i would suggest hosting it as sc2components on github or equivalent.
Cool idea, however I dont think that the community is quite professional enough for that kind of stuff. Also, I should clarify, we are not talking about "open source" as "everyone can work on patches", but much rather that we simply publish all code and people can learn from it / use it in their projects. I probably wasnt clear enough on that, sorry.
This will probably kill the SCU game off. As an SCU player that makes me sad.
However, hopefully we can get some new awesome arcade stuff out of this.
Highly unlikely. SCU is kept alive by its unrivaled amout of content, polish and hype. Knowing the SC2 modding community, there will always be very very few mods that could ever dare stand a chance against such a mammoth, even if they have the tools. Case in point: For years now we have been able to do complex stuff with SC2 models, but for some reason Im still the only one to really ever have made extensive use of the amazing cinematic models. Hu.
I would be happy if SCU released their engine, if only to see if I can learn from it to improve my own TPS engine. The basic WASD system in SCU might be even better than my own, I wonder if I could implement it into my own engine... probably not, because its most likely Data based, but who knows.
Well, the biggest complaints (that aren't mine) are about the bugs, and the seeming lack of developer involvement. A game that improves on those 2 things may effectively kill SCU.
Highly unlikely. SCU is kept alive by its unrivaled amout of content, polish and hype. Knowing the SC2 modding community, there will always be very very few mods that could ever dare stand a chance against such a mammoth, even if they have the tools. Case in point: For years now we have been able to do complex stuff with SC2 models, but for some reason Im still the only one to really ever have made extensive use of the amazing cinematic models. Hu.
In the 3 days, I've gotten messages from friends about:
Have they patched the game yet? (polish)
I hope they replace the final boss (hype)
Once you complete all of SCU's content once there isn't much to do. (content)
Not the best sign of unrivalled polish/content/hype.
Well, the biggest complaints (that aren't mine) are about the bugs, and the seeming lack of developer involvement. A game that improves on those 2 things may effectively kill SCU.
In the 3 days, I've gotten messages from friends about:
Have they patched the game yet? (polish)
I hope they replace the final boss (hype)
Once you complete all of SCU's content once there isn't much to do. (content)
Not the best sign of unrivalled polish/content/hype.
Name 1 game on the Arcade that has more of each in that combination.
I'm sure there's at least 1 campaign that meets that specs.
Edit: and to be brutally honest, content isn't always everything. I've had 2 people that I know who played the PTR a huge amount (with its 9 hours of content), but now have stopped playing SCU altogether.
I'm sure there's at least 1 campaign that meets that specs.
Edit: and to be brutally honest, content isn't always everything. I've had 2 people that I know who played the PTR a huge amount (with its 9 hours of content), but now have stopped playing SCU altogether.
Yes, comparing one giant online map (and its three tutorial maps) to a bunch of singleplayer offline campaigns is such a fair comparison! Next thing you know, Pokemon is considered better than WoW because it has more pets to obtain.
I don't know what type of expectations you guys have/had about SCU, but the fact remains that for an MMO made with modding tools, it's quite impressive. Even more so considering they've packed everything into one map.
In fact, being able to learn how to do different terrain within one map would be among the most helpful things for the community to gain from this.
Yes, comparing one giant online map (and its three tutorial maps) to a bunch of singleplayer offline campaigns is such a fair comparison! Next thing you know, Pokemon is considered better than WoW because it has more pets to obtain.
I don't know what type of expectations you guys have/had about SCU, but the fact remains that for an MMO made with modding tools, it's quite impressive. Even more so considering they've packed everything into one map.
In fact, being able to learn how to do different terrain within one map would be among the most helpful things for the community to gain from this.
Not saying that it's not impressive (I've put too many hours in (seriously, you don't want to know) and still find it fun), just hoping that it will be done better (well, there isn't much they can improve tbh) at some point.
And I think the gist of terrain thing is covered somewhere (on one of the twitch interviews; Jayborino's or livebee's). May not be explained well enough in context of the editor, I guess.
edit: jayborino interview 20 minutes. May be explained better on livebee's video
Please stay on topic guys. TChosenOne, it shoulds like you fear that if we publish all the tools, someone else is going to make a RPG more polular than SCU and therefor killing it off? If so, I would argue that its still a lot of work to pull off (Lots of content), and if it happens, I honestly think it would be pretty cool to see a successful project emerge out of our previous work.
The primary intend of publishing the mod would be to have an asset for people to learn from, and/or have them use specific systems for their own projects.
Cool idea, however I dont think that the community is quite professional enough for that kind of stuff. Also, I should clarify, we are not talking about "open source" as "everyone can work on patches", but much rather that we simply publish all code and people can learn from it / use it in their projects. I probably wasnt clear enough on that, sorry.
Hosting on github doesnt mean everyone can work on patches and stuff, it just means the development is transparent, uses versioning control and has a much better bug tracking system. And it makes easier to push updates from your end.
please make it be open source with a cc0 license ... and also I play a fan modder mmorpg of naruto that was made in the wow engine and was totally perfect for the modder standards and will not be able to do the same as just map extension or clone the wow engine totally ....
please make it be open source with a cc0 license ... and also I play a fan modder mmorpg of naruto that was made in the wow engine and was totally perfect for the modder standards and will not be able to do the same as just map extension or clone the wow engine totally ....
Cool idea, however I dont think that the community is quite professional enough for that kind of stuff. Also, I should clarify, we are not talking about "open source" as "everyone can work on patches", but much rather that we simply publish all code and people can learn from it / use it in their projects. I probably wasnt clear enough on that, sorry.
How would it kill the game? Please clarify.
How big is the mod as far as the file size goes?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Highly unlikely. SCU is kept alive by its unrivaled amout of content, polish and hype. Knowing the SC2 modding community, there will always be very very few mods that could ever dare stand a chance against such a mammoth, even if they have the tools. Case in point: For years now we have been able to do complex stuff with SC2 models, but for some reason Im still the only one to really ever have made extensive use of the amazing cinematic models. Hu.
I would be happy if SCU released their engine, if only to see if I can learn from it to improve my own TPS engine. The basic WASD system in SCU might be even better than my own, I wonder if I could implement it into my own engine... probably not, because its most likely Data based, but who knows.
Well, the biggest complaints (that aren't mine) are about the bugs, and the seeming lack of developer involvement. A game that improves on those 2 things may effectively kill SCU.
In the 3 days, I've gotten messages from friends about:
Not the best sign of unrivalled polish/content/hype.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Name 1 game on the Arcade that has more of each in that combination.
Okay hype, maaybe not (then again, where's the recent SCU Hype). Polish? Certainly. Content: you be the judge.
https://www.sc2mapster.com/maps/custom-campaign-initiative/
I'm sure there's at least 1 campaign that meets that specs.
Edit: and to be brutally honest, content isn't always everything. I've had 2 people that I know who played the PTR a huge amount (with its 9 hours of content), but now have stopped playing SCU altogether.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Yes, comparing one giant online map (and its three tutorial maps) to a bunch of singleplayer offline campaigns is such a fair comparison! Next thing you know, Pokemon is considered better than WoW because it has more pets to obtain.
I don't know what type of expectations you guys have/had about SCU, but the fact remains that for an MMO made with modding tools, it's quite impressive. Even more so considering they've packed everything into one map.
In fact, being able to learn how to do different terrain within one map would be among the most helpful things for the community to gain from this.
Not saying that it's not impressive (I've put too many hours in (seriously, you don't want to know) and still find it fun), just hoping that it will be done better (well, there isn't much they can improve tbh) at some point.
And I think the gist of terrain thing is covered somewhere (on one of the twitch interviews; Jayborino's or livebee's). May not be explained well enough in context of the editor, I guess.
edit: jayborino interview 20 minutes. May be explained better on livebee's video
edit 2: found livibee interview link here:
https://www.twitch.tv/livibee/v/86090829
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Please stay on topic guys. TChosenOne, it shoulds like you fear that if we publish all the tools, someone else is going to make a RPG more polular than SCU and therefor killing it off? If so, I would argue that its still a lot of work to pull off (Lots of content), and if it happens, I honestly think it would be pretty cool to see a successful project emerge out of our previous work.
The primary intend of publishing the mod would be to have an asset for people to learn from, and/or have them use specific systems for their own projects.
Hosting on github doesnt mean everyone can work on patches and stuff, it just means the development is transparent, uses versioning control and has a much better bug tracking system. And it makes easier to push updates from your end.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
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Hell yeah I am interested in looking at the Terrain. I know they have done some custom assets too. Will that be available too?!!!
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No. Terrain is part of the maps, not the engine mod. Mods only contain data and script. As far as assets go, we may publish those as well.
probably not
please make it be open source with a cc0 license ...
and also I play a fan modder mmorpg of naruto that was made in the wow engine and was totally perfect for the modder standards and will not be able to do the same as just map extension or clone the wow engine totally ....