sc will no longer be a "fake" testdrive platform with lotv, "in before" there remains only enUS and realms are a distant memory
Games are suppose to break culture barriers, are they not?
wol and hots separated mapmakers, this will unite them (again lol, this was a preconceived plot to prevent galaxy from bringing them more work and halting the competitions by thwarting the users (us) because their next game will be a game dev platform proper and that's what they'll polish and sell)
Now all that remains is to see their next move:
1/ support the sc2 game dev platform
2/leave it to rot
i hope 1/ and know it will be 2/ :/sadpandakeepopose:/
pitfall (mac): map "more dark" than should be on "game settings locked" +1
solution: since it doesn't seem to affect the map when published/played.. nothing (fingers crossed)
pitfall (mac): units do not automatically reset their height on load (they are too high on the lowest pathable level (while the units do move normaly they are 2 height too high) because I lowered the "base height" when creating the map // it used to work/fix itself fine, now I suppose I'll have to re set stuff :) )
since it is my change that most likely did it, not sure about a solution :P .. just wing it as usual I guess :D
Pitfall: units that can be targeted also are highlighed by default (cursor changes to select)
Solution: none, set highlight cursor doesnt work neither.
It's used to indicate if a Unit can fire Unit Highlighted event.
as soon as a unit is targetable (by abilities) it's cursor changes when hovering over it (without a target ability active) . this wasnt before and it's not possible to reverse it. highlight does exactly the same just with the highlight tooltip showing additionally.
Thanks for the advice. Like I said, I already modified the permissions on these problematic files and folders, and I also ran the editor as root (I'm on a Mac, its not called administrator there). Still, the problem persists: every time I try to publish a map with a screenshot, I get an error.
In case a Blizzard employee sees this, the full error message is: Unable to save resource file (kCFHostErrorHostNotFound / kCFStreamErrorSOCKSSubDomainVersionCode / kCFStreamErrorSOCKS5BadResponseAddr / kCFStreamErrorDomainPOSIX / evtNotEnb/ siInitSDTblErr / kUSBPending / dsBusError / kStatusIsError / kOTSerialSwOverRunErr / cdevResErr / EPERM - / Error code is the version of SOCKS which the server wishes to use / / POSIX errno; interpret using <sys/errno.h> / event not enabled at PostEvent /slot int dispatch table could not be initialized. / / bus error / / / Couldn't get a needed resource; alert / Operation not permitted - (1), /Users/<username>/Library/Caches/TemporaryItems/StarCraftIITemp/Publish/<map name>.SC2Map/Screenshot01.jpg)
Again: I didn't have this error before patch 3.0.0. I also thought it was a problem of permissions on my side. Weirdly, similar files are created without problem when the map has no screenshot. But, from what I could see on the web (a, b, c) this error could be due to an Apple Push Notification problem inside SC2 Editor, fixable only by Blizzard. Since I still got the error even after completely re-installing the game, it is probably an error in the editor code.
I'm on Mac OS X El Capitan (10.11).
It may be another bug in the publishing code of the editor: it seems temporary files are created with only read and execute permissions, but not write permissions. In case the screenshot1.jpg is written several times during the publishing steps, then second time it tries to write it it fails because it can't override the existing file. Not sure if this is the issue and why it would occur now and not before, but a blizzard employee with the source code could test that.
Pitfall: Setting Pause ON for animations inside actor events will reset after the actor disappears in fow and is then visible again
Example: i use a house with a collapsing death animation. i pause the animation at about 50%. it works so far. if the house disappears in the fow and is then visible again the death animation is being played to end.
Solution: none. no actor flag does change anything about this fact nor do actor events like animContinue work.
I am New Here .. :)
I need suggestion regarding Satrcraft: Massrecall MOD.
as i am not able to run it... :(
When I am start this MOD...Cinematic is playing but during loading map I am getting error.... Map can not loading...!!!?
can anyone suggest me how to resolve this problem...!!!?
Thanks in advance for Help and suggestion.... :)
P.S.:-
I am installing it automatically by run scmrsetup.cmd file....as per this file all thing installed properly.
I have downloaded all Files as follow,
SCMRmod_v5.4.2, SCMRretromod_v5.4.2,
SCMRmod_cinema_v5.4, SCMR_v5.4.3_English_maps1, SCMRmaps2_v5.4, SCMRmaps3_v5.4.3,
Not sure if known because this thread is so long...
Pitfall: Removing a unit does not instantly remove it from unit groups anymore Solution: remove it manually, else maybe a check for it being alive works. It basically means that you now need to actively prevent this... same for inventory items, though.
Not sure if known because this thread is so long...
Pitfall: Removing a unit does not instantly remove it from unit groups anymore
Solution: remove it manually, else maybe a check for it being alive works. It basically means that you now need to actively prevent this... same for inventory items, though.
Caused some bugs in my diablo map.
I encountered this in the trigger of war3 mod too.
hey funky, this is in regards to the text error posted by Trieva, "Text is too for a single line"
I have a lot of these errors. When testing game, all text in dialog boxes post a paramater value error.
Does this have to do w/ the font size?
any help appreciated. plz keep in mind, im young at this.
thanks.
param/value means you are using a localization which is empty. Remove all empty localizations from the map BUT dont delete the one with the text. If the text is too large you need either to use a smaller font or increase the Y-size with the number shown in the error msg. all blizzard premade dialogs suffer this problem, some can be solved some can't (easily).
Pitfall: Teleport range for Teleport effect does not work. When i set it to 100 or other values and tries to teleport i receive a message "Can't find placement location". All teleport flags such as Test Cliff, Test Fog, Test Zone are disabled.
Solution: None. For range less than 363 works placement validation and it prevents from teleport. For range bigger than 363 it ignores placement validation. For my map i uses global blink with range 400, but problem is that unit can blink inside other units, because it's ignoring placement... Blizzard fix it please.
Pitfall: Using integers in real arithmetric always returns 0 Solution: Use convert integer to real before using integers (game allows you to use integer variables directly which also worked before 3.0 IIRC)
Not sure if known because this thread is so long...
Pitfall: Removing a unit does not instantly remove it from unit groups anymore
Solution: remove it manually, else maybe a check for it being alive works. It basically means that you now need to actively prevent this... same for inventory items, though.
Ugly bypass: delete the entire Starcraft II directory (binaries). and re-install [Will try to find a more focused bypass as i test.]
Solution: Uknown.
------
Anybody else using Chinese have any similiar issues? It doesn't seem to happen with RUSSIAN, only Chinese (probably lots of special kludges for Chinese servers).
Ugly bypass: delete the entire Starcraft II directory (binaries). and re-install [Will try to find a more focused bypass as i test.]
Solution: Uknown.
--
Anybody else using Chinese have any similiar issues? It doesn't seem to happen with RUSSIAN, only Chinese (probably lots of special kludges for Chinese servers).
Yes, it's because chinese have separate server. I also had the same issue. You could try to edit EditorVariables.txt file and change zhCN language, i don't remember but it can help.
sc will no longer be a "fake" testdrive platform with lotv, "in before" there remains only enUS and realms are a distant memory
Games are suppose to break culture barriers, are they not?
wol and hots separated mapmakers, this will unite them (again lol, this was a preconceived plot to prevent galaxy from bringing them more work and halting the competitions by thwarting the users (us) because their next game will be a game dev platform proper and that's what they'll polish and sell)
Now all that remains is to see their next move:
1/ support the sc2 game dev platform
2/leave it to rot
i hope 1/ and know it will be 2/ :/sadpandakeepopose:/
pitfall (mac): map "more dark" than should be on "game settings locked" +1
solution: since it doesn't seem to affect the map when published/played.. nothing (fingers crossed)
pitfall (mac): units do not automatically reset their height on load (they are too high on the lowest pathable level (while the units do move normaly they are 2 height too high) because I lowered the "base height" when creating the map // it used to work/fix itself fine, now I suppose I'll have to re set stuff :) )
since it is my change that most likely did it, not sure about a solution :P .. just wing it as usual I guess :D
Pitfall: units that can be targeted also are highlighed by default (cursor changes to select)
Solution: none, set highlight cursor doesnt work neither.
take care or you will become blind.
@FunkyUserName: Go
Well, highlight flag isn't used for that.
It's used to indicate if a Unit can fire Unit Highlighted event.
as soon as a unit is targetable (by abilities) it's cursor changes when hovering over it (without a target ability active) . this wasnt before and it's not possible to reverse it. highlight does exactly the same just with the highlight tooltip showing additionally.
@ImperialGood: Go
Thanks for the advice. Like I said, I already modified the permissions on these problematic files and folders, and I also ran the editor as root (I'm on a Mac, its not called administrator there). Still, the problem persists: every time I try to publish a map with a screenshot, I get an error.
In case a Blizzard employee sees this, the full error message is: Unable to save resource file (kCFHostErrorHostNotFound / kCFStreamErrorSOCKSSubDomainVersionCode / kCFStreamErrorSOCKS5BadResponseAddr / kCFStreamErrorDomainPOSIX / evtNotEnb/ siInitSDTblErr / kUSBPending / dsBusError / kStatusIsError / kOTSerialSwOverRunErr / cdevResErr / EPERM - / Error code is the version of SOCKS which the server wishes to use / / POSIX errno; interpret using <sys/errno.h> / event not enabled at PostEvent /slot int dispatch table could not be initialized. / / bus error / / / Couldn't get a needed resource; alert / Operation not permitted - (1), /Users/<username>/Library/Caches/TemporaryItems/StarCraftIITemp/Publish/<map name>.SC2Map/Screenshot01.jpg)
Again: I didn't have this error before patch 3.0.0. I also thought it was a problem of permissions on my side. Weirdly, similar files are created without problem when the map has no screenshot. But, from what I could see on the web (a, b, c) this error could be due to an Apple Push Notification problem inside SC2 Editor, fixable only by Blizzard. Since I still got the error even after completely re-installing the game, it is probably an error in the editor code.
I'm on Mac OS X El Capitan (10.11).
It may be another bug in the publishing code of the editor: it seems temporary files are created with only read and execute permissions, but not write permissions. In case the screenshot1.jpg is written several times during the publishing steps, then second time it tries to write it it fails because it can't override the existing file. Not sure if this is the issue and why it would occur now and not before, but a blizzard employee with the source code could test that.
Pitfall: Setting Pause ON for animations inside actor events will reset after the actor disappears in fow and is then visible again
Example: i use a house with a collapsing death animation. i pause the animation at about 50%. it works so far. if the house disappears in the fow and is then visible again the death animation is being played to end.
Solution: none. no actor flag does change anything about this fact nor do actor events like animContinue work.
@FunkyUserName: Go
In the animation message, try the "Don't Reset on Unhide" flag
Hello All..!?
I am New Here .. :) I need suggestion regarding Satrcraft: Massrecall MOD. as i am not able to run it... :(
When I am start this MOD...Cinematic is playing but during loading map I am getting error.... Map can not loading...!!!? can anyone suggest me how to resolve this problem...!!!?
Thanks in advance for Help and suggestion.... :)
P.S.:- I am installing it automatically by run scmrsetup.cmd file....as per this file all thing installed properly.
I have downloaded all Files as follow, SCMRmod_v5.4.2, SCMRretromod_v5.4.2, SCMRmod_cinema_v5.4, SCMR_v5.4.3_English_maps1, SCMRmaps2_v5.4, SCMRmaps3_v5.4.3,
@FunkyUserName: Go
hey funky, this is in regards to the text error posted by Trieva, "Text is too for a single line"
I have a lot of these errors. When testing game, all text in dialog boxes post a paramater value error.
Does this have to do w/ the font size?
any help appreciated. plz keep in mind, im young at this.
thanks.
Increase the height of the Label.
Not sure if known because this thread is so long...
Pitfall: Removing a unit does not instantly remove it from unit groups anymore
Solution: remove it manually, else maybe a check for it being alive works. It basically means that you now need to actively prevent this... same for inventory items, though.
Caused some bugs in my diablo map.
I encountered this in the trigger of war3 mod too.
Manually fixed it.
param/value means you are using a localization which is empty. Remove all empty localizations from the map BUT dont delete the one with the text. If the text is too large you need either to use a smaller font or increase the Y-size with the number shown in the error msg. all blizzard premade dialogs suffer this problem, some can be solved some can't (easily).
Pitfall: Teleport range for Teleport effect does not work. When i set it to 100 or other values and tries to teleport i receive a message "Can't find placement location". All teleport flags such as Test Cliff, Test Fog, Test Zone are disabled.
Solution: None. For range less than 363 works placement validation and it prevents from teleport. For range bigger than 363 it ignores placement validation. For my map i uses global blink with range 400, but problem is that unit can blink inside other units, because it's ignoring placement... Blizzard fix it please.
http://www.youtube.com/user/RussianMapster
Pitfall: Using integers in real arithmetric always returns 0
Solution: Use convert integer to real before using integers (game allows you to use integer variables directly which also worked before 3.0 IIRC)
Pitfall: Mac editor is really fucked up.
Solution: Download a Windows 8 Edge development virtual machine from Microsoft, allot it a lot of horsepower, and use that for mapping.
What? Really? Wow thats weird...
Pitfall: Init cooldown for research ability does not work if target is set to ability.
Solution: change target to unit.
http://www.youtube.com/user/RussianMapster
Pitfall: Cannot Logon - invalid userid / password when trying to publish, and list for Regions for Publish is empty.
Trigger: Using the Chinese text localistion in game seems to break the sc2-editor region / locale configuration. Additional information is here: http://us.battle.net/sc2/en/forum/topic/19974607490
Ugly bypass: delete the entire Starcraft II directory (binaries). and re-install [Will try to find a more focused bypass as i test.]
Solution: Uknown.
------Anybody else using Chinese have any similiar issues? It doesn't seem to happen with RUSSIAN, only Chinese (probably lots of special kludges for Chinese servers).
Yes, it's because chinese have separate server. I also had the same issue. You could try to edit EditorVariables.txt file and change zhCN language, i don't remember but it can help.
http://www.youtube.com/user/RussianMapster