In my map there are a number of custom structures (a turret, a production structure, a town hall, an upgrade building, and a creep tumor-like structure). When I double click them, however, it does not select all structures of that type. Before someone says this, yes their selection alias is set to their name.
I have also had this problem with some custom assets. I believe it is a coding error within the .m3 itself because when you change nothing but the model it will suddenly work. You'll have to use a 3D program to fix it or contact someone who can.
Hm, odd as the models are all from the base game. The models they use are the void shard, the void rift, the void corruption structure, and a couple of void doodads.
Using doodad models for units and structures can sometimes have weird little glitches. A pretty common way to fix stuff like that is to attach invisible marine models to them. The marine models will register clicks and drags normally.
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In my map there are a number of custom structures (a turret, a production structure, a town hall, an upgrade building, and a creep tumor-like structure). When I double click them, however, it does not select all structures of that type. Before someone says this, yes their selection alias is set to their name.
Selection group?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Atticuskirk: Go
I have also had this problem with some custom assets. I believe it is a coding error within the .m3 itself because when you change nothing but the model it will suddenly work. You'll have to use a 3D program to fix it or contact someone who can.
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Hm, odd as the models are all from the base game. The models they use are the void shard, the void rift, the void corruption structure, and a couple of void doodads.
Isn't a question of the actor / model / radius/inner radius / selection size/ etc having a "wrong" set up?
@Atticuskirk: Go
Using doodad models for units and structures can sometimes have weird little glitches. A pretty common way to fix stuff like that is to attach invisible marine models to them. The marine models will register clicks and drags normally.