I don't think the marketplace is ever gonna happen. I suppose maybe for like SC3 it's possible, but I don't see that happening with SC2.
Your quote doesn't come close to changing my mind.
And working with people individually Means it would most likely never happen for 99.9% of content creators. So basically the current system where they rarely hire (the gameheart dude) or commission/independant contract (carbot) people.
I really wouldn't say "never". I believe that in years to come (especially with the conclusion of the sc2 trilogy) the arcade may start to get the attention from Blizzard that it needed 5 years ago. I firmly believe in "too little-too late", don't get me wrong. Considering that the starcraft campaign is coming to an end, and for the most part, the arcade needs a UI overhaul; I think it is completely within their power to make the arcade into what they dreamed it of being.
I am against paid mods though, and think it is foolish. You would have to create something amazing for people to pay just to play it. A donations system would be a better idea. Donate me a dollar, or pay 2 for the game, blizzard gets 1 and I get 1. I pay taxes on it; and then need to hire a tax guy to make sure I filled the forms out properly. Taking money from my kids mouth!
I do look forward to a state of arcade where "profit" is a concept for people working on project. Primarily because that will mean 2 things: Popular arcade system and good games!
As someone who majored in accounting, I always hate when people call them donations... Really their tips. As for tax purposes, you'd just include it in the tips line in gross income :P. Much like a waiter.
What’s happening to the all promise of giving players an ability to monetize their content on the starcraft 2 engine, did marketplace, the ability to sell or..
Quote:
We’ve been watching what’s happened in the ecosystem recently, there’s have been some other attempts to do this on other services. We love the arcade community, we do have some updates to how arcade is seen and with legacy of the void and some improvements on that but there’s gonna be more focus on that next year, honestly as far as monetizing individually that’s something that we did say that we’re gonna do many many years ago when we thought that was going to be possible, that is not something that we’re focused in the near term, in the near term we’re focused on the opportunities working with individuals and seeing what we can do that does provide some of that element to some of the developers that are out there already but working on more case by case basis than adding an a full system that everybody can use, but we’ll see in the long run whether we can do something like that in the near term again it’s been brought down in scope just because of our current capability in bandwidth.
They didn't say that at all. You might want to adjust your recap. Sigaty is being intentionally vague. "We don't want to focus on X, we do want to focus on Y". He's effectively not promising or saying anything useful, apart from the fact that 'they want to work with individuals'. Which means they'll keep Traysent around to hang with folks like Carbot.
It's great that everybody is being enthusiastic and great things may come out of this, but please be sure to see it for what it is: Blizzard is using your content as advertisement to get people to play their games. You may land an internship or a developer job out of this if you're serious, but until that happens you're basically doing free advertising for Blizz. I wouldn't expect to gain any money out of this, and realistically nothing more than five minutes of e-fame. Anyone who expects anything else needs a conversation with Dogmai.
They didn't say that at all. You might want to adjust your recap. Sigaty is being intentionally vague. "We don't want to focus on X, we do want to focus on Y". He's effectively not promising or saying anything useful, apart from the fact that 'they want to work with individuals'. Which means they'll keep Traysent around to hang with folks like Carbot.
It's great that everybody is being enthusiastic and great things may come out of this, but please be sure to see it for what it is: Blizzard is using your content as advertisement to get people to play their games. You may land an internship or a developer job out of this if you're serious, but until that happens you're basically doing free advertising for Blizz. I wouldn't expect to gain any money out of this, and realistically nothing more than five minutes of e-fame. Anyone who expects anything else needs a conversation with Dogmai.
We will see at blizzcon. They lose Dota i dont think they want to lose the fight of the modding scene again! They still have a chance to grow up with Heroes and the futur of Sc2.
That is true. A consequence of the reality that priorities change and software development is pretty hit or miss across the board when it comes to deadlines. Not to mention the general hostility all game makers receive when they promise something by X and miss it.
One thing to note, that makes much of the "big changes" more realistic, is that the SC2 team is not going anywhere, so what else would they work on? The campaign is complete, automated tournaments are more or less done. From what I understand, the Storm team is its own separate team and SC2 people will not be shifted over to it (they have identical positions open for both teams, last I looked). Allied Commanders is a thing, but I don't see that consuming all their resources. So what else other than Arcade changes and B.net changes could they work on?
I will also note that, for better or worse, Blizzard is rather notorious for not necessarily coming up with the most original ideas, but watching and taking other concepts and refining the implementation. Currently DotA 2 custom games do some things better than SC2, and in some ways, worse (and sadly, sometimes WAY worse...). As indicated in this interview, they saw what happened with paid mods with Skyrim, so they are probably taking a wait and see and think it over before doing anything like that. Similar could happen with how Blizzard responds to DotA 2 custom games.
I would say, at the current time, the SC2 tools are superior to DotA 2 tools in usability (DotA 2 has no GUI for data or scripting, so pretty much the domain of programmers), and power (DotA 2 was very much hardcoded for DotA, you can not create new heroes, you can only override existing ones), and in stability (DotA 2 reborn is suffering some pretty epic bugs, like being unable to necessarily target anything with abilities). DotA 2 has a superior interface (mostly, it incorporates what are regarded as some of SC2 failings, like a popularity listing, but it has named lobbies, and a more prominent open games list, along with more filtering and as far as I can tell, more effective interface overall). So it comes down to who fixes their thing first, Valve and their engine/tools or Blizzard and the interface/UI?
Or they could just not be Valve and actually police the marketplace they intend to run rather than letting anyone upload anything and ask money for it.
I think you guys are misunderstanding what he means by "working with individuals". I don't think they intend to have anyone work directly with us on maps.
I have his email if you want me to ask him to maybe clarify on that.
When I heard him say "working with individuals" I thought he referred to them communicating with authors of featured maps when they ask about feature + those interview questions.
And when I hear them say "next year", I can't help but to think that they'll work on whatever it is for next 2 years and then scrap it and we'll all be giving them shit for not upholding their promise to release whatever they said they were thinkering with.
One thing to note, that makes much of the "big changes" more realistic, is that the SC2 team is not going anywhere, so what else would they work on? The campaign is complete, automated tournaments are more or less done. From what I understand, the Storm team is its own separate team and SC2 people will not be shifted over to it (they have identical positions open for both teams, last I looked). Allied Commanders is a thing, but I don't see that consuming all their resources. So what else other than Arcade changes and B.net changes could they work on?
[...]
I would say, at the current time, the SC2 tools are superior to DotA 2 tools in usability (DotA 2 has no GUI for data or scripting, so pretty much the domain of programmers), and power (DotA 2 was very much hardcoded for DotA, you can not create new heroes, you can only override existing ones), and in stability (DotA 2 reborn is suffering some pretty epic bugs, like being unable to necessarily target anything with abilities). DotA 2 has a superior interface (mostly, it incorporates what are regarded as some of SC2 failings, like a popularity listing, but it has named lobbies, and a more prominent open games list, along with more filtering and as far as I can tell, more effective interface overall). So it comes down to who fixes their thing first, Valve and their engine/tools or Blizzard and the interface/UI?
I have the feeling my 30-minute-notes arcade feedback from 1.5 years ago is finally becoming important after LotV release (link). For example, fan-made campaigns were pretty much non existent on their radar back then, same as making single player games brow-sable (the latter is confirmed in LotV due to ArcanePariah's data-mining, I believe).
To be honest, I hope they talk to a lot of mappers all over the world and maybe even bring the people, e.g. within US in to really discuss things like ratings (optional out, updates making old ratings less important, etc). I hope we will in theory be able to put campaigns online which can potentially match Blizz's quality (= connected maps, no lobby hosting hell), too.
In Heroes' strings, I saw already some improvements regarding team projects, e.g. they have clusters of authors which all might be able to update a map instead of having a single person only. So, I expect multi-person hosting to come to LotV.
So, something we can do while waiting is to come up with stuff we would like to see. How would the ideal bnet look like and which aspects can be realistically added. (E.g. auto-matchmaking would be something I don't expect them to ever implement for user-made arcade maps as the player base might be too small sometimes to create good matches. Even in Heroes, players complain about it all the time and that would just become worse with a smaller pool of players.)
Btw, I don't know how the dota2 arcade-like system works. Anyone got a link that documents all of its features? I currently do not have the means to just download dota2 and look at it myself. :D
Check the new video interview on reddit! There is one question about it.
-They want to work with us individualy
Sorry cant link im on my phone
I don't think the marketplace is ever gonna happen. I suppose maybe for like SC3 it's possible, but I don't see that happening with SC2.
Your quote doesn't come close to changing my mind.
And working with people individually Means it would most likely never happen for 99.9% of content creators. So basically the current system where they rarely hire (the gameheart dude) or commission/independant contract (carbot) people.
I really wouldn't say "never". I believe that in years to come (especially with the conclusion of the sc2 trilogy) the arcade may start to get the attention from Blizzard that it needed 5 years ago. I firmly believe in "too little-too late", don't get me wrong. Considering that the starcraft campaign is coming to an end, and for the most part, the arcade needs a UI overhaul; I think it is completely within their power to make the arcade into what they dreamed it of being.
I am against paid mods though, and think it is foolish. You would have to create something amazing for people to pay just to play it. A donations system would be a better idea. Donate me a dollar, or pay 2 for the game, blizzard gets 1 and I get 1. I pay taxes on it; and then need to hire a tax guy to make sure I filled the forms out properly. Taking money from my kids mouth!
I do look forward to a state of arcade where "profit" is a concept for people working on project. Primarily because that will mean 2 things: Popular arcade system and good games!
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
@GlornII: Go
As someone who majored in accounting, I always hate when people call them donations... Really their tips. As for tax purposes, you'd just include it in the tips line in gross income :P. Much like a waiter.
whatever this means, if anyone ever needs a editor guy, i am here for hire
what video?
short recap, no monetizing, some changes to the arcade with lotv, and "big changes" planned for next year.
Can't access youtube in China:(
the great firewall, otherwise your country would be overun by the mongols
They didn't say that at all. You might want to adjust your recap. Sigaty is being intentionally vague. "We don't want to focus on X, we do want to focus on Y". He's effectively not promising or saying anything useful, apart from the fact that 'they want to work with individuals'. Which means they'll keep Traysent around to hang with folks like Carbot.
It's great that everybody is being enthusiastic and great things may come out of this, but please be sure to see it for what it is: Blizzard is using your content as advertisement to get people to play their games. You may land an internship or a developer job out of this if you're serious, but until that happens you're basically doing free advertising for Blizz. I wouldn't expect to gain any money out of this, and realistically nothing more than five minutes of e-fame. Anyone who expects anything else needs a conversation with Dogmai.
We will see at blizzcon. They lose Dota i dont think they want to lose the fight of the modding scene again! They still have a chance to grow up with Heroes and the futur of Sc2.
We will see
That is true. A consequence of the reality that priorities change and software development is pretty hit or miss across the board when it comes to deadlines. Not to mention the general hostility all game makers receive when they promise something by X and miss it.
One thing to note, that makes much of the "big changes" more realistic, is that the SC2 team is not going anywhere, so what else would they work on? The campaign is complete, automated tournaments are more or less done. From what I understand, the Storm team is its own separate team and SC2 people will not be shifted over to it (they have identical positions open for both teams, last I looked). Allied Commanders is a thing, but I don't see that consuming all their resources. So what else other than Arcade changes and B.net changes could they work on?
I will also note that, for better or worse, Blizzard is rather notorious for not necessarily coming up with the most original ideas, but watching and taking other concepts and refining the implementation. Currently DotA 2 custom games do some things better than SC2, and in some ways, worse (and sadly, sometimes WAY worse...). As indicated in this interview, they saw what happened with paid mods with Skyrim, so they are probably taking a wait and see and think it over before doing anything like that. Similar could happen with how Blizzard responds to DotA 2 custom games.
I would say, at the current time, the SC2 tools are superior to DotA 2 tools in usability (DotA 2 has no GUI for data or scripting, so pretty much the domain of programmers), and power (DotA 2 was very much hardcoded for DotA, you can not create new heroes, you can only override existing ones), and in stability (DotA 2 reborn is suffering some pretty epic bugs, like being unable to necessarily target anything with abilities). DotA 2 has a superior interface (mostly, it incorporates what are regarded as some of SC2 failings, like a popularity listing, but it has named lobbies, and a more prominent open games list, along with more filtering and as far as I can tell, more effective interface overall). So it comes down to who fixes their thing first, Valve and their engine/tools or Blizzard and the interface/UI?
@ArcaneDurandel: Go
Or they could just not be Valve and actually police the marketplace they intend to run rather than letting anyone upload anything and ask money for it.
@Mozared: Go
I think you guys are misunderstanding what he means by "working with individuals". I don't think they intend to have anyone work directly with us on maps.
I have his email if you want me to ask him to maybe clarify on that.
When I heard him say "working with individuals" I thought he referred to them communicating with authors of featured maps when they ask about feature + those interview questions.
And when I hear them say "next year", I can't help but to think that they'll work on whatever it is for next 2 years and then scrap it and we'll all be giving them shit for not upholding their promise to release whatever they said they were thinkering with.
This whole thing is just a blizzcon tease.
There's always the possibility of (gasp) DLC!
TBH I wouldn't mind some form of DLC. They could sell new commanders in the co-op mode, or new missions, etc.
If someone at sc2mpaster going to blizzcon, said something so we can write some questions! (bank-server side....WHENNNN???)
I have the feeling my 30-minute-notes arcade feedback from 1.5 years ago is finally becoming important after LotV release (link). For example, fan-made campaigns were pretty much non existent on their radar back then, same as making single player games brow-sable (the latter is confirmed in LotV due to ArcanePariah's data-mining, I believe).
To be honest, I hope they talk to a lot of mappers all over the world and maybe even bring the people, e.g. within US in to really discuss things like ratings (optional out, updates making old ratings less important, etc). I hope we will in theory be able to put campaigns online which can potentially match Blizz's quality (= connected maps, no lobby hosting hell), too.
In Heroes' strings, I saw already some improvements regarding team projects, e.g. they have clusters of authors which all might be able to update a map instead of having a single person only. So, I expect multi-person hosting to come to LotV.
So, something we can do while waiting is to come up with stuff we would like to see. How would the ideal bnet look like and which aspects can be realistically added. (E.g. auto-matchmaking would be something I don't expect them to ever implement for user-made arcade maps as the player base might be too small sometimes to create good matches. Even in Heroes, players complain about it all the time and that would just become worse with a smaller pool of players.)
Btw, I don't know how the dota2 arcade-like system works. Anyone got a link that documents all of its features? I currently do not have the means to just download dota2 and look at it myself. :D
You can pass questions to me, I'll be attending Blizzcon (finally....)