As some of you may or may not know, Blizzard has been contacting "top developers" and upgrading their accounts to have account access to all SC2 regions. This allows the same developer to publish in all regions on their own, so you don't have to rely on a stranger to do it for you. Some people (like myself) are very sensitive about source code and don't want to hand it off to other parties.
I'm wondering if this whole process will become obsolete once Blizzard patches the game to have true global play. I certainly hope this is true, because I think every developer should be able to share their work with the rest of the world. Also, have any of you logged in to Australia, or even Taiwan? They have nothing compared to the amount of maps available to the NA and EU regions. Even EU has way more maps available than the NA region!
Has anyone else been given access to global regions? If so, what has your experience been?
I've been surprised by the number of people who play maps in other languages. I have some map reviews written entirely in Chinese characters. I can't copy the text from the Arcade to translate it so I will never ever know what they're saying. :(
@SkrowFunk: Go I'm very excited about global publishing. More than half of the dedicated players I have are from EU and most of them use other languages to play SC2. And so far I have relied on other people to publish the EU version.
I haven't been invited yet and I believe I wont before the patch, but one thing we all must do is starting translating everything lol. So I guess Mapster should start assembling "translation teams" or something like that, as we will need them for sure.
On the topic of translating a game to other languages, I had a phone conversation with a Blizzard community manager one afternoon and he was going over some long-term things that Blizzard wanted to do for the map community. One item he discussed was to try to help developers get custom maps translated into other languages.
He said that they would like to some day be able to get the developers connected with community groups in other regions who could take your exported game strings and translate it. Alternatively, Blizzard *may* some day use some of their own resources to help translate certain maps (but I imagine this is unlikely). It will be interesting to see if anything comes of this, but I'm not holding my breath until it's real. Some games, like mine, are loaded with text and conversation. It would take a really major effort to translate it, but I'd still think it'd be neat to see the entire game in another language.
Screenshot the Chinese reviews and I will get them translated for you off the missus.
Concerning your tutorial you only need the client to login the first time and register your character, changing the target upload server of the editor can easily be done from editing the editor's registry file. I have my own reg files that load a specific target server into the registry to upload between EU, SEA and NA.
As some of you may or may not know, Blizzard has been contacting "top developers" and upgrading their accounts to have account access to all SC2 regions. This allows the same developer to publish in all regions on their own, so you don't have to rely on a stranger to do it for you. Some people (like myself) are very sensitive about source code and don't want to hand it off to other parties.
I found the global publishing process to be kind of confusing, so I wrote a tutorial on how to do it: http://www.sc2mapster.com/forums/resources/tutorials/45674-tutorial-global-publishing-to-all-locales/
I'm wondering if this whole process will become obsolete once Blizzard patches the game to have true global play. I certainly hope this is true, because I think every developer should be able to share their work with the rest of the world. Also, have any of you logged in to Australia, or even Taiwan? They have nothing compared to the amount of maps available to the NA and EU regions. Even EU has way more maps available than the NA region!
Has anyone else been given access to global regions? If so, what has your experience been?
I've been surprised by the number of people who play maps in other languages. I have some map reviews written entirely in Chinese characters. I can't copy the text from the Arcade to translate it so I will never ever know what they're saying. :(
@SkrowFunk: Go I'm very excited about global publishing. More than half of the dedicated players I have are from EU and most of them use other languages to play SC2. And so far I have relied on other people to publish the EU version.
I haven't been invited yet and I believe I wont before the patch, but one thing we all must do is starting translating everything lol. So I guess Mapster should start assembling "translation teams" or something like that, as we will need them for sure.
Didn't know about Blizzard handing out licenses.
Regarding your tutorial, I posted a much easier way...
@translating:
You would need to update every text change in every (EVERY EVERY) locale.
On the topic of translating a game to other languages, I had a phone conversation with a Blizzard community manager one afternoon and he was going over some long-term things that Blizzard wanted to do for the map community. One item he discussed was to try to help developers get custom maps translated into other languages.
He said that they would like to some day be able to get the developers connected with community groups in other regions who could take your exported game strings and translate it. Alternatively, Blizzard *may* some day use some of their own resources to help translate certain maps (but I imagine this is unlikely). It will be interesting to see if anything comes of this, but I'm not holding my breath until it's real. Some games, like mine, are loaded with text and conversation. It would take a really major effort to translate it, but I'd still think it'd be neat to see the entire game in another language.
Screenshot the Chinese reviews and I will get them translated for you off the missus.
Concerning your tutorial you only need the client to login the first time and register your character, changing the target upload server of the editor can easily be done from editing the editor's registry file. I have my own reg files that load a specific target server into the registry to upload between EU, SEA and NA.
Once the game is patched for global play, it'll make things a lot easier, for sure.