Can you specify what you mean with ingame cinematic? Cutscene? Video on texture?
The problem is with the cinematic done with the models of the game (the melee models for example), the basic cutscenes, like the ones that uses Mass Recall during some briefing of the mission (like the one on mission 9 of rebel yell where you see the buildings landing)
in the remake we used the original cinematic of SC1 with ogg and ogv, but NOW is all desyncronized.
Do these problems occur in editor tests?
I'm playing a video on a texture in my diablo map and it runs properly as before (I've only tested in editor tests). So, I have no desynchronization issue. I've only tested 1 video, but it plays for 108 seconds, so it should be long enough.
The model I use: SMMarSaraBarBriefingSet2
The actor my unit uses: SMMarSaraBarBriefingSet2
the unit I use: SMMarSaraBarBriefingSet2
I don't modify anything in the actor, model nor unit except hiding status bar and setting some flags to make the unit unable to interact with anything in the game. The model is unchanged.
To start the video, I execute:
Actor-PlaymovietexturevideoDiabIntroonunitactorof(Lastcreatedunit)Actor-Sendactormessage"TextureVideoPlay video 18 Synced"tomainactorofunit(Lastcreatedunit)
My video texture (data module entry) uses the slot "video" and links to the file.
I'm using 1 video per player as there was a problem when 1 player stops the video, it stopped for all players. I don't know if the patch "fixed" that. (In case someone finds out that 1 file for all works fine now, let me know.)
There is someone out here that could help us? Because this is a HUGE problem for us! Thanks in advance!
Can you specify what you mean with ingame cinematic? Cutscene? Video on texture?
I notice something wong with my video to, gonna check that tomorrow. ( its because of the patch)
Video on texture ahli
The problem is with the cinematic done with the models of the game (the melee models for example), the basic cutscenes, like the ones that uses Mass Recall during some briefing of the mission (like the one on mission 9 of rebel yell where you see the buildings landing)
the new patch is a mess, not the only thing bugged
in the remake we used the original cinematic of SC1 with ogg and ogv, but NOW is all desyncronized.
Do these problems occur in editor tests?
I'm playing a video on a texture in my diablo map and it runs properly as before (I've only tested in editor tests). So, I have no desynchronization issue. I've only tested 1 video, but it plays for 108 seconds, so it should be long enough.
The model I use: SMMarSaraBarBriefingSet2
The actor my unit uses: SMMarSaraBarBriefingSet2
the unit I use: SMMarSaraBarBriefingSet2
I don't modify anything in the actor, model nor unit except hiding status bar and setting some flags to make the unit unable to interact with anything in the game. The model is unchanged.
To start the video, I execute:
My video texture (data module entry) uses the slot "video" and links to the file.
I'm using 1 video per player as there was a problem when 1 player stops the video, it stopped for all players. I don't know if the patch "fixed" that. (In case someone finds out that 1 file for all works fine now, let me know.)
My sound (data module entry) is the following:
I hope you all can find out what you are doing differently.