So my roommate is a big DoTA player, and as such is pretty loyal to Warcraft 3. I've shown him some of the capabilities of the Galaxy editor, but he claims it could all be done in the Warcraft 3 World editor, and that Starcraft 2 adds absolutely nothing new to the genre. As I myself am not much of a mapmaker (and actually, I never played much Warcraft 3 beyond a few games of DoTA), I was wondering, what exactly can the Galaxy editor do that the World editor could not?
The Galaxy language itself is also (afaik) memory-leak free and garbage collected, so you won't get games that slow down because of it, or spend time calling natives to delete points, unitgroups, etc. Also it looks like the map size limit will be greatly increased so that you can expect much more stuff in user-made maps (custom models, woohoo!).
Also, most importantly, the WC3 engine has been tapped to it's fullest over the years by tons of map makers. Starcraft 2 is still just being delved into now and we can expect much more to come in the future, moreso than even the amazing things we've seen so far.
Speaking as someone who's done work in both editors, I'd say SC2 is miles ahead, and there's simply no comparison. If your friend is so stuck up in WC3, he can make WC3 in SC2. :P
The Galaxy language itself is also (afaik) memory-leak free and garbage collected, so you won't get games that slow down because of it, or spend time calling natives to delete points, unitgroups, etc
From the native.galaxy comments:
Many native types represent "complex" objects (i.e. larger than 4 bytes). The script language automatically keeps track of these objects and deletes them from memory when they are no longer used (that is, when nothing in the script references them any longer). The types which benefit from automatic deletion are:
abilcmd
bank
camerainfo
marker
order
playergroup
point
region
soundlink
string
text
timer
transmissionsource
unitfilter
unitgroup
unitref
waveinfo
wavetarget
Other object types must be explicitly destroyed with the appropriate native function when you are done using them.
Let's just say you can make almost any video game with the Starcraft 2 map editor, and its easier to modify/make mods in Starcraft 2 than Warcraft 3. More complicated than War3, but far more powerful and loads of more possibilities.
And we can have more units/larger armies without lagging up the engine.
I don't really get anything of warcraft 3 myself... But, thats not what i'm here for... As i noticed, it seemed this was a chat, not a map, which disappointed me a little, but I thought of another solution!
If some of you have that much "free time" ( as i do not...) you guys could make a small "world of warcraft" game with the map editor! At least try, then develop it (so that others could test it, which includes me...). Just fix tha 3rd person a little, find a way to get the warcraft recourses, and find a type of RPG! I think this is an incredible idea! Also, you could make a competition, which one of them that seems most like the original WoW... but that won't be so exiting, cause' the warcraft editor ain't got no third person... Well, hopefully you could... i'd be more than happy if you would... thank you... and a tip (ametour tip) if you want to begin, and don't know how to create a 3rd person game, you could follow this totourial...->Click here to enter the toturial...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So my roommate is a big DoTA player, and as such is pretty loyal to Warcraft 3. I've shown him some of the capabilities of the Galaxy editor, but he claims it could all be done in the Warcraft 3 World editor, and that Starcraft 2 adds absolutely nothing new to the genre. As I myself am not much of a mapmaker (and actually, I never played much Warcraft 3 beyond a few games of DoTA), I was wondering, what exactly can the Galaxy editor do that the World editor could not?
Roomate - 0
Mouse control without third party tools!
You 2
Roomate -1
This is just a fraction, though, of SC2's improvements over WC3.
Thanks guys :)
The Galaxy language itself is also (afaik) memory-leak free and garbage collected, so you won't get games that slow down because of it, or spend time calling natives to delete points, unitgroups, etc. Also it looks like the map size limit will be greatly increased so that you can expect much more stuff in user-made maps (custom models, woohoo!).
Also, most importantly, the WC3 engine has been tapped to it's fullest over the years by tons of map makers. Starcraft 2 is still just being delved into now and we can expect much more to come in the future, moreso than even the amazing things we've seen so far.
Speaking as someone who's done work in both editors, I'd say SC2 is miles ahead, and there's simply no comparison. If your friend is so stuck up in WC3, he can make WC3 in SC2. :P
From the native.galaxy comments:
Many native types represent "complex" objects (i.e. larger than 4 bytes). The script language automatically keeps track of these objects and deletes them from memory when they are no longer used (that is, when nothing in the script references them any longer). The types which benefit from automatic deletion are:
Other object types must be explicitly destroyed with the appropriate native function when you are done using them.
Let's just say you can make almost any video game with the Starcraft 2 map editor, and its easier to modify/make mods in Starcraft 2 than Warcraft 3. More complicated than War3, but far more powerful and loads of more possibilities.
And we can have more units/larger armies without lagging up the engine.
Edit: Adding to what you guys said :P
I don't really get anything of warcraft 3 myself... But, thats not what i'm here for... As i noticed, it seemed this was a chat, not a map, which disappointed me a little, but I thought of another solution! If some of you have that much "free time" ( as i do not...) you guys could make a small "world of warcraft" game with the map editor! At least try, then develop it (so that others could test it, which includes me...). Just fix tha 3rd person a little, find a way to get the warcraft recourses, and find a type of RPG! I think this is an incredible idea! Also, you could make a competition, which one of them that seems most like the original WoW... but that won't be so exiting, cause' the warcraft editor ain't got no third person... Well, hopefully you could... i'd be more than happy if you would... thank you... and a tip (ametour tip) if you want to begin, and don't know how to create a 3rd person game, you could follow this totourial...->Click here to enter the toturial...