First to tell you bit about me...
I am a big fan of Blizzard games since Warcraft "Orcs & Humans" (yes I am getting old). In fact first editor I had access to was Warcraft 1! Increasing spear Orc range to unbelievable lengths was the top. Doing that to Knight was even better as he would just hit buildings instantly on the other side of the map :-).
Also I did quite a bit on WC3 but this was while I was working away and had little access to the Net. So never got my head fully around it as I wanted. Was making one map for a long time... and never fully finished it as life got in the way. Now I have full access to internet but am very limited with time as I am married and have 2 kids.
Anyway I love breaking my head with Galaxy editor although sometimes I am sleep deprived and cant find basic functions in editor thanks to the kids...
I will do my best to be as active on this Community, there are some unbelievable stuff here I cant believe people can actually create some of this things!
Ok enough of chatting...
Question:
I have "Dominion Train" unit that is spawned at point surrounded with path blockers and air path blockers. Train is issued commands via triggers to move to "station" and after to move to area that is also surrounded with path blockers and air path blockers (Lets call them Start, Station and End). Dominion Train goes through path blockers with no problem and when in game, Players can not issue command to units to go where train Starts from and where train Ends. Which is perfect. But when I create "Armored Personnel Carrier" this unit can not go through path blockers like Dominion Train unless I change units Movement Type to "Air" but then unit looks like is "surfing" on the ground? Which makes no sense to me that Air blocker doesn't stop Dominion Train Flying unit that has issued command via Triggers but ground path blockers do block ground units that have issued command via Trigger. Is this me missing something or misunderstanding pathing or something else. Any help would be appreciated.
P.S. I think I am also a bit O.C.D. and sometimes i get stuck digging a hole deeper and deeper instead going around it.
Also if someone can please tell me how to paste triggers on threads and any other useful similar thing for Mapster.
Little bit of an update on this. Train unit "Dominion Train" from campaign Great Train Robbery ignores pathing restrictions? I have tried with some other flying and ground units which cant go through, but Train seams to go through pathing restriction easily. And for the hell of it I can not find the reason for it, I have looked through all Unit and its Actor Data but nothing stands out... It is not a big problem I can work my way around it but would like to find out the reason if anyone knows.
Hi everyone,
First to tell you bit about me... I am a big fan of Blizzard games since Warcraft "Orcs & Humans" (yes I am getting old). In fact first editor I had access to was Warcraft 1! Increasing spear Orc range to unbelievable lengths was the top. Doing that to Knight was even better as he would just hit buildings instantly on the other side of the map :-). Also I did quite a bit on WC3 but this was while I was working away and had little access to the Net. So never got my head fully around it as I wanted. Was making one map for a long time... and never fully finished it as life got in the way. Now I have full access to internet but am very limited with time as I am married and have 2 kids. Anyway I love breaking my head with Galaxy editor although sometimes I am sleep deprived and cant find basic functions in editor thanks to the kids...
I will do my best to be as active on this Community, there are some unbelievable stuff here I cant believe people can actually create some of this things! Ok enough of chatting...
Question: I have "Dominion Train" unit that is spawned at point surrounded with path blockers and air path blockers. Train is issued commands via triggers to move to "station" and after to move to area that is also surrounded with path blockers and air path blockers (Lets call them Start, Station and End). Dominion Train goes through path blockers with no problem and when in game, Players can not issue command to units to go where train Starts from and where train Ends. Which is perfect. But when I create "Armored Personnel Carrier" this unit can not go through path blockers like Dominion Train unless I change units Movement Type to "Air" but then unit looks like is "surfing" on the ground? Which makes no sense to me that Air blocker doesn't stop Dominion Train Flying unit that has issued command via Triggers but ground path blockers do block ground units that have issued command via Trigger. Is this me missing something or misunderstanding pathing or something else. Any help would be appreciated.
P.S. I think I am also a bit O.C.D. and sometimes i get stuck digging a hole deeper and deeper instead going around it. Also if someone can please tell me how to paste triggers on threads and any other useful similar thing for Mapster.
Yours Thundraf
Hi Guys,
Little bit of an update on this. Train unit "Dominion Train" from campaign Great Train Robbery ignores pathing restrictions? I have tried with some other flying and ground units which cant go through, but Train seams to go through pathing restriction easily. And for the hell of it I can not find the reason for it, I have looked through all Unit and its Actor Data but nothing stands out... It is not a big problem I can work my way around it but would like to find out the reason if anyone knows.
Thanks Thundraf
There are a few old pathing threads in the data section you might be able to find what you're looking for its the best I can give you for an awnser.