Edit: I was absolutely wrong, thanks @Tya for listing eliminated maps. I now remember seeing a bunch of them opting in. I also had a good impression of that Dungeon Master map too, wonder what happened to it :(
Defense of Valiance Keep
Super Siege Dragon
Sim Zergling
BIG-GAME HUNTERS: ARENA
Boreal Conflict
Ragnarok (LotR/MOBA/SP)
Runaway Piclings
Triumph Beta
[Elemental Balance]
Forgotten Isles of Feralas
Team4Quest
SCA: Rise of Strom
E v o - E v o l u t i o n
Red vs Blue - Nexus edition
Star Magic Battle
Dungeon Master
[WC3] Castle Fight
Hero Arena Necropolis
Legends of the Void
The Argent Gridiron
Black Morass(Warcraft 1.3)
Dwarf fortress
castle defender
BGH Pro - HERO's Edition
MyQueen
Kingdoms and Conquest
Tower of Troll
Fuzer Party
Note that some eliminations may be from last year.
Nice politics of Blizzard, 45 maps (as mininum 100 hours per map, top quality can take 500-1000 hours). Suppose about 7k hours spent on 45 maps. About 50 maps eliminated ~ +4500 hours. Totally about 12k hours of programmers. Free maps for arcade SC2. Imagine how much they should pay programmers inside Blizzard. They receive as minimum 5k$ per month(some of them may be 10k, one month 160 work hours.) 12k hours / 160 = 75 months. So cost of all these maps about 375 000$ - 750 000$. Nice work for free. And it's just work for several months. Total cost of all arcade maps for 5 years ~ several millions of $$$.(or even much more)
I spent myself over 100 hours on WC3 Castle Fight for this contest. And noone played this, it was my fault because other devs published other version of Castle Fight one month before mine(facepalm). Still can't believe that they developed same map(T_T).
Also remember that all maps and stuff are property of Blizzard Entertainment under the agreement, which was created by them. So even we are original creators of maps we can't even do anything. We are just giving our works for free.
Nice politics of Blizzard, 45 maps (as mininum 100 hours per map, top quality can take 500-1000 hours). Suppose about 7k hours spent on 45 maps. About 50 maps eliminated ~ +4500 hours. Totally about 12k hours of programmers. Free maps for arcade SC2. Imagine how much they should pay programmers inside Blizzard. They receive as minimum 5k$ per month(some of them may be 10k, one month 160 work hours.) 12k hours / 160 = 75 months. So cost of all these maps about 375 000$ - 750 000$. Nice work for free. And it's just work for several months. Total cost of all arcade maps for 5 years ~ several millions of $$$.(or even much more)
True, but that is the nature of any work. I still wonder how much money Blizzard ended up effectively flushing down the toilet when they cancelled Titan, or Starcraft: Ghost. As for the tech designers (the ones who use the editor and build the campaigns), yes, they probably make 50k a year or so. Mind you, for Blizzard to make all these maps would cost easily 3x as much, since they would actually do QA (most modders don't, they don't use testing frameworks, write unit tests, or do any automated testing at all, even I'm guilty of this).
Also remember that all maps and stuff are property of Blizzard Entertainment under the agreement, which was created by them. So even we are original creators of maps we can't even do anything. We are just giving our works for free.
Yes and no. Your are correct that you've signed away much of your ownership of the content to Blizzard. Doesn't remove the skills gained from doing these maps. And yes, the skills in doing mapmaking do translate to technical jobs, because the language and tool are more or less irrelvant for most of programming. I spend most of my work day reading code, drawing pictures, looking at specifications and flow diagrams, and asking people questions. I've written maybe.... 10 lines of code? in the last 2 months.
it's virtual costs. just like the non-profits by pirated movies, as if every pirated movie would have been bought or watched in cinema.
nobody would pay us to make those maps, without the arcade we would need to find another way to bring our ideas to life and i am afraid to say but sc2 editor seems to be the easiest tool out there to work with. i think alot of ppl just wouldn't do any modding at all without the editor.
maybe i am wrong, hello game company, i am for hire!!! i even take less if i just can make experimental games and bring one of my nerd phantasy to life!!! i take every job, i am super flexible.
congrats to all.
omg there is a kodo tag! finally! hope it's as good as the wc3 ones were.
I wish all good luck on the RTC. This year there are so many excellent maps, again good luck and congrats to all on your projects. :-)
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Top 45 of 45 of total entries!Sorry, title confused me slightly ;0Edit: I was absolutely wrong, thanks @Tya for listing eliminated maps. I now remember seeing a bunch of them opting in. I also had a good impression of that Dungeon Master map too, wonder what happened to it
:(
Eliminated maps:
Defense of Valiance Keep
Super Siege Dragon
Sim Zergling
BIG-GAME HUNTERS: ARENA
Boreal Conflict
Ragnarok (LotR/MOBA/SP)
Runaway Piclings
Triumph Beta
[Elemental Balance]
Forgotten Isles of Feralas
Team4Quest
SCA: Rise of Strom
E v o - E v o l u t i o n
Red vs Blue - Nexus edition
Star Magic Battle
Dungeon Master
[WC3] Castle Fight
Hero Arena Necropolis
Legends of the Void
The Argent Gridiron
Black Morass(Warcraft 1.3)
Dwarf fortress
castle defender
BGH Pro - HERO's Edition
MyQueen
Kingdoms and Conquest
Tower of Troll
Fuzer Party
Note that some eliminations may be from last year.
Nice politics of Blizzard, 45 maps (as mininum 100 hours per map, top quality can take 500-1000 hours). Suppose about 7k hours spent on 45 maps. About 50 maps eliminated ~ +4500 hours. Totally about 12k hours of programmers. Free maps for arcade SC2. Imagine how much they should pay programmers inside Blizzard. They receive as minimum 5k$ per month(some of them may be 10k, one month 160 work hours.) 12k hours / 160 = 75 months. So cost of all these maps about 375 000$ - 750 000$. Nice work for free. And it's just work for several months. Total cost of all arcade maps for 5 years ~ several millions of $$$.(or even much more)
I spent myself over 100 hours on WC3 Castle Fight for this contest. And noone played this, it was my fault because other devs published other version of Castle Fight one month before mine(facepalm). Still can't believe that they developed same map(T_T).
Also remember that all maps and stuff are property of Blizzard Entertainment under the agreement, which was created by them. So even we are original creators of maps we can't even do anything. We are just giving our works for free.
http://www.youtube.com/user/RussianMapster
True, but that is the nature of any work. I still wonder how much money Blizzard ended up effectively flushing down the toilet when they cancelled Titan, or Starcraft: Ghost. As for the tech designers (the ones who use the editor and build the campaigns), yes, they probably make 50k a year or so. Mind you, for Blizzard to make all these maps would cost easily 3x as much, since they would actually do QA (most modders don't, they don't use testing frameworks, write unit tests, or do any automated testing at all, even I'm guilty of this).
Yes and no. Your are correct that you've signed away much of your ownership of the content to Blizzard. Doesn't remove the skills gained from doing these maps. And yes, the skills in doing mapmaking do translate to technical jobs, because the language and tool are more or less irrelvant for most of programming. I spend most of my work day reading code, drawing pictures, looking at specifications and flow diagrams, and asking people questions. I've written maybe.... 10 lines of code? in the last 2 months.
@KorvinGump: Go
it's virtual costs. just like the non-profits by pirated movies, as if every pirated movie would have been bought or watched in cinema.
nobody would pay us to make those maps, without the arcade we would need to find another way to bring our ideas to life and i am afraid to say but sc2 editor seems to be the easiest tool out there to work with. i think alot of ppl just wouldn't do any modding at all without the editor.
maybe i am wrong, hello game company, i am for hire!!! i even take less if i just can make experimental games and bring one of my nerd phantasy to life!!! i take every job, i am super flexible.