On a serious note, map switching with multiplayer would be feasible with this system. One would be able to simulate other players being in the map using this system, while the map is only in single player mode, allowing for map switching to be possible.
I have just tested moving units through my system with players across different games. It was successful and has error-correcting to ensure that the unit is in the correct location. I am now moving onto issuing attack commands onto a unit.
Unfortunately, right now all I can see that is limited is that enemy mob units will have to be server-side as well, or at the very least created by a "host" player.
I think the primary issue Blizzard would have with this type of thing is with it, you wouldn't need battle.net anymore. There would be nearly nothing you couldn't do wth the map editor. You can already make it look like an entirely different game, but what would happen if "test document" was your log in.
I actually like that idea, mr. Devil. If you could run the game entirely in "test document" or single player entirely - every map would run more smoothly (essentially...).
It was not "shut down" per say, was just told it does violate ToS. I am just doing some tests to see the limits and the possible applications. More of a proof of concept type of thing.
No catalog useage at all. Working on program now - got it running.
Just making the "user" program.
I get that, I just mean that if you wanted to create content dynamically, not just enable/disable it, you could do that via this method in combination with the catalog actions.
..wow. I didn't think about that.
If the number of dummy players are the same with the number of teams there shouldn't be any problem.
But what about those game types with no teams at all? Even for 15 player FFA at least one of the players have to attack his own unit.
I actually like that idea, mr. Devil. If you could run the game entirely in "test document" or single player entirely - every map would run more smoothly (essentially...).
I have just tested moving units through my system with players across different games. It was successful and has error-correcting to ensure that the unit is in the correct location. I am now moving onto issuing attack commands onto a unit.
Unfortunately, right now all I can see that is limited is that enemy mob units will have to be server-side as well, or at the very least created by a "host" player.
(EDIT: Unless someone else has ideas?)
You could use triggers to see whether or not something was true in the banks to cause certain mobs to spawn and all that.
@Enexy: Go
and theres no bank limit in test mode 8)
Might as well store player data in a server anyways, I mean the player is already running a client to connect to the server, banks would really only be used for communication to the server.
Also just pointing this out, as long as you do not force players to have that program to play, maybe just have a link to it saying that it's for an improved game experience. They cannot really nail you for it..
also just thought of this, you could make the market place exist in the program, with no marketplace in the map, this would mean you'd have to make the program write to the banks in code but, it would save you the trouble of being able to be hurt by blizzard cause they wouldn't be able to show it's existence in relation to the map really.
Also you could use the program to update the date and time of people's banks to let you do special events
@TacoManStan: Go
On a serious note, map switching with multiplayer would be feasible with this system. One would be able to simulate other players being in the map using this system, while the map is only in single player mode, allowing for map switching to be possible.
I have just tested moving units through my system with players across different games. It was successful and has error-correcting to ensure that the unit is in the correct location. I am now moving onto issuing attack commands onto a unit.
Unfortunately, right now all I can see that is limited is that enemy mob units will have to be server-side as well, or at the very least created by a "host" player.
(EDIT: Unless someone else has ideas?)
I thought this would be shutdown by Blizzard? It seems amazing in application but without consent from Blizzard it seems like a wasted effort.
I think the primary issue Blizzard would have with this type of thing is with it, you wouldn't need battle.net anymore. There would be nearly nothing you couldn't do wth the map editor. You can already make it look like an entirely different game, but what would happen if "test document" was your log in.
@yukaboy: Go
I actually like that idea, mr. Devil. If you could run the game entirely in "test document" or single player entirely - every map would run more smoothly (essentially...).
It was not "shut down" per say, was just told it does violate ToS. I am just doing some tests to see the limits and the possible applications. More of a proof of concept type of thing.
@Enexy: Go
Call me Rook, I insist.
I get that, I just mean that if you wanted to create content dynamically, not just enable/disable it, you could do that via this method in combination with the catalog actions.
@MasterWrath: Go
Perhaps - I'm not fluent enough with the capabilities of catalogs. I shall take your word on it. Maybe I should play around with catalogs.
@Enexy: Go
..wow. I didn't think about that.
If the number of dummy players are the same with the number of teams there shouldn't be any problem.
But what about those game types with no teams at all? Even for 15 player FFA at least one of the players have to attack his own unit.
and theres no bank limit in test mode 8)
@Enexy: Go
You could use triggers to see whether or not something was true in the banks to cause certain mobs to spawn and all that.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Might as well store player data in a server anyways, I mean the player is already running a client to connect to the server, banks would really only be used for communication to the server.
Also just pointing this out, as long as you do not force players to have that program to play, maybe just have a link to it saying that it's for an improved game experience. They cannot really nail you for it..
also just thought of this, you could make the market place exist in the program, with no marketplace in the map, this would mean you'd have to make the program write to the banks in code but, it would save you the trouble of being able to be hurt by blizzard cause they wouldn't be able to show it's existence in relation to the map really.
Also you could use the program to update the date and time of people's banks to let you do special events
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
exactly. larger banks = more data per transmission.
@butterflo: Go
Older files broke - here's the newer version of the program to test if you are still interested.