PARIS, FRANCE, May 6, 2010 - Winch Gate Properties Ltd, the developer and publisher of massively-multiplayer online science-fantasy role playing games, is proud to announce the release of the source code and artistic assets of the popular MMORPG Ryzom to the Free Software Development Community.
Developers can now access the source code of the end-user client, content creation tools and server in order to make modifications, enhancements or to create their own virtual worlds. This move marks a milestone in Ryzom's long history and dedication to the free software movement. In order to ensure that Ryzom continues to grow and foster as a free software project, Winch Gate is now releasing Ryzom under the terms of the Free Software Foundation's GNU Affero General Public License.
Unreal Engine 3 (Gears of War 1,2,3, Borderlands, most other good FPS's of late) , and Cryengine 3 (Crysis 2) are both Free as well =P well, if you do anything with them you need to get a license but they are cheap xD
Unreal Engine 3 (Gears of War 1,2,3, Borderlands, most other good FPS's of late) , and Cryengine 3 (Crysis 2) are both Free as well =P well, if you do anything with them you need to get a license but they are cheap xD
They probably have different licenses so you can use the open source one to make open source stuff (if its an open source license), or free version to make non-commercial stuff. But then allow you to purchase a regular license so you don't have to release your source code. That way you can develop without the overhead cost of the engine, but have to pay them to legally release your product for retail (at least without source if its open source).
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http://dev.ryzom.com/news/13
PARIS, FRANCE, May 6, 2010 - Winch Gate Properties Ltd, the developer and publisher of massively-multiplayer online science-fantasy role playing games, is proud to announce the release of the source code and artistic assets of the popular MMORPG Ryzom to the Free Software Development Community.
Developers can now access the source code of the end-user client, content creation tools and server in order to make modifications, enhancements or to create their own virtual worlds. This move marks a milestone in Ryzom's long history and dedication to the free software movement. In order to ensure that Ryzom continues to grow and foster as a free software project, Winch Gate is now releasing Ryzom under the terms of the Free Software Foundation's GNU Affero General Public License.
That means you will be able to use anything from the game Ryzom inside your sc2 maps! They even provide the 3ds max files.
That's ... interesting... Never seen a company give the source to their game out before.
Freespace 2 and Star Command 2 (The Ur'Quan Masters) both went open source. One of the Quake engines is open source too if I'm not mistaken.
But I've never heard of an MMO going open source, that's pretty exciting. Too bad I'm too lazy to read anything.
About models that could be used...
There are .max 3d models of a few weapons on page 42-49 of the "weapons" sort. (also on "max" pages 106-107)
Page 33 of "max" has some creature units, some also on 54-105 (54, 70, 73, 75, 77, 80, 81, 87, 100, 104 many on 86, 90, 94)
Page 40 of "max" has some human figures, same with 48
The MMO's character models start on about 110 of "max" (feet on 110, 117; faces/hair on 111-113)
Items on 312
Many do not have previews
Actually Carmack / iD releases most of their engines under GPL. Released
Planned release 2010
In fact, most of iDs old games have their engine sources released.
Also, perhaps worth mentioning, I know Second Life released some of its stuff, don't know what license or what parts of the code though.
I for one think studying the code of Ryzom might be interesting.
And borrowing models for mods, well nice! :D
Unreal Engine 3 (Gears of War 1,2,3, Borderlands, most other good FPS's of late) , and Cryengine 3 (Crysis 2) are both Free as well =P well, if you do anything with them you need to get a license but they are cheap xD
GoW is Open Source??
@Sixen: Go
They probably have different licenses so you can use the open source one to make open source stuff (if its an open source license), or free version to make non-commercial stuff. But then allow you to purchase a regular license so you don't have to release your source code. That way you can develop without the overhead cost of the engine, but have to pay them to legally release your product for retail (at least without source if its open source).