I have been away from starcraft 2 for over a year but felt like i need to update my map again but i got some shutty problems.
When i was working on my maps a long time ago, i thought, wow lets put all the abilities and units i have made in 1 big file so i can load it as a dependency in every map i make so i wont have to redo stuff. So i did that and kinda stopped working on sc2 then. Now i opend an old map i want to work on and it says, hey dude look you have made some mod file and its not there, i cant load it... OK.. So i found the .sc2mod somwhere on my computer, published it, loaded it into the map, and eveything was fine... Then i start looking at the base stats of the units, and it seems that the mod file has overwritten a lot of basic stats from marines and zergling and shit all kind of units. So the problem is, i am actually not using stuff from the mod file in this map but it is still asking for the modfile cause i have add it as dependency at 1 point to try out some stuff. Anyways i want to remove this mod file from this map so that my units are normal stats again, and the edtir doesnt ask for the mod file everytime i open or publish the map, possible?
BTW. this is not my real account, i tried to recover it, but no success -.-
Oh i totally posted this in the wrong section of the forum, sry for that, dont know how to move it..
Het thx for the reply, i don;t think a screenshot of the dependencies will help out, i mean, you'll only see that i loaded a mod for the map called framework.sc2mod which i made myself once and added it as a dependency to the map. The main awnser im looking for is, can you remove a .sc2mod file from your map so it doenst need the modfile anymore and doesnt overwrite the stats of the units and abilities. For example, i open the map without the modfile my marine is called Marine and has default base stats, but this makes the map not publishable becus im not using the modfile. Then i load the modfile, my marine changes name to "wave2" and has different stats becus it overriding the standard marine with a marine i made in a tower defense map from the modfile my map uses.
Remove the modfile from file > dependencies > click on the dependency and click the - red button. If it gives u an error that it cannot be removed you have to do it in components. Delete their XML entries from the DocumentInfo file using notepad or other text editor when the map is saved as components. You literally just need to delete the lines which declare those mods.
LOL thank you man, im so stupid, like really, i just had to remove it from the dependencies and save the map....
BTW if i have a modfile and i want to use only the upgrades, requirements and abilities from the modfile but not the units and actors, any idea on how i can do that?
on a site note, in order to publish with modfile you have to go to File - Open - Search your Modfile online, click on it ONCE (dont actually load it) and wait until the header is downloaded. now if you try to publish the editor wont have problems anymore.
LOL thank you man, im so stupid, like really, i just had to remove it from the dependencies and save the map....
BTW if i have a modfile and i want to use only the upgrades, requirements and abilities from the modfile but not the units and actors, any idea on how i can do that?
Open your mod, press the XML view, ctrl+a -> ctrl+c for each section you want to copy over.
Things will be (unnamed) but that's really a non-issue. Just give units and buttons names, everything else won't show up in-game.
Remove the "<?xml version="1.0" encoding="us-ascii"?>", "<Catalog>" and "</Catalog>" wrappers ONLY IF you already have data for the entries you're pasting into.
TL;DR copy/paste the XML data just like you'd copy/paste any notepad document.
Hey Tya, didn't see u create Desert Strike HotS, great job :D. Just for fun facts, im the guy who created the retarded version of desert strike with the crazy heroes XD XD XD
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Hello!
I have been away from starcraft 2 for over a year but felt like i need to update my map again but i got some shutty problems. When i was working on my maps a long time ago, i thought, wow lets put all the abilities and units i have made in 1 big file so i can load it as a dependency in every map i make so i wont have to redo stuff. So i did that and kinda stopped working on sc2 then. Now i opend an old map i want to work on and it says, hey dude look you have made some mod file and its not there, i cant load it... OK.. So i found the .sc2mod somwhere on my computer, published it, loaded it into the map, and eveything was fine... Then i start looking at the base stats of the units, and it seems that the mod file has overwritten a lot of basic stats from marines and zergling and shit all kind of units. So the problem is, i am actually not using stuff from the mod file in this map but it is still asking for the modfile cause i have add it as dependency at 1 point to try out some stuff. Anyways i want to remove this mod file from this map so that my units are normal stats again, and the edtir doesnt ask for the mod file everytime i open or publish the map, possible?
BTW. this is not my real account, i tried to recover it, but no success -.-
Oh i totally posted this in the wrong section of the forum, sry for that, dont know how to move it..
Screenshot your dependencies. All we can do is make guesses without more info.
@TyaArcade: Go
Het thx for the reply, i don;t think a screenshot of the dependencies will help out, i mean, you'll only see that i loaded a mod for the map called framework.sc2mod which i made myself once and added it as a dependency to the map. The main awnser im looking for is, can you remove a .sc2mod file from your map so it doenst need the modfile anymore and doesnt overwrite the stats of the units and abilities. For example, i open the map without the modfile my marine is called Marine and has default base stats, but this makes the map not publishable becus im not using the modfile. Then i load the modfile, my marine changes name to "wave2" and has different stats becus it overriding the standard marine with a marine i made in a tower defense map from the modfile my map uses.
Blizzard Editor often updates, I think you might have over-modified your Dependency which are causing the errors.
Remove the modfile from file > dependencies > click on the dependency and click the - red button. If it gives u an error that it cannot be removed you have to do it in components. Delete their XML entries from the DocumentInfo file using notepad or other text editor when the map is saved as components. You literally just need to delete the lines which declare those mods.
@Zer0skiller: Go
LOL thank you man, im so stupid, like really, i just had to remove it from the dependencies and save the map....
BTW if i have a modfile and i want to use only the upgrades, requirements and abilities from the modfile but not the units and actors, any idea on how i can do that?
on a site note, in order to publish with modfile you have to go to File - Open - Search your Modfile online, click on it ONCE (dont actually load it) and wait until the header is downloaded. now if you try to publish the editor wont have problems anymore.
Open your mod, press the XML view, ctrl+a -> ctrl+c for each section you want to copy over.
Things will be (unnamed) but that's really a non-issue. Just give units and buttons names, everything else won't show up in-game.
Remove the "<?xml version="1.0" encoding="us-ascii"?>", "<Catalog>" and "</Catalog>" wrappers ONLY IF you already have data for the entries you're pasting into.
TL;DR copy/paste the XML data just like you'd copy/paste any notepad document.
@TyaArcade: Go
Thanks!
@TyaArcade: Go
Hey Tya, didn't see u create Desert Strike HotS, great job :D. Just for fun facts, im the guy who created the retarded version of desert strike with the crazy heroes XD XD XD