I really want to permanently ban someone from a map of mine, but when he was there my map didnt have a function in it for me to extract his unique player handle.
I do have a replay however, maybe its possible to get his player handle that way (or some other way that I dont know about)?
some years back i was able to open the replay as txt (either change to .txt or just open it with a editor) and extract player handles from it
Mmmh interesting. I looked into it, but Im really not all that into coding and hex and stuff, could you help me out with extracting the player handles? Would be much appreciated.
I believe this goes against blizzards terms of service. though it makes you wonder why they allow player handles in game if that is the case. I believe it would fall under unfair treatment of a specific player; much like rewarding people who donate; or inserting cheats that only you can use, ect.
Not that blizzard would do anything about it; just an interesting thing to point out.
Player names are not unique, so thats generally not a very good option.
Regarding the question, I dont think its possible. At least I wouldnt know a way. I also quickly looked into some old replays of mine, but failed to find any non-hex information within them, so it probably got changed.
open the replay in mpq editor then go to replay.details
Mmmmh you are very crafty. I tried and I do get atleast SOME information, but not the full handle. Well, its not that much of a pressing issue anyways.
It used to but too many noob map makers kept giving themselves cheats. I know dotd3 has some player recognition system for testing purposes and bank encryption.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
It used to but too many noob map makers kept giving themselves cheats. I know dotd3 has some player recognition system for testing purposes and bank encryption.
I dont see how that is necessary to give YOURSELF cheats..
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Hi,
I really want to permanently ban someone from a map of mine, but when he was there my map didnt have a function in it for me to extract his unique player handle.
I do have a replay however, maybe its possible to get his player handle that way (or some other way that I dont know about)?
Any ideas?
some years back i was able to open the replay as txt (either change to .txt or just open it with a editor) and extract player handles from it
Mmmh interesting. I looked into it, but Im really not all that into coding and hex and stuff, could you help me out with extracting the player handles? Would be much appreciated.
the handles were not in HEX back then, so you have to search for S2- within the txt file.
I believe this goes against blizzards terms of service. though it makes you wonder why they allow player handles in game if that is the case. I believe it would fall under unfair treatment of a specific player; much like rewarding people who donate; or inserting cheats that only you can use, ect.
Not that blizzard would do anything about it; just an interesting thing to point out.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
I take it the old way of player name = blah = defeat method is no longer an option?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Player names are not unique, so thats generally not a very good option.
Regarding the question, I dont think its possible. At least I wouldnt know a way. I also quickly looked into some old replays of mine, but failed to find any non-hex information within them, so it probably got changed.
open the replay in mpq editor then go to replay.details
That never worked, right? You cant check for player names, Ive tried (unless I missed something).
Mmmmh you are very crafty. I tried and I do get atleast SOME information, but not the full handle. Well, its not that much of a pressing issue anyways.
@Crainy: Go
It used to but too many noob map makers kept giving themselves cheats. I know dotd3 has some player recognition system for testing purposes and bank encryption.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I dont see how that is necessary to give YOURSELF cheats..