I've observed the editor randomly inserting a unicode FEFF (\xEF\xBB\xBF) at the start of LocalizedData/ObjectStrings.txt. It doesn't appear to cause any errors, but thought it might deserve additional investigation.
Quote from kelsonTD:
I've observed the editor randomly inserting a unicode FEFF (\xEF\xBB\xBF) at the start of LocalizedData/ObjectStrings.txt It doesn't appear to cause any errors, but thought it might deserve additional investigation.
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Have you used UTF-8 when viewing?
Also anything in ObjectStrings.txt doesn't matter much, in worst case it just mess up your prefix/suffix in the data editor.
"Next time such thing happens, Manually change the DocumentInfo file in your mod, and then save your map with the editor again. Work for any kind thing that require a Dependency change."
Thanks for the tip. Not sure how to change the "DocumentInfo File" but I guess I'll just figure that out the next time I have this issue.
"Next time such thing happens, Manually change the DocumentInfo file in your mod, and then save your map with the editor again. Work for any kind thing that require a Dependency change."
Thanks for the tip. Not sure how to change the "DocumentInfo File" but I guess I'll just figure that out the next time I have this issue.
Each map is a MPQ archive. In the archive, these always be a a file named 'DocumentInfo' (no suffix). It's a txt file that you modify directly.
Note this file is for editor only, change it won't auto update your map's actual dependency. After change this, you will need to open the map with editor and save it with the edit again to make the editor regenate the map head file.
I got that for the most part, I just wasn't sure how to view the contents of the MPQ in order to get at the DocumentInfo file, I guess I need an MQP editor?
At the moment (I don't remember it doing this before) the editor is creating folders with my map name but ending in .temp which shows all the contents (including the DocumentInfo file) can I just change it in this temporary folder, then?
I got that for the most part, I just wasn't sure how to view the contents of the MPQ in order to get at the DocumentInfo file, I guess I need an MQP editor?
At the moment (I don't remember it doing this before) the editor is creating folders with my map name but ending in .temp which shows all the contents (including the DocumentInfo file) can I just change it in this temporary folder, then?
MPQ editor is NOT recommended.
Use your editor to save your map as StarCraft II Component Folders (.SC2Components)
And you will found that your map become a folder.
Just directly modify the files in it.
And then you can either resave your Component back to .SC2Map or continue use the folder.
It's also the BEST way to import files into your map!
- It's something I think the all SC2mapster members need to learn about.
We are a quite a few Mac users with the test Document not working (also known as Error: Unable to execute '/Applications/StarCraft II/Support\SC2Switcher.app'). This almost completely prevents all mac users from using the editor.
Just wanted to mention there is a separate thread for this specific issue here: @Yeowolf01: Go
Pitfall: (Possibly a Mac only issue) - Unable to create new tabs in the data editor. For example, if I want to open the Effects tab in the Data editor and it is not currently open, nothing will happen. This makes working on my map impossible.
I have the same issue (Mac user).
Solution: More of a workaround, but instead, you can open data tabs from the menu at the top of the editor, under 'Data'. This works for me.
pitfall cannot update maps anymore, throws error : published names must match with all names of all languages of the previous version (which it does, never used any other name)
Solution: no idea
Extending on my previous post, we're seeing a substantial number of our past map versions (and modified recent versions) causing apparent crashes in Blizzard Arcade upload infrastructure (unACKed TCP messages at 77% or 88% upload followed 5s later by RST packets). Not clear what is causing the crashes right now; our assumption is an issue in their MPQ extractor or something to that effect.
I've had something like that happen before. When you're in the second area of the publishing menu, there's a spot where you can change the name of your map. Next to it is a button that says use for all locales. Try clicking that button then publishing.
pitfall cannot update maps anymore, throws error : published names must match with all names of all languages of the previous version (which it does, never used any other name)
Solution: no idea
whatever
It's possible that you encontered the issue MaskedImposter descripted. But if use for all regions don't work. It's indicated that you get a bigger problem:
The way I see it, the patch seems unified the 'Internal Editor Locale' (Not the formal name, it's just what I call it.) for all regions.
'Internal Editor Locale' was orginally defined by Mods\Core.SC2Mod\Product.SC2Archive, and would affect the publich name for same regions in same way. (perhaps for sensitive word filter? Not sure).
And now with the new CASC format, this file no longer exist.
CN user suffered most for this.(Inculding myself)
I suggest you to provide your orignal Editor locale, and the region you wanted to upload. This may help Traysent to indicate the issue.
Thank you RPS, it worked.
I've observed the editor randomly inserting a unicode FEFF (\xEF\xBB\xBF) at the start of LocalizedData/ObjectStrings.txt. It doesn't appear to cause any errors, but thought it might deserve additional investigation.
Quote from kelsonTD:
I've observed the editor randomly inserting a unicode FEFF (\xEF\xBB\xBF) at the start of LocalizedData/ObjectStrings.txt It doesn't appear to cause any errors, but thought it might deserve additional investigation.
----
Have you used UTF-8 when viewing?
Also anything in ObjectStrings.txt doesn't matter much, in worst case it just mess up your prefix/suffix in the data editor.
@Zer0skiller:
This thing still works, believe me.
Quote from TyaArcade:
Quote from Renee2islga: Go
@TyaArcade: Go
Override the hero atk frame could work. I've already fixed it in the war3 mod.
Would you mind posting the XML text that you used to fix the missing hero weapon icons if you have the time? Thanks!
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Please wait for 20 min. No pc off-hand
No worries! Thank you for all you're doing regarding support for this patch.
"Next time such thing happens, Manually change the DocumentInfo file in your mod, and then save your map with the editor again. Work for any kind thing that require a Dependency change."
Thanks for the tip. Not sure how to change the "DocumentInfo File" but I guess I'll just figure that out the next time I have this issue.
The weapon icon just get a redundant layer which its picture is a button border.
So just get rid of this layer (set LayerVisible to false) should fix it.
you can also change the texture of the layer to other things, like. <Texture val="@@UI/ButtonBorderEquipment" layer="2"/>
Each map is a MPQ archive. In the archive, these always be a a file named 'DocumentInfo' (no suffix). It's a txt file that you modify directly.
etc.
You can modify the Dependencies here.
Note this file is for editor only, change it won't auto update your map's actual dependency. After change this, you will need to open the map with editor and save it with the edit again to make the editor regenate the map head file.
I got that for the most part, I just wasn't sure how to view the contents of the MPQ in order to get at the DocumentInfo file, I guess I need an MQP editor?
At the moment (I don't remember it doing this before) the editor is creating folders with my map name but ending in .temp which shows all the contents (including the DocumentInfo file) can I just change it in this temporary folder, then?
MPQ editor is NOT recommended.
Use your editor to save your map as StarCraft II Component Folders (.SC2Components)
And you will found that your map become a folder.
Just directly modify the files in it.
And then you can either resave your Component back to .SC2Map or continue use the folder.
It's also the BEST way to import files into your map!
- It's something I think the all SC2mapster members need to learn about.
It's also good for version control.
We are a quite a few Mac users with the test Document not working (also known as Error: Unable to execute '/Applications/StarCraft II/Support\SC2Switcher.app'). This almost completely prevents all mac users from using the editor.
Just wanted to mention there is a separate thread for this specific issue here: @Yeowolf01: Go
I have the same issue (Mac user).
Solution: More of a workaround, but instead, you can open data tabs from the menu at the top of the editor, under 'Data'. This works for me.
@abvdzh: Go
lol good one! I think it work for me. Ahhhh ...... it did fix my all my maps issues thank you! :-)
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
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pitfall cannot update maps anymore, throws error : published names must match with all names of all languages of the previous version (which it does, never used any other name)
Solution: no idea
whatever
Extending on my previous post, we're seeing a substantial number of our past map versions (and modified recent versions) causing apparent crashes in Blizzard Arcade upload infrastructure (unACKed TCP messages at 77% or 88% upload followed 5s later by RST packets). Not clear what is causing the crashes right now; our assumption is an issue in their MPQ extractor or something to that effect.
Works perfectly, thank you! Much appreciated!
@FunkyUserName: Go
I've had something like that happen before. When you're in the second area of the publishing menu, there's a spot where you can change the name of your map. Next to it is a button that says use for all locales. Try clicking that button then publishing.
It's possible that you encontered the issue MaskedImposter descripted. But if use for all regions don't work. It's indicated that you get a bigger problem:
The way I see it, the patch seems unified the 'Internal Editor Locale' (Not the formal name, it's just what I call it.) for all regions.
'Internal Editor Locale' was orginally defined by Mods\Core.SC2Mod\Product.SC2Archive, and would affect the publich name for same regions in same way. (perhaps for sensitive word filter? Not sure).
And now with the new CASC format, this file no longer exist.
CN user suffered most for this.(Inculding myself)
I suggest you to provide your orignal Editor locale, and the region you wanted to upload. This may help Traysent to indicate the issue.
Actually. Unifiy 'Internal Editor Locale' is a good thing.
You no longer need to use different client to upload map for certain regions. But the older maps still need to be addressed.
Hope blizzard could allow us to bypass the name check while update these old maps.