I played a map durring the beta. There were 4 vallies, and you sent wave after wave at your oponents by training units from a barracs high behind your command center. and you click on the waves of units comming at you. they blew up. you can get a mini nuke for your click. I realy liked this map, but have no idea what the name was. can anybody remember this game?
I also am pretty sure it was Click Wars Tournament. It's a shame a lot of the Custom Maps we had in the beta never made it to retail.
Yeah, I agree. thanks for the name, I'll look it up, get back to you if it wasn't. but thans for all the feedback, other threads i've used on SC2Mapster never seem to have people get back to my questions.
lol, its fine. it's been a while, and they're in no way related to this. most have to do with custom units. and i've since figured most out. don't wory about it.
on a side note, That map wasn't the one I was talking about. but it's the same principal. like, exactly the same. only i couldn't find it on battle.net. I had a brain spark, and found the real map. It's called Headquarters.
Ahh, my friend Garrett made that map (Headquarters). It's a fun map, but
too bad it never got popular :(
Yeah, so, why did he go from clicking to making the mouse move the camera, To me, it just ruins the map. because that way of moving is good in theory, but it's hard to send units, and its glitchy when you try and move it.
A lot of feedback he got (including from myself), is that excessive clicking is like giving your finger/wrist a workout. It doesn't make the game fun. So instead he opted to using the space bar as the means for attacking, and that proved to be easier to use. Also, he went into the direction of trying to prevent just mindless "attack spamming", and added in the whole "energy bar" thing so that staggering your attacks is actually MORE effective than just spamming (since the energy bar builds up and provides more power for attacks).
I think his changes were great, since the made the map a lot easier to play and no just dumb clicking everywhere (like a certain Photon Command map).
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I played a map durring the beta. There were 4 vallies, and you sent wave after wave at your oponents by training units from a barracs high behind your command center. and you click on the waves of units comming at you. they blew up. you can get a mini nuke for your click. I realy liked this map, but have no idea what the name was. can anybody remember this game?
I believe it's called Click Wars, or something close to that.
Click Wars Tournament ?, search it here and look the video to see if its the map you like
I also am pretty sure it was Click Wars Tournament. It's a shame a lot of the Custom Maps we had in the beta never made it to retail.
Yeah, I agree. thanks for the name, I'll look it up, get back to you if it wasn't. but thans for all the feedback, other threads i've used on SC2Mapster never seem to have people get back to my questions.
@canichols2: Go
Post a link to them, I can try and answer some.
lol, its fine. it's been a while, and they're in no way related to this. most have to do with custom units. and i've since figured most out. don't wory about it.
on a side note, That map wasn't the one I was talking about. but it's the same principal. like, exactly the same. only i couldn't find it on battle.net. I had a brain spark, and found the real map. It's called Headquarters.
Ahh, my friend Garrett made that map (Headquarters). It's a fun map, but too bad it never got popular :(
Yeah, so, why did he go from clicking to making the mouse move the camera, To me, it just ruins the map. because that way of moving is good in theory, but it's hard to send units, and its glitchy when you try and move it.
A lot of feedback he got (including from myself), is that excessive clicking is like giving your finger/wrist a workout. It doesn't make the game fun. So instead he opted to using the space bar as the means for attacking, and that proved to be easier to use. Also, he went into the direction of trying to prevent just mindless "attack spamming", and added in the whole "energy bar" thing so that staggering your attacks is actually MORE effective than just spamming (since the energy bar builds up and provides more power for attacks).
I think his changes were great, since the made the map a lot easier to play and no just dumb clicking everywhere (like a certain Photon Command map).