In LotV blizzard switched the timer to real time, which really screwed up my tooltips. Especially since half of them are dynamic and changed to reflect real time and half are static and didn't.
Is there a way to switch a map/mod's timer back to game time?
I don't think there is. 1 real second is 1.38 Blizzard seconds though. You can use this to make tooltips a little less weird. For example, a 2 second stun would have a duration of 2.76 in the editor.
In LotV blizzard switched the timer to real time, which really screwed up my tooltips. Especially since half of them are dynamic and changed to reflect real time and half are static and didn't.
Is there a way to switch a map/mod's timer back to game time?
I don't think there is. 1 real second is 1.38 Blizzard seconds though. You can use this to make tooltips a little less weird. For example, a 2 second stun would have a duration of 2.76 in the editor.
My war3 mod lock the game time to Normal. So everything solved.
This is the text in GameUIData.xml in the voidmulti mod that changes the time scale to real time I believe. I prefer the non-scaled time myself:
<CGameUI id="Dflt">
<DisplayScaledTime value="1"/>
</CGameUI>
I imagine changing that to 0 fixes the problem, and I did that in my upcoming mod, but haven't actually tested it yet.
(extra blank lines added as a quick fix to the forum's retarded auto-formatting, which puts everything on one line)