When each of the series came out, what level of difficulty was your first playthrough? I personally played each campaign on Brutal, because if you know what's going to happen in each map, then it ratchets down the difficulty. Getting stuck with the "wrong" choices also made things a lot more difficult. If you do the WoL missions in the "wrong" order and get stuck playing a difficult map without certain units (And I know you can quit the mission, but that's cheating". Play the first Zagara mission on Brutal with just blings and zlings. It's all doable, but it adds a flavor of gravity knowing that if you choose wrong, your life just got a lot more difficult.
I remember my first version of "All in". It was the easier (ground) version, but I had perdition turrets instead of PTs, the Hive Mind emulator, and most of my upgrades were in "dead" units, like having a tech reactor when I already bought the medic upgrade that didn't need a tech lab. And all of the mercenaries, because for some reason I thought super firebats were a super idea.
It also makes going back through to get the mastery achievements more enjoyable, because pushing myself to the challenge on hard keeps the difficulty where I'm used to, and I'm not "burned out" on replaying the mission just for the achievement. There are certainly levels I play again, but I think playing more than each campaign more than twice gets boring if it's not been a long time.
I could probably enjoy a playthrough of WoL right now, but replaying LotV again would feel more like a chore, because it's still "fresh" in my memory, even after almost two months.
I first played WoL on Brutal and I remembered it was a mess. Clearly some tech was better than other for certain missions and if you choose the wrong stuff it could get really frustrating. Hardest mission was probably Engine of Destruction; man that Tychus went so fast... I recently replayed WoL, you can find the playthrough here (https://www.youtube.com/playlist?list=PLaRy9a63N6VtN_qAUJhoUZjubnnkFwuCY) if anyone cares.
I played HotS on Hard. I know it was a lot easier than WoL, but when WoL I already had a lot of experience playing ladder from playing the beta. I quit playing ladder some time before HotS came out. Of course later I replayed all missions on Brutal.
As an old protoss fanboy I blazed through LotV on Brutal. It was easy, especially when you could build Void Rays. BUT I haven't been able to beat the Epologue missions with Terran or Zerg on Brutal. Will probably give it another go by the end of the month.
Rating the campaigns I would say:
Story: LotV>HotS>WoL (shame there isn't a proper CGI ending cinematic)
Gameplay: WoL=HotS>LotV (WoL has cool ideas and HotS has a good take on the hero/Kerrigan gameplay, LotV by itself is fine, but most missions seem like a rehash of previous missions... but damn, that mission were you controlled the platform in space was genious).
I think I must have played WoL campaign around 5 times, HotS 4, and LotV 1 so far (not counting replaying specific missions for achievements)
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When each of the series came out, what level of difficulty was your first playthrough? I personally played each campaign on Brutal, because if you know what's going to happen in each map, then it ratchets down the difficulty. Getting stuck with the "wrong" choices also made things a lot more difficult. If you do the WoL missions in the "wrong" order and get stuck playing a difficult map without certain units (And I know you can quit the mission, but that's cheating". Play the first Zagara mission on Brutal with just blings and zlings. It's all doable, but it adds a flavor of gravity knowing that if you choose wrong, your life just got a lot more difficult.
I remember my first version of "All in". It was the easier (ground) version, but I had perdition turrets instead of PTs, the Hive Mind emulator, and most of my upgrades were in "dead" units, like having a tech reactor when I already bought the medic upgrade that didn't need a tech lab. And all of the mercenaries, because for some reason I thought super firebats were a super idea.
It also makes going back through to get the mastery achievements more enjoyable, because pushing myself to the challenge on hard keeps the difficulty where I'm used to, and I'm not "burned out" on replaying the mission just for the achievement. There are certainly levels I play again, but I think playing more than each campaign more than twice gets boring if it's not been a long time.
I could probably enjoy a playthrough of WoL right now, but replaying LotV again would feel more like a chore, because it's still "fresh" in my memory, even after almost two months.
I first played WoL on Brutal and I remembered it was a mess. Clearly some tech was better than other for certain missions and if you choose the wrong stuff it could get really frustrating. Hardest mission was probably Engine of Destruction; man that Tychus went so fast... I recently replayed WoL, you can find the playthrough here (https://www.youtube.com/playlist?list=PLaRy9a63N6VtN_qAUJhoUZjubnnkFwuCY) if anyone cares.
I played HotS on Hard. I know it was a lot easier than WoL, but when WoL I already had a lot of experience playing ladder from playing the beta. I quit playing ladder some time before HotS came out. Of course later I replayed all missions on Brutal.
As an old protoss fanboy I blazed through LotV on Brutal. It was easy, especially when you could build Void Rays. BUT I haven't been able to beat the Epologue missions with Terran or Zerg on Brutal. Will probably give it another go by the end of the month.
Rating the campaigns I would say:
Story: LotV>HotS>WoL (shame there isn't a proper CGI ending cinematic)
Gameplay: WoL=HotS>LotV (WoL has cool ideas and HotS has a good take on the hero/Kerrigan gameplay, LotV by itself is fine, but most missions seem like a rehash of previous missions... but damn, that mission were you controlled the platform in space was genious).
I think I must have played WoL campaign around 5 times, HotS 4, and LotV 1 so far (not counting replaying specific missions for achievements)