the audience that Kerrigan has changed.
Now the problem with this is that Blizzard is trying to tell me something about the character rather than have me actually see a change in the character by their actions. For every evil thing Kerrigan does Blizzard just assumes they can provide me with a quick line of dialog to cover Kerrigan's butt in proving that she is still noble, another example when Kerrigan shows concern over how the Protoss died after brutally murdering her. The reality is that Blizzard is trying too hard to make me like Kerrigan and feel like she's a good guy just misunderstood.
On the other hand they tried very hard to make you hate Mengsk to the point where it becomes obvious. There was no depth of redeeming quality about Mengsk that would have made his character more interesting because, and I will give Blizz the benefit of the doubt, there just wasn't enough time to tell the story. It also makes me assume that Blizzard believes their audience is stupid and will not recognize the good guys vs the bad guys unless they make sure to include dialog that makes you hate or love certain characters. So essentially I will say once again that the problem is most likely that there wasn't enough time to tell the story at it's own pace and Kerrigan didn't have time to evolve as a character but rather was suddenly shoehorned into a role that was premature.
Finished it this evening. I found this to be a much more engaging story then that of WoL. I enjoyed it very much, but then again I am not the most critical guy out there and I see that other people had some issues with how it went.
For me, inconsistent behavior is not always a result of sloppy writing. Instead, I find it more believable if it lays weight on the unpredictable outcome of mood and emotions.
Like with the example of Raynor mentioning Fenix when he sees Kerrigan turned Zerg again. It is quite normal to bring up seemingly irrelevant past occurences like this in an emotional fit to jusitfy your rage, especially if you are a secluded fella with some emotional baggage.
With Kerrigan I quite like that she was a bit on and off the evil- train and the fact that it was hard to label her at times. I would not have liked her to be a generic evil badass, I don't find obvious good guys or bad guys that interesting. As such Mengsk was a letdown for me. He was a mere annoyance, and his taunts felt generic. He could have been fleshed out a little, I would gladly play some more missions just to develop his character a bit. (perhaps a few more missions on Korhal, where you could use your full arsenal of upgraded units btw)
Wow, this went fast. Hope it won't take three more years until the next chapter.
I would not have liked her to be a generic evil badass, I don't find obvious good guys or bad guys that interesting. As such Mengsk was a letdown for me. He was a mere annoyance, and his taunts felt generic. He could have been fleshed out a little, I would gladly play some more missions just to develop his character a bit. (perhaps a few more missions on Korhal, where you could use your full arsenal of upgraded units btw)
I agree with that. It's not shown that he is a good emperor and wants the best for his dominion. He is a leader of frightened people that he tries to keep calm and wants to protect. He made sacrifices like Kerrigan in new Gettysburg in the past and is willing to sacrifice others like his son Valerian to protect himself and his position.
The Zerg never kept anyone alive before, so he expected Kerrigan to die. Also, she might have not been saved without significant army losses in New Gettysburg and the fact that Kerrigan killed Arcturus' father was ensuring that he didn't risk much helping her. If I remember it correctly New Gettysburg was a risky suicide mission anyway. So Arcturus didn't chose the just way, but the better way for his dominion during a war with 2 other races.
Unfortunately, he created a strong enemy betraying Kerrigan. This couldn't be foreseen and he was the one that didn't rescue. After the defeat of the Overmind Arcturus should be frightened of her attacking his dominion. She was a human, so she knows how they think and understands a bit how Arcturus would act.
I really wonder what Mengsk was thinking when she didn't attack Korhal after his fleet was destroyed in the end of Broodwar. Maybe Kerrigan wasn't strong enough because she destroyed the last cerebrates and designed brood mothers as a new instances to control all of the broods.
I actually completely disagree and find her character better in HoTs. We see all sides of her. As I said, she is fundamentally human. Infested, then de-infested etc. The events and her character play out as one should expect. Its not extreme in either good or evil.
I agree with you, too. First of all, she was altered by the artifact. If you don't like how she acted before
She thought Jim would be dead and goes onto a rampage. Jim was the only thing she had left in her regained human life and then it was taken away. Of course she became even more willed to destroy Mengsk. The only way to revenge him was to take over more of the Swarm again which she then did. She's a human guided by revenge which feels also responsible for the Zerg where she is/was the boss and mother.
For me, it makes sense so far and her feelings make sense, too.
If Blizzard wouldn't be Blizzard, it would be cool, if Jim Raynor would have been killed instead of captured, thought. But Blizzard doesn't have the balls to perform a game of thrones and kill one of the biggest characters in the story.
For most of us, it was clear that he didn't die, but that's a problem with us not accepting that he was dead during more than half of the campaign because of factors outside the story. If you actively imagine that he really was killed despite your expectations, the story makes sense.
So, that's how I understand it.
The problem that characters are portrayed as more or less evil is a problem that we get the whole story from the perspective of one person only and SC2. Persons shouldn't be good or evil as in the real world. Everyone just follows what they think is correct. Nobody does things because they are evil unless they suffer from mental damage (which is damage from the perspective from another person... for that person doing what the person does makes perfect sense... well, this goes so far that you can say that evil doesn't exist because everyone is just the result of the actions based on conditions).
Agree, Brutal is way easier than in WoL. In WoL, I actually needed to restart some missions and change my approach. In HotS, I could win almost every mission the same way, macro hard (<3 auto extractors & dual drones), expand fast, reseach upgrades in 3 evo chambers, some static defenses, then splash hydras and zerglings and later ultras until enemies are dead.
Quote:
Pretty sure every engagement in the game can be solved with summon banelings and kinetic blast.
I almost feel like Summon Banelings ruins the game. Probably should replay it without using that spell.
The other 2 alternatives were quite strong, too, depending on your unit composition. The heal is ridiculously good for more beefy unit combinations like Aberrations+Queens, later Ultras. Spam heal, and hardly anything ever dies. However the 3rd alternative for this tier of spells wins the cake for me, adding 200 hp and 100% attackspeed is ridiculously overpowered if used on squishy, high dps units like zerglings and hydras. I personally even consider summoning banelings the weakest spell for that tier.
However, I like it this way. If all of the spells feel really powerful, you have the feeling of meaningful choices and experimenting with the skill combinations is fun. I was a little disappointed by her ultimate tier of spells, though, the Leviathan was a joke, the blast was decent, but nowhere near enough effect on the game to justify highest tier and 300sec cooldown from the start, only the droppods were decent imo, they provided quite a significant army in a pinch.
Quote:
On topic; Is it me or are loading times really, really, really long? It takes me 15 sec to load a WoL campaign mission. Around 2 minutes for HotS. Worryingly, the same occurs for custom maps.
I didn't experience anything similar, loading times were about the same for me.
Beat campaign. Only did normal because I wanted the story first. Two additional easter eggs I found were a frozen arthras in the ice world cliff doodad set and a tarsonis sarlac ripoff.
The tentacle monster and zerg artillery units look cool but lack animations. The nydus worm upgrade choices never materialized.
As far as strat goes the twin drones is good as is the reincarnating zerglings for kamikazi missions. Combine with kerrigans spawn baneling with the splitter upgrade and +100% primary target damage and you you can easily wittle away the enemy bases at higher levels. Only half challenging mission was the narud showdown because you had a timelimit and no kerrigan.
Do not bother with lurkers/impalers and hive guardians since the burrow/unburrow micro across control groups is not worth it when an old fashioned broodlord does it all. In the very early missions the chain lighting upgrade is good but once your damage is greater than 30 on kerrigan drop it. The leaping zergling evolution is good for dealing damage before they die and the super slow roaches are rigged. Did not use any ultralisks since by the time I had the gas to burn I was near the end of the missions.
Was it just me or did this campaign focus heavily on time limits? Even the psi destroyer field constantly expanded.
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Was it just me or did this campaign focus heavily on time limits? Even the psi destroyer field constantly expanded.
No, it's not just you. There were a TON of time limits. The gas level, the psi destroyer level, the chrysalis level, the "kerrigan dies instantly in x seconds from a hybrid" level, the Duran level, the escape Uldir level are the ones I think of off the top of my head. That's at least 5 missions out of a 27 mission campaign, and 7 of those missions are little evolution missions. That's at least 25% O.o.
On topic; Is it me or are loading times really, really, really long? It takes me 15 sec to load a WoL campaign mission. Around 2 minutes for HotS. Worryingly, the same occurs for custom maps.
Yes, load times are significantly longer for me as well. It takes me 2-3 minutes to load a game, when in WoL it took much less.
Don't you also love how Duran, once a mysterious character who bent events to his benefit, easily blended with his environment and always was where he needed to be engages on 1 on 1 versus Kerrigan when there isn't need for that at all just to roll over and die?
It's easy to digest story for the casuals. Just like when Jim pulls his gun out to make the prison scene more dramatic when there's absolutely no way he would've had a gun in prison...
It's easy to digest story for the casuals. Just like when Jim pulls his gun out to make the prison scene more dramatic when there's absolutely no way he would've had a gun in prison...
? why not? there are BATTLECRUISERS IN THE PRISONS IN STARCRAFT 1 NO ONE EVER TALKS ABOUT THAT THOUGH!!! WITH PILOTS AND ALL!!!
@Crainy: Go
? what you mean, Queen of blades wasnt a bad influence, Queen of Blades was Amon pulling out her deepest emotions, It wasnt just control, she was being controlled through her rage(same as MK VS DC game where superheroes rage makes them do bad stuff). the queen of blades is a title not a person anways.
@Crainy: Go
Don't you also love how Duran, once a mysterious character who bent events to his benefit, easily blended with his environment and always was where he needed to be engages on 1 on 1 versus Kerrigan when there isn't need for that at all just to roll over and die? All the character development we had for him was "He's an ancient shapeshifter who gets easily irritated when you mention Xel'Naga". It's almost the "don't speak thy lords name in vain".
Even at the end of BW you didn't really know what he was up to. There was no hostility in his intention, he was talking about something grand and you were irrelevant and insignificant to his plans. Yet here his coldness and enigma were replaced with generic "die kerrigan die" taunt lines.
How come did Jim Raynor have a gun in his cell? The explanation is brutally simple: in rear with the gear!
Brutal is really easy as well.
Pretty sure every engagement in the game can be solved with summon banelings and kinetic blast.
I almost feel like Summon Banelings ruins the game. Probably should replay it without using that spell.
Oh and Deep Burrow Swarm Hosts are ridiculous as well. Swap between Burrow or the thing that lets them hit air, depending on the mission.
On topic; Is it me or are loading times really, really, really long? It takes me 15 sec to load a WoL campaign mission. Around 2 minutes for HotS. Worryingly, the same occurs for custom maps.
@Chiquihuite: Go
The reality is that Kerrigan's past gives her every reason in the world to hate humanity and hate humans. After killing her mother by making "Her head come apart" then making her father suffer extreme brain damage, Kerrigan was handed over to a lab and tortured. Also while in the lab they made several implants into her brain in order to control her. The overmind actually removes those implants and this brings up an interesting question... Was Kerrigan just under Mengsk's control before and upon the removal of those implants she was finally able to unleash all of the suppressed hate and anger onto the world?
In this story Kerrigan is written inconsistently, sometimes she is evil, sometimes she is noble, kinda depends on her mood I guess. But it's also the result of writing for convenience because it's much easier to write your characters into whatever role you need them to play at the moment rather than write them consistently. Jim Raynor is also written inconsistent, first her swears to kill Kerrigan after she kills his friend, then he kills his own friend to protect Kerrigan, then he brings up the entire Fenix thing again and throws a little fit.
It's just the result of sloppy writing and more than that probably a result of the original Starcraft story being written by someone else with an entirely different vision for how they wanted to see the story unfold. But more than that it is because Blizzard figured that Kerrigan is their most iconic character and therefore must become the hero because that is what will sell. They are right is this respect but the problem is that they didn't have to make her noble in order to make her a hero, the reason we liked Kerrigan before was because she was an evil, badass, bitch, with a temper like a fire cracker! Kerrigan loses this very important quality for really no apparent reason besides that Blizzard wants to make her the hero and they feel like only good people can be heroes.
Raynor is actually a mage from WoW. He conjured the gun.
I actually spend over 20m checking the cinematic bit by bit. It's a magic gun. Raynor doesn't have it. Kerrigan doesn't have it either. It just ... appears. It must be the manifestation of Raynor's anger or something. Scary.
1. Depends on her mood... and why not?. Since when does anything have to be black or white?. It actually worked well, if you understood the thoughts behind her actions at any given time.
2. All situational.
3. So whats the difference between a good and evil hero?
She is not noble. Her goal was always to destroy Mengsk at any cost.
I actually completely disagree and find her character better in HoTs. We see all sides of her. As I said, she is fundamentally human. Infested, then de-infested etc. The events and her character play out as one should expect. Its not extreme in either good or evil.
@EternalWraith: Go
While you might personally like her character, this doesn't mean that she was written well. As regards to good vs evil heroes, ever since the suggestion of a prophesy Blizzard has been trying to set Kerrigan up as a sort of space Jesus, this is a very common story telling device but is also very overused. It also just feels too forced but I think this is result of what I explained in my other post about the story just being smashed into to small of space and rushed. But what is strange about the entire way Kerrigan is written is that Blizzard is trying very hard to excuse Kerrigan from the evil things she's done, even in little things like when she talks to Abither about human experimentation and how she won't be doing that anymore, this was only mentioned for the purpose of proving to the audience that Kerrigan has changed.
Now the problem with this is that Blizzard is trying to tell me something about the character rather than have me actually see a change in the character by their actions. For every evil thing Kerrigan does Blizzard just assumes they can provide me with a quick line of dialog to cover Kerrigan's butt in proving that she is still noble, another example when Kerrigan shows concern over how the Protoss died after brutally murdering her. The reality is that Blizzard is trying too hard to make me like Kerrigan and feel like she's a good guy just misunderstood.
On the other hand they tried very hard to make you hate Mengsk to the point where it becomes obvious. There was no depth of redeeming quality about Mengsk that would have made his character more interesting because, and I will give Blizz the benefit of the doubt, there just wasn't enough time to tell the story. It also makes me assume that Blizzard believes their audience is stupid and will not recognize the good guys vs the bad guys unless they make sure to include dialog that makes you hate or love certain characters. So essentially I will say once again that the problem is most likely that there wasn't enough time to tell the story at it's own pace and Kerrigan didn't have time to evolve as a character but rather was suddenly shoehorned into a role that was premature.
Finished it this evening. I found this to be a much more engaging story then that of WoL. I enjoyed it very much, but then again I am not the most critical guy out there and I see that other people had some issues with how it went.
For me, inconsistent behavior is not always a result of sloppy writing. Instead, I find it more believable if it lays weight on the unpredictable outcome of mood and emotions.
Like with the example of Raynor mentioning Fenix when he sees Kerrigan turned Zerg again. It is quite normal to bring up seemingly irrelevant past occurences like this in an emotional fit to jusitfy your rage, especially if you are a secluded fella with some emotional baggage.
With Kerrigan I quite like that she was a bit on and off the evil- train and the fact that it was hard to label her at times. I would not have liked her to be a generic evil badass, I don't find obvious good guys or bad guys that interesting. As such Mengsk was a letdown for me. He was a mere annoyance, and his taunts felt generic. He could have been fleshed out a little, I would gladly play some more missions just to develop his character a bit. (perhaps a few more missions on Korhal, where you could use your full arsenal of upgraded units btw)
Wow, this went fast. Hope it won't take three more years until the next chapter.
I agree with that. It's not shown that he is a good emperor and wants the best for his dominion. He is a leader of frightened people that he tries to keep calm and wants to protect. He made sacrifices like Kerrigan in new Gettysburg in the past and is willing to sacrifice others like his son Valerian to protect himself and his position.
The Zerg never kept anyone alive before, so he expected Kerrigan to die. Also, she might have not been saved without significant army losses in New Gettysburg and the fact that Kerrigan killed Arcturus' father was ensuring that he didn't risk much helping her. If I remember it correctly New Gettysburg was a risky suicide mission anyway. So Arcturus didn't chose the just way, but the better way for his dominion during a war with 2 other races.
Unfortunately, he created a strong enemy betraying Kerrigan. This couldn't be foreseen and he was the one that didn't rescue. After the defeat of the Overmind Arcturus should be frightened of her attacking his dominion. She was a human, so she knows how they think and understands a bit how Arcturus would act.
I really wonder what Mengsk was thinking when she didn't attack Korhal after his fleet was destroyed in the end of Broodwar. Maybe Kerrigan wasn't strong enough because she destroyed the last cerebrates and designed brood mothers as a new instances to control all of the broods.
I agree with you, too. First of all, she was altered by the artifact. If you don't like how she acted before
She thought Jim would be dead and goes onto a rampage. Jim was the only thing she had left in her regained human life and then it was taken away. Of course she became even more willed to destroy Mengsk. The only way to revenge him was to take over more of the Swarm again which she then did. She's a human guided by revenge which feels also responsible for the Zerg where she is/was the boss and mother.
For me, it makes sense so far and her feelings make sense, too.
If Blizzard wouldn't be Blizzard, it would be cool, if Jim Raynor would have been killed instead of captured, thought. But Blizzard doesn't have the balls to perform a game of thrones and kill one of the biggest characters in the story.
For most of us, it was clear that he didn't die, but that's a problem with us not accepting that he was dead during more than half of the campaign because of factors outside the story. If you actively imagine that he really was killed despite your expectations, the story makes sense.
So, that's how I understand it.
The problem that characters are portrayed as more or less evil is a problem that we get the whole story from the perspective of one person only and SC2. Persons shouldn't be good or evil as in the real world. Everyone just follows what they think is correct. Nobody does things because they are evil unless they suffer from mental damage (which is damage from the perspective from another person... for that person doing what the person does makes perfect sense... well, this goes so far that you can say that evil doesn't exist because everyone is just the result of the actions based on conditions).
Agree, Brutal is way easier than in WoL. In WoL, I actually needed to restart some missions and change my approach. In HotS, I could win almost every mission the same way, macro hard (<3 auto extractors & dual drones), expand fast, reseach upgrades in 3 evo chambers, some static defenses, then splash hydras and zerglings and later ultras until enemies are dead.
The other 2 alternatives were quite strong, too, depending on your unit composition. The heal is ridiculously good for more beefy unit combinations like Aberrations+Queens, later Ultras. Spam heal, and hardly anything ever dies. However the 3rd alternative for this tier of spells wins the cake for me, adding 200 hp and 100% attackspeed is ridiculously overpowered if used on squishy, high dps units like zerglings and hydras. I personally even consider summoning banelings the weakest spell for that tier.
However, I like it this way. If all of the spells feel really powerful, you have the feeling of meaningful choices and experimenting with the skill combinations is fun. I was a little disappointed by her ultimate tier of spells, though, the Leviathan was a joke, the blast was decent, but nowhere near enough effect on the game to justify highest tier and 300sec cooldown from the start, only the droppods were decent imo, they provided quite a significant army in a pinch.
I didn't experience anything similar, loading times were about the same for me.
Beat campaign. Only did normal because I wanted the story first. Two additional easter eggs I found were a frozen arthras in the ice world cliff doodad set and a tarsonis sarlac ripoff.
The tentacle monster and zerg artillery units look cool but lack animations. The nydus worm upgrade choices never materialized.
As far as strat goes the twin drones is good as is the reincarnating zerglings for kamikazi missions. Combine with kerrigans spawn baneling with the splitter upgrade and +100% primary target damage and you you can easily wittle away the enemy bases at higher levels. Only half challenging mission was the narud showdown because you had a timelimit and no kerrigan.
Do not bother with lurkers/impalers and hive guardians since the burrow/unburrow micro across control groups is not worth it when an old fashioned broodlord does it all. In the very early missions the chain lighting upgrade is good but once your damage is greater than 30 on kerrigan drop it. The leaping zergling evolution is good for dealing damage before they die and the super slow roaches are rigged. Did not use any ultralisks since by the time I had the gas to burn I was near the end of the missions.
Was it just me or did this campaign focus heavily on time limits? Even the psi destroyer field constantly expanded.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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After completing campaign its makes me want LotV hurry and release but knowing Blizzard it wont come out until 2015-2016.
No, it's not just you. There were a TON of time limits. The gas level, the psi destroyer level, the chrysalis level, the "kerrigan dies instantly in x seconds from a hybrid" level, the Duran level, the escape Uldir level are the ones I think of off the top of my head. That's at least 5 missions out of a 27 mission campaign, and 7 of those missions are little evolution missions. That's at least 25% O.o.
I actually almost died once or twice on normal :) I'm so bad at sc2 ^.^
Yes, load times are significantly longer for me as well. It takes me 2-3 minutes to load a game, when in WoL it took much less.
@zeldarules28: Go
The psi destroyer doesnt really have a time limit. Once you destroyed it 3 times, its off permenantly, you have all the time in the world to macro up
Either way, another easter eggs. The Power Ranger Predator
@progammer: Go
Oooooo that's what those were. Awesome!!!
It's easy to digest story for the casuals. Just like when Jim pulls his gun out to make the prison scene more dramatic when there's absolutely no way he would've had a gun in prison...
@Triceron: Go
Wait I thought she gave him the gun so he can shoot her......
Crap I gotta go replay the game already!
? why not? there are BATTLECRUISERS IN THE PRISONS IN STARCRAFT 1 NO ONE EVER TALKS ABOUT THAT THOUGH!!! WITH PILOTS AND ALL!!!
@Taintedwisp: Go What? Battlecruisers in prisons???