I remember there were cliff meshes somwhere. So you just export, edit, import them back and use.
Or you can create some simple mesh, apply cliff textures, and use that.
Or you can set cliff texture as creep texture, and apply creep on the cliff parts of the map (I suppose you generate terrain with terrain deformers). And also place invisible units to block pathing. I tried it, looked well.
But the best way is to simply to move to unity. I've seen your experiments, your ideas are obviously beyond editor capabilities. Don't torture yourself in this procrustean bed, you think wider. Complete, comprehensive, all features included kind of terrain deformation is trivial in unity, no fucking limits. And million more things you always wanted to try, but couldn't in editor.
Ah, yeah you're right. You're not the only one who say that...
By the way, I already tried to modify the image with cliffs and it's too repetive. I don't know if somebody here could explain me how the editor calculates the deformations on the image to model it on the cliff.
It is the last step before sharing my ultimate terrain generator. I've developped my skills since 5 years and I'm sure that you will be very impressed by the results. With this, you'll be able to generate a melee map in like 3 seconds. I also added many features that will give ideas for next generation of RTS.
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Hi guys,
Do somebody know how cliffs work? I'm talking from the aesthetic point of view. I saw that there's a cube mesh and there's a normal image of a cliff.
I want to recreate a cliff illusion with units and I don't know where to start.
Thanks!
I remember there were cliff meshes somwhere. So you just export, edit, import them back and use.
Or you can create some simple mesh, apply cliff textures, and use that.
Or you can set cliff texture as creep texture, and apply creep on the cliff parts of the map (I suppose you generate terrain with terrain deformers). And also place invisible units to block pathing. I tried it, looked well.
But the best way is to simply to move to unity. I've seen your experiments, your ideas are obviously beyond editor capabilities. Don't torture yourself in this procrustean bed, you think wider. Complete, comprehensive, all features included kind of terrain deformation is trivial in unity, no fucking limits. And million more things you always wanted to try, but couldn't in editor.
@Zolden: Go
Ah, yeah you're right. You're not the only one who say that...
By the way, I already tried to modify the image with cliffs and it's too repetive. I don't know if somebody here could explain me how the editor calculates the deformations on the image to model it on the cliff.
It is the last step before sharing my ultimate terrain generator. I've developped my skills since 5 years and I'm sure that you will be very impressed by the results. With this, you'll be able to generate a melee map in like 3 seconds. I also added many features that will give ideas for next generation of RTS.