Here is a revised data wizard file. The new wizard I created lets you select a behavior and name the ability and it will create an Effect Target ability that applies the behavior (creates the apply behavior effect, and everything ends up linked).
Are those doodads somewhere in the editor that I missed?
Just either type 'slayn', 'shakuras_temple','xel'naga_cavern' or 'aiur_temple' and each of these you'll be able to have fun with. A lot of those are even used in the prologue campaign as well. Oh, for the terran ones, just go for 'korhal_platform' or 'moebius'.
i am doing some test with Heroes stuff. SOme work, Some not! Not sure if we can apply all texture correctly to every kind of model. Testing this right now
alright guys, idk if its only me, but with this patch my map have increase performence SO MUCH!!!! i am using tons and tons of triggers and with this patch the performance is SO MUCH BETTER! wow!
As noted, you have to code the raw xml. The documents Renee has provided cover basically everything. Also, if you go Wizards -> Manage Wizards -> Wizard help, you can view there as well
Data wizards are basically metaprogramming: We are configuring the editor itself.
I managed to import HotS assets (lots of bugs and errors, but most of it works) and I'm like a kid in a candy store. I just found some (never used?) cute pirate ladies! :O
]
Does anyone know where HotS stores map files? I only found the tutorial map (which is a copy of Dragonshire).
That's odd because it's the opposite for me. I've noticed more and bigger lag spikes than usual. Also, my map randomly bugs out with certain things and doesn't bug out in the same way consistently.
I'm talking about games I've played with my map after I've downloaded patch and I have the new arcade UI.
Well, i am using a lot of 0.1 sec periodic time event (one of the main reason of lagging performance in my map). But with this patch, it seems to run a lot better now! Maybe they changed something about this kind of triggers i am not sure.
funny, now renee has to create wc3 wizards too. nice pirate ladies, it would be great if people could upload HotS packages (doodads, buildings, heroes, units, effects)
I managed to import HotS assets (lots of bugs and errors, but most of it works) and I'm like a kid in a candy store. I just found some (never used?) cute pirate ladies! :O
]
Does anyone know where HotS stores map files? I only found the tutorial map (which is a copy of Dragonshire).
Same as Sc2 Arcade maps, they are stored in battle.net cache. You just need to open them.
I forgot, you can also type in 'shadow' on the Doodads section, and you'll find some of the splats you'll see in 'Orbital Shipyard' as well as three different landing platforms.
There might be some hope to recover your lost work guys and gals. Would it be possible to restore the computer to an earlier date before the 3.0 patch to get your deleted work back.
alright guys, idk if its only me, but with this patch my map have increase performence SO MUCH!!!! i am using tons and tons of triggers and with this patch the performance is SO MUCH BETTER! wow!
It happening to me too! My graphics now can handle the game on Ultra settings way better then it did in the past versions. Before I was barley able to play a full game on High graphic setting before my computer over heats and crashes. Performance is certainly so much better now. Unbelievable for my 2009 laptop.
Edit:
Well it turns out my Graphics setting was never on Ultra graphics. This is strange because the graphics are so great I thought I have been playing the game on Ultra graphic setting after the patch. Well I've added a picture of my graphic settings and it turns out that the graphics are not on ultra but on medium...This is mysterious to me because I clearly see that the Graphics have change to for the better from what was before. What is going on here? any Ideas?
@willuwontu: Go @ArcaneDurandel: Go
This is exactly what I had hoped! This is excellent news and will definitely cut down on some of that lethargic data work.
Here is a revised data wizard file. The new wizard I created lets you select a behavior and name the ability and it will create an Effect Target ability that applies the behavior (creates the apply behavior effect, and everything ends up linked).
There should be a new forum for these under resources. Or perhaps they should start collecting in data assets forum?
i can confirm that Weather Effect from Heroes of The Storm fully working in Sc2 now (tryed Storm_Effect_Weather_RainEmitter_Large.m3) 100% working
@Teldrius: Go
How did you lose your maps? They haven't deleted any map files from the maps folder, so where else are they deleting?
Just either type 'slayn', 'shakuras_temple','xel'naga_cavern' or 'aiur_temple' and each of these you'll be able to have fun with. A lot of those are even used in the prologue campaign as well. Oh, for the terran ones, just go for 'korhal_platform' or 'moebius'.
i am doing some test with Heroes stuff. SOme work, Some not! Not sure if we can apply all texture correctly to every kind of model. Testing this right now
@ArcaneDurandel: Go
How would I go about making a wizard?
alright guys, idk if its only me, but with this patch my map have increase performence SO MUCH!!!! i am using tons and tons of triggers and with this patch the performance is SO MUCH BETTER! wow!
Notepad.exe
Here is the offical document of creating Wizard (They are in the editor):
@JacktheArcher: Go
As noted, you have to code the raw xml. The documents Renee has provided cover basically everything. Also, if you go Wizards -> Manage Wizards -> Wizard help, you can view there as well
Data wizards are basically metaprogramming: We are configuring the editor itself.
@egodbout: Go
yea really? ok cool sounds good
I managed to import HotS assets (lots of bugs and errors, but most of it works) and I'm like a kid in a candy store. I just found some (never used?) cute pirate ladies! :O
]
Does anyone know where HotS stores map files? I only found the tutorial map (which is a copy of Dragonshire).
Well, i am using a lot of 0.1 sec periodic time event (one of the main reason of lagging performance in my map). But with this patch, it seems to run a lot better now! Maybe they changed something about this kind of triggers i am not sure.
funny, now renee has to create wc3 wizards too. nice pirate ladies, it would be great if people could upload HotS packages (doodads, buildings, heroes, units, effects)
Same as Sc2 Arcade maps, they are stored in battle.net cache. You just need to open them.
@DeltaCadimus:
Thanks! I collected all the new stuff I could find into this map.
@LucidIguana: Go
I forgot, you can also type in 'shadow' on the Doodads section, and you'll find some of the splats you'll see in 'Orbital Shipyard' as well as three different landing platforms.
There might be some hope to recover your lost work guys and gals. Would it be possible to restore the computer to an earlier date before the 3.0 patch to get your deleted work back.
It happening to me too! My graphics now can handle the game on Ultra settings way better then it did in the past versions. Before I was barley able to play a full game on High graphic setting before my computer over heats and crashes. Performance is certainly so much better now. Unbelievable for my 2009 laptop.
Edit: Well it turns out my Graphics setting was never on Ultra graphics. This is strange because the graphics are so great I thought I have been playing the game on Ultra graphic setting after the patch. Well I've added a picture of my graphic settings and it turns out that the graphics are not on ultra but on medium...This is mysterious to me because I clearly see that the Graphics have change to for the better from what was before. What is going on here? any Ideas?