Maybe go to the feedback forums and report that we want some kind of "scale" option on export to have there "1" by default, but to be able to put "100" there to export our old models with expected size.
Nice! I don't have access, and even if I did, I couldn't really do anything with it, but its great to hear that the tools work out nicely. The live update thingy sounds incredibly useful to me, also from what I gathered the documentation and examples are superb, right?
Anyway, I hope there are still enough modelers left in the SC2 scene, or will be coming back for the art tools or HotS, so we get to see tons of new assets :)
This sounds amazing :) Good luck to you all with the tools!
I was wondering, seeing as you guys are already testing things, if you are capable of making some model assets that could be useful? For example, water or ice/frost particle effects are something sc2 doesn't have much of, so if you guys are gonna mess around with the particle stuff, you could use water/ice/frosty textures and post them on mapster?
In any case, I look forward to seeing what you guys do with these :)
Hehe yeah, I searched first in the wrong spot and was like "hey! Where are the ribb... oh here they are" ;)
And see? You can see the 2 ribbons: one is like the corruptor has and the other is the one that uses sRib structure (Void Ray's ray, Collosus's ray)
Great stuff :)
I agree with Zolden. The reason it is a closed beta is most likely because they wanted selective feedback from people who knew on the subject. I see no evidence that supports that the actual startools are account dependant or otherwise get you in trouble if you share the link. That said, I only skimmed through the EULA so I do not know if there is any clause against one sharing the startools with other knowledgeables, though, to be fair, I would NOT advise you to publicly post ot on sc2mapster. Publicly anyway ;p.
The documentation is alright. I have read it all in my lunch hour at work. That also means it is incredibly short for now as it is incomplete. I am eagerly awaiting the cliffs section chapter and by reading the physics part of the tutorial I probably confirmed an idea I had a while ago is possible. But I would like to get home and test it out before I say anything.
scaling will continue to be a problem I guess until we figure out which system is blizzard working with. still not a major issue anyway.