you could use a behavior with a search effect that triggers a set effect (that does nothing) on the source unit. you could then have an effect used event. i use null type effects alot of set off triggers.
you could use a behavior with a search effect that triggers a set effect (that does nothing) on the source unit. you could then have an effect used event. i use null type effects alot of set off triggers.
thats the way
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
To post a comment, please login or register a new account.
I tried Any Unit in Range of (Presets(Any Unit)) but it didn't work. Any efficient way to do proximity rather than periodic?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
you could use a behavior with a search effect that triggers a set effect (that does nothing) on the source unit. you could then have an effect used event. i use null type effects alot of set off triggers.
thats the way