I try not to look at last log in date as i search threads, as i know most people have moved on, but then I wonder, how many people are still active? Most of the mods that are in the sticky up top are few and far between log ins, many days the IRC has 1-2 messages all day long, the discord set up has like 23~ people in but most don't log in to that, the original big mappers seem to have mostly disappeared, save for Zolden, Tya, Funky, Soulflicher, maybe some others that lurk more than post I'm sure egod / bounty / korbin are still around..
is there still a healthy community here? Is there mappers anywhere else? I miss sc2 mapster popularity :) also, the mapping tools are at an all time high, and i hoped to see a resurgance of activity, but i don't see it. How to make sc2 great again?
PS. I think the big issue is a lot of the heavy hitters just slowly faded away and didn't really delegate to all the newcomers. Hard to get invested into a site that appears to be abandoned, but actually has a strong undercurrent.
Well...we staged a coup and now Mozared and Jayborino are our new literal gods tasteless!!
I'm not much of a presence here these days (if ever) but I'm still actively mapping, and at this very moment. Although SC2Mapster is less than comprehensive these days with the new tools & features, it is still a very useful knowledge-base from time to time, a precious relic from days gone by. That is why I'm talking to you now!
The way to make SC/2 great again is how it was always done: With awesome & unique games that would not exist in any other context. Although there is little chance of rekindling exact former greatness, there is always a way to new greatness, which in SC2's case will most likely favor quality over quantity. Here's to a whole new chapter in epic "Blizzard" modding!
One thing to note is that yes, people like me who are pretty involved in the editor tend to be insanely busy, because we often volunteer for relatively big projects, which just chew up time.
One thing to note is that yes, people like me who are pretty involved in the editor tend to be insanely busy, because we often volunteer for relatively big projects, which just chew up time.
Hey Pariah, I should know you're around, i still see you login to battle net often. I am glad you are still mapping.
I'm not much of a presence here these days (if ever) but I'm still actively mapping, and at this very moment. Although SC2Mapster is less than comprehensive these days with the new tools features, it is still a very useful knowledge-base from time to time, a precious relic from days gone by. That is why I'm talking to you now!
The way to make SC/2 great again is how it was always done: With awesome unique games that would not exist in any other context. Although there is little chance of rekindling exact former greatness, there is always a way to new greatness, which in SC2's case will most likely favor quality over quantity. Here's to a whole new chapter in epic "Blizzard" modding!
Hi Zizz, good post, thanks for your update! Glad to hear from so many people so quickly. <3 you all
This site was strongest in the WoL 2010-2012 days. Currently, I believe many folks visit, but not as many participate as in the past. We're actively trying to increase that, specifically by getting the poll and current events updated after they've been stale for quite some time. The community testing thread is new and an effort to bring folks together to test maps that might go under the radar.
I do think there's a lot to offer here though and there are some of us doing our best to make it known that there is still a lot of activity here so others will come visit :)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Why not post a small snipet of what you're working on? Whether or not it's a sc2 map, or a unity game, or whatever, and maybe a little about it. Arcane, i'd love to hear about your new project. What type of game is it, survival, rts, etc. HOw many people on the team?
For me, i'm working on a "bloodline champions" type map similar to it anyways, with WASD movement and left click auto attacks, all abilities are skill shots , even heals! tough challenges, but fun to work out the tech behind each step.
This site was strongest in the WoL 2010-2012 days. Currently, I believe many folks visit, but not as many participate as in the past. We're actively trying to increase that, specifically by getting the poll and current events updated after they've been stale for quite some time. The community testing thread is new and an effort to bring folks together to test maps that might go under the radar.
I do think there's a lot to offer here though and there are some of us doing our best to make it known that there is still a lot of activity here so others will come visit :)
Hey great to hear from you as well friend. Well for me I'd like to see more of a collaboration on the channels, the sticky at the top of the general has "ventrillo" info that doesn't exist anymore, IRC is usually dead but i'm not opposedto still working with that, i'm loving discord, but the mumble is dead as well. Why don't we create a new sticky that talks about where the community is "hanging out" so we can help answer newbie questions?
Some of us also have school, I only really get active mapping during breaks. But i'm sure a lot of people are the same way as well. During winter break I churned out my talent system, and I started on the ui of another map during easter break. I'll probably finish up my talent system at some point or another, as soon as I can logic out how to do a good right click remove points (and check to make sure valid) system. Note to self: Have talents disable the ability to right click their required talents.
This site was strongest in the WoL 2010-2012 days. Currently, I believe many folks visit, but not as many participate as in the past. We're actively trying to increase that, specifically by getting the poll and current events updated after they've been stale for quite some time. The community testing thread is new and an effort to bring folks together to test maps that might go under the radar.
I do think there's a lot to offer here though and there are some of us doing our best to make it known that there is still a lot of activity here so others will come visit :)
Some changes are definitely needed for sure. I think a large overhaul or a new site would help increase traffic of mappers but it's unrealistic. People just don't have the free time to be spending on maps these days it seems.
Some changes are definitely needed for sure. I think a large overhaul or a new site would help increase traffic of mappers but it's unrealistic. People just don't have the free time to be spending on maps these days it seems.
We're all too old ! Even now i work, i type , and my gf makes dinner, and i will have to go soon, only working for 2 hours, which it takes an hour for me to collect thoughts on how i was progressing... haha!
Yea, this all shrinked alot. I remember very alive forums full of titans like Kueken and Dr. Super Evil who could solve any editor mistery, irc channel full of 24/7 talking people, including blizz empolyees, weekly stream Mozared, Tya and Almighty have been making interviewving mapmakers, weekly trigger and data little competitions. Now it's quiet. Even though we have art tools and improved editor and tons of new models, and competitions with cool prizes. But Starcraft isn't much popular, there's no constant stream of incoming new players and new mapmakers, so the community suffers.
What could help? The only way I see to revive mapmaking activity is that Overwatch becomes extremely popular, and united blizzard games launcher provides some diffusion of players between other blizzard games, so Starcraft gains lots of new players. I've seen some meme-generating tracer butt scandal on reddit and other nice marketing attempts, so I hope Overwatch will be a big thing. Then we'll see.
I myself can be considered as almost active mapmaker, because I have plans to continue working on my map in editor, and maybe create something new. It depends on me being able to create a game in Unity that would gain me some constant income, then I'd be happy to do something in editor. Also, even though I'm working in unity, I use what I learned in editor, so every game I create uses a battle system based alot on sc2 editor data architecture. No matter is it a strategy I'm creating or 3d action, there's still effects, behaviors, validators, units, weapons, missiles, abilities, and so on, and they have the same fields we use in sc2 editor, and they are connected the same way they are in sc2 editor. So, when I create a game in unity, I first create a data-alike battle system, and then create everything as I work in editor, and therefore I never get rusty away of sc2 editor. So, learn data, everybody.
Yea, this all shrinked alot. I remember very alive forums full of titans like Kueken and Dr. Super Evil who could solve any editor mistery, irc channel full of 24/7 talking people, including blizz empolyees, weekly stream Mozared, Tya and Almighty have been making interviewving mapmakers, weekly trigger and data little competitions. Now it's quiet. Even though we have art tools and improved editor and tons of new models, and competitions with cool prizes. But Starcraft isn't much popular, there's no constant stream of incoming new players and new mapmakers, so the community suffers.
What could help? The only way I see to revive mapmaking activity is that Overwatch becomes extremely popular, and united blizzard games launcher provides some diffusion of players between other blizzard games, so Starcraft gains lots of new players. I've seen some meme-generating tracer butt scandal on reddit and other nice marketing attempts, so I hope Overwatch will be a big thing. Then we'll see.
I myself can be considered as almost active mapmaker, because I have plans to continue working on my map in editor, and maybe create something new. It depends on me being able to create a game in Unity that would gain me some constant income, then I'd be happy to do something in editor. Also, even though I'm working in unity, I use what I learned in editor, so every game I create uses a battle system based alot on sc2 editor data architecture. No matter is it a strategy I'm creating or 3d action, there's still effects, behaviors, validators, units, weapons, missiles, abilities, and so on, and they have the same fields we use in sc2 editor, and they are connected the same way they are in sc2 editor. So, when I create a game in unity, I first create a data-alike battle system, and then create everything as I work in editor, and therefore I never get rusty away of sc2 editor. So, learn data, everybody.
wait, you, start working? DID UNITY FAIL YOU ? NOOOO
Ok, i read your post, that makes sense. I hope you find something. For me, i have a fulltime job that pays well. Very well for me. I don't do much with my money, sometimes I travel the country, but mostly sit at home. So i have ok time to dedicate to mapping as a hobby, not as a job.
Yea, Unity's doing well. I work on my own projects and work for other projects as a freelancer coder. And that really fulfills my desire to make games, couldn't do more. But if my projects would bring money, I could make maps in sc2 editor instead of coding for money, but would still keep working on my own games in unity. Mapmaking attracts me because some genres are much easier to implement in sc2 engine than in unity, also multiplayer is kinda built-in, also lots of models are available, and also instant feedback from players, and also it may be easy to fast-build some game ideas to test.
I'm still working on NOTD 2. I've been attempting to streamline some stuff for the rest of my crew so they can help more with data. Specifically, I'm crafting NOTD 2 specific data wizards, so I have a way easier time mass generating data for certain things (importing new armor sets or camo sets).
You will like the data wizards, so at some point I should show you some. They automate a ton of data, and might also scratch your coder itch, because its basically meta programming of sorts.
I like to come here to not only troll bit but to see the new maps coming out as well the new campaigns been release also I like to admire the the assets.
Glad to hear a lot of good teams, wow though, Arcane, still working on NOTD2 , i remember when you did a run through of NOTD 1 with me 2 years ago to show me the technical details of it, haha!
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I try not to look at last log in date as i search threads, as i know most people have moved on, but then I wonder, how many people are still active? Most of the mods that are in the sticky up top are few and far between log ins, many days the IRC has 1-2 messages all day long, the discord set up has like 23~ people in but most don't log in to that, the original big mappers seem to have mostly disappeared, save for Zolden, Tya, Funky, Soulflicher, maybe some others that lurk more than post I'm sure egod / bounty / korbin are still around..
is there still a healthy community here? Is there mappers anywhere else? I miss sc2 mapster popularity :) also, the mapping tools are at an all time high, and i hoped to see a resurgance of activity, but i don't see it. How to make sc2 great again?
Well we have the bi-weekly map test.
We finally changed the poll after 4 years
We finally changed the Current Events to go from 2012 to 2016
The Custom Campaign Initiative has 13 complete campaigns and 12 being actively worked on. Check that out.
Jayborino streams campaigns maps and other fun stuff pretty regularly.
DeltonLive is live-testing maps for new people.
Still going strong!
Ironically the current event is why i remember to check back more often, i was on hiatus for a year or so.
Custom campaign, hey neat, good to see. The bi weekly mapping test is updated? I quit following when it was turning into more of a bi-annual test.
I will look up jayborino / deltonlive.
PS. I think the big issue is a lot of the heavy hitters just slowly faded away and didn't really delegate to all the newcomers. Hard to get invested into a site that appears to be abandoned, but actually has a strong undercurrent.
Well...we staged a coup and now Mozared and Jayborino are our new literal gods tasteless!!
Hey Draktok, nice hybrid!
I'm not much of a presence here these days (if ever) but I'm still actively mapping, and at this very moment. Although SC2Mapster is less than comprehensive these days with the new tools & features, it is still a very useful knowledge-base from time to time, a precious relic from days gone by. That is why I'm talking to you now!
The way to make SC/2 great again is how it was always done: With awesome & unique games that would not exist in any other context. Although there is little chance of rekindling exact former greatness, there is always a way to new greatness, which in SC2's case will most likely favor quality over quantity. Here's to a whole new chapter in epic "Blizzard" modding!
I'm still here. Just busy with work.
One thing to note is that yes, people like me who are pretty involved in the editor tend to be insanely busy, because we often volunteer for relatively big projects, which just chew up time.
Hey Pariah, I should know you're around, i still see you login to battle net often. I am glad you are still mapping.
Hi Zizz, good post, thanks for your update! Glad to hear from so many people so quickly. <3 you all
This site was strongest in the WoL 2010-2012 days. Currently, I believe many folks visit, but not as many participate as in the past. We're actively trying to increase that, specifically by getting the poll and current events updated after they've been stale for quite some time. The community testing thread is new and an effort to bring folks together to test maps that might go under the radar.
I do think there's a lot to offer here though and there are some of us doing our best to make it known that there is still a lot of activity here so others will come visit :)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Hey I just have an idea,
Why not post a small snipet of what you're working on? Whether or not it's a sc2 map, or a unity game, or whatever, and maybe a little about it. Arcane, i'd love to hear about your new project. What type of game is it, survival, rts, etc. HOw many people on the team?
For me, i'm working on a "bloodline champions" type map similar to it anyways, with WASD movement and left click auto attacks, all abilities are skill shots , even heals! tough challenges, but fun to work out the tech behind each step.
Hey great to hear from you as well friend. Well for me I'd like to see more of a collaboration on the channels, the sticky at the top of the general has "ventrillo" info that doesn't exist anymore, IRC is usually dead but i'm not opposedto still working with that, i'm loving discord, but the mumble is dead as well. Why don't we create a new sticky that talks about where the community is "hanging out" so we can help answer newbie questions?
@ArcaneDurandel: Go
Some of us also have school, I only really get active mapping during breaks. But i'm sure a lot of people are the same way as well. During winter break I churned out my talent system, and I started on the ui of another map during easter break. I'll probably finish up my talent system at some point or another, as soon as I can logic out how to do a good right click remove points (and check to make sure valid) system. Note to self: Have talents disable the ability to right click their required talents.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Some changes are definitely needed for sure. I think a large overhaul or a new site would help increase traffic of mappers but it's unrealistic. People just don't have the free time to be spending on maps these days it seems.
We're all too old ! Even now i work, i type , and my gf makes dinner, and i will have to go soon, only working for 2 hours, which it takes an hour for me to collect thoughts on how i was progressing... haha!
Yea, this all shrinked alot. I remember very alive forums full of titans like Kueken and Dr. Super Evil who could solve any editor mistery, irc channel full of 24/7 talking people, including blizz empolyees, weekly stream Mozared, Tya and Almighty have been making interviewving mapmakers, weekly trigger and data little competitions. Now it's quiet. Even though we have art tools and improved editor and tons of new models, and competitions with cool prizes. But Starcraft isn't much popular, there's no constant stream of incoming new players and new mapmakers, so the community suffers.
What could help? The only way I see to revive mapmaking activity is that Overwatch becomes extremely popular, and united blizzard games launcher provides some diffusion of players between other blizzard games, so Starcraft gains lots of new players. I've seen some meme-generating tracer butt scandal on reddit and other nice marketing attempts, so I hope Overwatch will be a big thing. Then we'll see.
I myself can be considered as almost active mapmaker, because I have plans to continue working on my map in editor, and maybe create something new. It depends on me being able to create a game in Unity that would gain me some constant income, then I'd be happy to do something in editor. Also, even though I'm working in unity, I use what I learned in editor, so every game I create uses a battle system based alot on sc2 editor data architecture. No matter is it a strategy I'm creating or 3d action, there's still effects, behaviors, validators, units, weapons, missiles, abilities, and so on, and they have the same fields we use in sc2 editor, and they are connected the same way they are in sc2 editor. So, when I create a game in unity, I first create a data-alike battle system, and then create everything as I work in editor, and therefore I never get rusty away of sc2 editor. So, learn data, everybody.
wait, you, start working? DID UNITY FAIL YOU ? NOOOO
Ok, i read your post, that makes sense. I hope you find something. For me, i have a fulltime job that pays well. Very well for me. I don't do much with my money, sometimes I travel the country, but mostly sit at home. So i have ok time to dedicate to mapping as a hobby, not as a job.
@Draktok: Go
Yea, Unity's doing well. I work on my own projects and work for other projects as a freelancer coder. And that really fulfills my desire to make games, couldn't do more. But if my projects would bring money, I could make maps in sc2 editor instead of coding for money, but would still keep working on my own games in unity. Mapmaking attracts me because some genres are much easier to implement in sc2 engine than in unity, also multiplayer is kinda built-in, also lots of models are available, and also instant feedback from players, and also it may be easy to fast-build some game ideas to test.
@Draktok: Go
I'm still working on NOTD 2. I've been attempting to streamline some stuff for the rest of my crew so they can help more with data. Specifically, I'm crafting NOTD 2 specific data wizards, so I have a way easier time mass generating data for certain things (importing new armor sets or camo sets).
@Zolden: Go
You will like the data wizards, so at some point I should show you some. They automate a ton of data, and might also scratch your coder itch, because its basically meta programming of sorts.
Well, I and the rest of Team Antioch are still going strong. I'm looking forward to finally getting to share our campaign...
I like to come here to not only troll bit but to see the new maps coming out as well the new campaigns been release also I like to admire the the assets.
Glad to hear a lot of good teams, wow though, Arcane, still working on NOTD2 , i remember when you did a run through of NOTD 1 with me 2 years ago to show me the technical details of it, haha!