Protoss late game will destroy Terran if things stay as they are now in the beta. Dealing with death ball in WoL already sucks for low leagues like me, imagine loosing tanks and everything else to Tempests.
well if you intend to play protoss you must ask yourself a question.
I play high diamond/lower master 1v1 and 2v2.
It looks like protoss will be able to hold their own easier in HOTS in PvT. Late game we'll just rip them a new one (assuming macro game).
Although those hellbats might destroy my mineral dump (zealot meat shield) faster than I'm used to in the late game. That could become a problem.
My late game strategy involves HT's + Carrier + zealots, fulll armor upgrades with guard shield is 6 armor zealots and 7 armor carrier. PSi Storm melts marines and vikings when they clump to focus fire on carriers. Carriers kill everything else.
If my zealot meat shield melts to battle hellions, I may have to add 2-3 times as many immortals to my meat shield group, which means -1 carrier per production cycle. It also means less warp prisms (I use warp prisms to hold my ht's, so they can't all be emp'ed by ghosts), and possibly a severe delay in my mothership timing. I cannot however sacrifice HT production, otherwise I'll get rolled by rines and I won't have colossus that late in the game as a backup.
Still, they would need to upgrade their viking to 3 attack, and the battle hellions (vehicle) to 3-2 and their bio to 3-3 in order to pose the above threat, and most terrans don't' run all three upgrades, nor can they easily (I only upgrade protoss ground attack once the entire game, while upgrading protoss ground armor to 3, allowing me to get those air upgrades and shield upgrades to 3-3).
Funny wanting to switch to terran from the easiest to play race- protoss (no there is no argue) - one would say Z is the easiest but the players who play w it say it takes a lot more multitasking than toss..