Is there any way to have more than 50 dialog buttons/dialog images? I really need them more.
In my map, every dialog button represent one spell that u can pick for your hero... at the moment I have like 40 spells. So in the near feature I will create more of these spells and for that I need more dialog buttons. But editor only allow me to have max50.
What's preventing you from having more than 50, as in what errors does it give you?
I once tried to draft a dialog minimap based on terrain by filling every unpathable point with 1x1 dialog image item, game started to drop frames after a few dozen thousands images, but never it tried to permit me to create more.
If I were to guess - there probably some logic error in your dialog making triggers.
What's preventing you from having more than 50, as in what errors does it give you?
I once tried to draft a dialog minimap based on terrain by filling every unpathable point with 1x1 dialog image item, game started to drop frames after a few dozen thousands images, but never it tried to permit me to create more.
If I were to guess - there probably some logic error in your dialog making triggers.
What preventing me from having more than 50?
For example if I want to create dialog button number 51... u cannot set value 51... only 50. I hope u understand what I mean.
Use "Create Dialog Item" then set them into a variable. At the moment you seem to be using "Screen Buttons" which are very limited in use and cap is 50.
Use "Create Dialog Item" then set them into a variable. At the moment you seem to be using "Screen Buttons" which are very limited in use and cap is 50.
If I understand you correctly.
I create dialog item. Then I set it into variable like - button number 85 = last created dialog item.
Then I will display it like - display button number 85?
Forget about the screen buttons, they are dumbed-down version of the dialog system for ease of use.
Look up "dialog" in the action menu, you need the "Create Dialog". Dialog's are the base container that you position your buttons, images and texts.
(Theres bunch of actions for dialogs like showing the background, hiding/showing the dialog.)
When you create a dialog you need to put it into a variable too by using the "Last created dialog".
Once you have your dialog you need to use the "Create dialog item (button,image,text)" and create them into your dialog.
Then set those individual items into variables as well using the "last created dialog item"
There's a lot of actions for the dialog item usage, (look into those yourself) for showing the dialog item you need "Show/Hide Dialog Item" action.
Once you have your dialog items you can detect them in trigger events using the "Dialog Item Is Used" event then in the trigger actions using the "used dialog item" to specify which item was used to trigger the event.
Forget about the screen buttons, they are dumbed-down version of the dialog system for ease of use.
Look up "dialog" in the action menu, you need the "Create Dialog". Dialog's are the base container that you position your buttons, images and texts. (Theres bunch of actions for dialogs like showing the background, hiding/showing the dialog.)
When you create a dialog you need to put it into a variable too by using the "Last created dialog". Once you have your dialog you need to use the "Create dialog item (button,image,text)" and create them into your dialog. Then set those individual items into variables as well using the "last created dialog item"
There's a lot of actions for the dialog item usage, (look into those yourself) for showing the dialog item you need "Show/Hide Dialog Item" action.
Once you have your dialog items you can detect them in trigger events using the "Dialog Item Is Used" event then in the trigger actions using the "used dialog item" to specify which item was used to trigger the event.
Hope this helps i'm happy to clarify anything.
Thank you for help, I will try that when I come home from work. But if you have some free time, can u make an example in trigger editor and make screenshot of that and send it to me? It will be a little easier for me. I will be really thankful for that :)
Hello,
Is there any way to have more than 50 dialog buttons/dialog images? I really need them more. In my map, every dialog button represent one spell that u can pick for your hero... at the moment I have like 40 spells. So in the near feature I will create more of these spells and for that I need more dialog buttons. But editor only allow me to have max50.
Can someone help? Thank you
What's preventing you from having more than 50, as in what errors does it give you?
I once tried to draft a dialog minimap based on terrain by filling every unpathable point with 1x1 dialog image item, game started to drop frames after a few dozen thousands images, but never it tried to permit me to create more.
If I were to guess - there probably some logic error in your dialog making triggers.
What preventing me from having more than 50? For example if I want to create dialog button number 51... u cannot set value 51... only 50. I hope u understand what I mean.
@Codd3: Go
Use "Create Dialog Item" then set them into a variable. At the moment you seem to be using "Screen Buttons" which are very limited in use and cap is 50.
If I understand you correctly. I create dialog item. Then I set it into variable like - button number 85 = last created dialog item. Then I will display it like - display button number 85?
@Codd3: Go
Forget about the screen buttons, they are dumbed-down version of the dialog system for ease of use.
Look up "dialog" in the action menu, you need the "Create Dialog". Dialog's are the base container that you position your buttons, images and texts. (Theres bunch of actions for dialogs like showing the background, hiding/showing the dialog.)
When you create a dialog you need to put it into a variable too by using the "Last created dialog". Once you have your dialog you need to use the "Create dialog item (button,image,text)" and create them into your dialog. Then set those individual items into variables as well using the "last created dialog item"
There's a lot of actions for the dialog item usage, (look into those yourself) for showing the dialog item you need "Show/Hide Dialog Item" action.
Once you have your dialog items you can detect them in trigger events using the "Dialog Item Is Used" event then in the trigger actions using the "used dialog item" to specify which item was used to trigger the event.
Hope this helps i'm happy to clarify anything.
Thank you for help, I will try that when I come home from work. But if you have some free time, can u make an example in trigger editor and make screenshot of that and send it to me? It will be a little easier for me. I will be really thankful for that :)
Bump
Its working perfectly.. thank you very much for help!