Stop up and think for a moment. Is a brief moment of fame worth more than self-improvement and personal enjoyment?
Think about it.
The whole point is that there is no personal enjoyment for him because the pop system sucks ass.
I personally have decided not to do any sort of sc2 modding before they change that shit. if they dont I do not need to "deal with it" because I can just do something else instead of wasting my time with begging blizzard to change anything. We are still the customers here and I think a lot of people would not have bought sc2 if they knew that blizzard eliminated most of the custom game fun.
You're saying that it's only fun if one's maps become popular! Sure, it might be exciting to feel that rush of approval and appreciation when people play your map, but all that really does is to pressure you. You will feel the need to update the successful project several times per day to appease the public. After a while you stop enjoying the creation process itself and only do it for the continued encouragement from the public.
Don't lose track of why you're mapping in the first place!
Someone already said it but... what about "wait" and "be patient"???
Work on your maps and don't bother to make them popular until the pop system gets fixed.
That's not too hard to understand :|
Ok, seriously, it makes me want to punch a baby whenever people use the "hurr u only want to do it for the fame". Seriously, Eiviyn, Qancakes, get your heads out of your asses, jesus christ. Not EVERYBODY does things for the same reasons as you. If you get joy simply from making a map, and nothing else, then power to you. But some of us actually make maps so we can PLAY them. I for one am making a map, and so many times I'm on the brink of quitting because I know that once I finally finish it, I'll never be able to play it, ever. What's the point of making something you can't use? If you guys enjoy making a map and then throwing it in the trash and getting to work on the next, alright, that's cool. But not everyone enjoys that, accept that.
Get off your fucking high-horse and stop with the fucking "hurr durr e-fame" bullshit. In the end, this is about whether or not a map-maker feels it's worth his time, and whether or not he gets enjoyment out of it. Since he enjoys PLAYING his games as much as making them, he gets no joy out of creating maps for such a broken system, so he quits. We don't owe Blizzard anything, we have no obligation to stick it out while they continiously ignore us and refuse to fix the system. Some of us are willing to go "fuck this, and fuck them" and move on. If you're so loyal that you'll stick it out, trying desperately to convince yourself they'll fix it when, after TEN months they still have made no effort to fix it.
So if we wanna throw in the towel, that is WELL within our rights. Blizzard doesn't DESERVE our loyalty at this point, honestly... ten goddamned months they have been told this system sucks, TEN FUCKING MONTHS and they haven't even said they'll be fixing it anytime soon. How anyone can support them at this point is beyond me. But then you guys don't just support them for their dickery, you actively attack those who see the light and move onto greener pastures. Kinda sad.
I understand where Bounty's coming from. Yeah it's pretty frustrating, but do you really need to blow your top? It's not like your making some map for a huge company that's going to pay you by the hour and give you tons of fame. It's just a hobby for people. And I really can't believe you just ignored half the peoples advice on here.
Look at it this way: Nexus wars is really balanced. The guy took a regular Tug-Of-War and made it pretty cool actually. It still gets boring fast, but if you want to play a quick UMS on the fly before you have to go to work or school thats it. Longer games usually happen with a organized team. ANYWAY to my point: If you made a simple map everyone can understand you'd probably do a lot better.
Eiv got page 1 because her map was Simple and Easy to understand, Nexus wars got page 1 because it was simple and easy to understand. Same with Battlecraft, SotIs and so on. They all are simple maps. The community obviously likes simple maps so instead of making an awesome, simple map you make a crazy hard to understand map that will need some explaining beforehand.
A lot of your maps failed. I told you TPS was a turnoff. You never listened. Its your own fault bro.
I understand where Bounty's coming from. Yeah it's pretty frustrating, but do you really need to blow your top? It's not like your making some map for a huge company that's going to pay you by the hour and give you tons of fame. It's just a hobby for people. And I really can't believe you just ignored half the peoples advice on here.
Look at it this way: Nexus wars is really balanced. The guy took a regular Tug-Of-War and made it pretty cool actually. It still gets boring fast, but if you want to play a quick UMS on the fly before you have to go to work or school thats it. Longer games usually happen with a organized team. ANYWAY to my point: If you made a simple map everyone can understand you'd probably do a lot better.
Eiv got page 1 because her map was Simple and Easy to understand, Nexus wars got page 1 because it was simple and easy to understand. Same with Battlecraft, SotIs and so on. They all are simple maps. The community obviously likes simple maps so instead of making an awesome, simple map you make a crazy hard to understand map that will need some explaining beforehand.
A lot of your maps failed. I told you TPS was a turnoff. You never listened. Its your own fault bro.
(This is Nova if you didnt know. ><)
When your best advice is "make shitty, dumbed down maps that toddlers can play", then yeah... I'd quit too. Why waste your time doing something you don't enjoy, making maps you don't want to simply cuz they're the ONLY kind that'll ever get played. Back on WC3 it was the short maps like tug maps that rarely got played, and the long polished maps that were played all the time. Seriously, he has no obligation to tough it out while Blizzard waits for ANOTHER ten months before they fix the system, and you people need to wrap your head around this. The kinds of maps he enjoys making are too long and complex for this system, so his options are to quit, or make stupid 5 minute long maps. He chose to quit. Now if every other map maker would take a stand instead of bending over, begging for Blizzard to screw them some more, maybe Blizzard would be more inclined to fix their shit.
When your best advice is "make shitty, dumbed down maps that toddlers can play", then yeah... I'd quit too. Why waste your time doing something you don't enjoy, making maps you don't want to simply cuz they're the ONLY kind that'll ever get played. Back on WC3 it was the short maps like tug maps that rarely got played, and the long polished maps that were played all the time. Seriously, he has no obligation to tough it out while Blizzard waits for ANOTHER ten months before they fix the system, and you people need to wrap your head around this. The kinds of maps he enjoys making are too long and complex for this system, so his options are to quit, or make stupid 5 minute long maps. He chose to quit. Now if every other map maker would take a stand instead of bending over, begging for Blizzard to screw them some more, maybe Blizzard would be more inclined to fix their shit.
My advice isn't make shitty, dumbed down maps. Think outside the box bro. Just make simple easy to understand map. I mean it can be an all out crazy idea, but needs to have simple ways to play it. Not everyone reads the loading screen. This isn't WC3, this is SC2. No he doesen't have an obligation, but he does have a choice whether his map gets played or not, but he doesn't want to work for it. If it was my creation, I'd bump the heck out of it.
It's not necessarily the system that isn't always the problem. Its the people too, they don't want to work for it.
I really dont care that he chose to quit, thats his choice. But he also had a choice for his maps to get played. And aren't you the kid that doesn't have SC2 because of a popularity system? lul.
My advice isn't make shitty, dumbed down maps. Think outside the box bro. Just make simple easy to understand map. I mean it can be an all out crazy idea, but needs to have simple ways to play it. Not everyone reads the loading screen. This isn't WC3, this is SC2. No he doesen't have an obligation, but he does have a choice whether his map gets played or not, but he doesn't want to work for it. If it was my creation, I'd bump the heck out of it. It's not necessarily the system that isn't always the problem. Its the people too, they don't want to work for it.
I really dont care that he chose to quit, thats his choice. But he also had a choice for his maps to get played. And aren't you the kid that doesn't have SC2 because of a popularity system? lul.
If maps HAVE to be short, and HAVE to be so simple a toddler can understand them, that's my definition of shitty. Sure, minor mini-games here and there are fun, I played them back in WC3. But when -EVERY- map -HAS- to be a mini-game, it becomes shitty. So yeah, the only way to get your maps played on this system is to make them shitty 5 minute long games with absolutely no depth or any sort of decent or unique gameplay - I.E. Shit.
With Sc2 development I sometimes had the feeling all the clever guys were the muscle, and some brain-damaged gorrilla was giving orders.
I'm sure Blizzard heard our QQ but they need ages to actually do improvements because their gorilla boss is sending them to haul banana bunches instead.
We need more long, good and immersive games. Not another Nexus War >.>
"Mini games" are fun to play and can be very original. But games can be so much more than simple 5-minute entertainment. Games can actually be really really good when you're allowed to dive into it.
I'm not sure what your future plans are. I'd hate to see another hardworking and talented mapper throw in the towel.
So you're gone for good, or will you consider mapping again when this battlenet mess is resolved?
If maps HAVE to be short, and HAVE to be so simple a toddler can understand them, that's my definition of shitty. Sure, minor mini-games here and there are fun, I played them back in WC3. But when -EVERY- map -HAS- to be a mini-game, it becomes shitty. So yeah, the only way to get your maps played on this system is to make them shitty 5 minute long games with absolutely no depth or any sort of decent or unique gameplay - I.E. Shit.
You can make a simple map not shitty. Eiviyn did it. So did many others. Basically what your saying is the world is shitty. Todays society no one wants to take effort to read instructions. If you want popularity make something simple and unique. Something can be simple and be really good. You don't really have any valid points to argue. heh. Again this isn't WC3 this is SC2. 5-6 years after WC3. The editor is more advanced and are heads are not in the WC3 editor like yourself.
It doesn't all have to be minigames. Just unique and simple to understand maps.
You want longer games, I understand. But a lot of people don't have time for those long games. This is why there is the create as a party option, just find a group of people that like the longer games instead of shorter ones. A lot of people, unlike us modders/gamers don't have millions of hours to spend on the computer. I'm not saying this as an insult either, I play tons of games at a competitive level I am also getting into the modding style so I spend tons of hours on here.
But for now while blizzard is working on the situation this is what we have to work with. It's a nice system too, it has a couple flaws and needs more features but the general idea is really nice.
If maps HAVE to be short, and HAVE to be so simple a toddler can understand them, that's my definition of shitty. Sure, minor mini-games here and there are fun, I played them back in WC3. But when -EVERY- map -HAS- to be a mini-game, it becomes shitty. So yeah, the only way to get your maps played on this system is to make them shitty 5 minute long games with absolutely no depth or any sort of decent or unique gameplay - I.E. Shit.
Simple to understand and complexity are two totally different things.
There are plenty of games which have a difficult learning curve. Does this automatically make them complex? There are plenty of games with a well thought out learning curve. Does this make them dumbed down and simple?
Also, personally, I would call a map "short" if it was between 15 and 45 minutes long. Any longer than that and you just run too much risk of people leaving the game, which ruins matches in itself. Yeah, 3 hour long diplomacy maps can be fun. Does that mean anything shorter has no depth?
Simple to understand and complexity are two totally different things.
There are plenty of games which have a difficult learning curve. Does this automatically make them complex? There are plenty of games with a well thought out learning curve. Does this make them dumbed down and simple?
Also, personally, I would call a map "short" if it was between 15 and 45 minutes long. Any longer than that and you just run too much risk of people leaving the game, which ruins matches in itself. Yeah, 3 hour long diplomacy maps can be fun. Does that mean anything shorter has no depth?
My map would average around 45 minutes to an hour, and it's quite simple. I mean it's 'earn income every turn, build units, kill enemy'. But I can guarantee you my map would never make the first page. Because while a SINGLE game of mine was being played, some shitty tug map would get like 10 games played because it's 5 minutes long. So even if my map was beloved, it'd never get to a high page simply because it's too long. Short of having half the SC2 players playing my map, it'd always be in the back.
This is why we hate the system, because if you make anything more then a 5 minute tug map, you'll never see your map played. In the end it's complexity is irrelevant, hell if it's good is irrelevant. -ALL- that matters is how long it is, and some of us simply don't wanna be forced to make shitty 5 minute maps, so we quit. Stop defending Blizzard or trying to make it seem like we're in the wrong. Blizzard fucked up and after 10 months have shown absolutely no sign of fixing the system. We have no obligation to tough it out, if people wanna quit and move onto better systems that don't fuck them over, good. More people need to do that.
Stop defending Blizzard or trying to make it seem like we're in the wrong.
I never defended Blizzard. Actually pretty sure I've said like 3 times in this thread alone that the popularity system sucks.
Just people seem to invent these bizarre delusions over why their map isn't popular, then throw in the towel and blame the system for their map being top.
Oh, it can't be my fault. I can't blame myself. It cannot possibly be something I can help, I'll just blame everyone and everything but myself.
I've played WoW for 5 years on and off. I've raided for most of that. I've seen this attitude in nearly everyone I meet and it's entertaining. Now, when I read this thread, that's the vibe I'm getting.
Yeah, the popularity system sucks and no, I'm not defending it. Just entertained that people use it as a scapegoat so often as to why their map isn't popular rather than just thinking "What can I do to improve my map?"
With Sc2 development I sometimes had the feeling all the clever guys
were the muscle, and some brain-damaged gorrilla was giving orders.
I'm sure Blizzard heard our QQ but they need ages to actually do
improvements because their gorilla boss is sending them to haul banana
bunches instead.
@xShaelis: Go
We need more long, good and immersive games. Not another Nexus War >.>
"Mini games" are fun to play and can be very original. But games can be
so much more than simple 5-minute entertainment. Games can actually be
really really good when you're allowed to dive into it.
@Bounty_98: Go
I'm not sure what your future plans are. I'd hate to see another
hardworking and talented mapper throw in the towel.
So you're gone for good, or will you consider mapping again when this
battlenet mess is resolved?
I am just not publishing anymore maps publicly. If they fix the system sure ill come back, its hard enough as it is for me to quit. I saw the new wow models uploaded in the wow model thread and i just wanted to boot up the editor n do something crazy with em lol. But i just need to control myself and not waste time on something that will get no plays.
Also, for the people saying it was TPS... what about Ling Ling Rocket! i really though that map would do good because its simple and alot of fun and its not third person lol. When the map got to third page and people started playing everyone enjoyed it but it was sad seeing people not being able to understand the simple mechanic of placing an arrow...
Lastly, people like Mephs really piss me off lol i know it has nothing to do with the topic but i just wanted to say that. Its a shame im the only one that calls that little fucker out on his bullshit and everyone else just ignores it.
I once was #1 on the popularity system, so I had my fame :p Even though what hold my map at #1 and the first page for such a long time, was the popularity system (since the map had very bad re playability, but the 10 other maps was just as bad), I still hate it! I showed Blizzard with that concept map, what I'm capable of, and what I will bring to their game, if they let me. I will though, never, release my map in a public state before this system gets a makeover, not just a slight fix! I worked to hard on this!
I understand your frustration, but I recommend you: as long as Blizzards custom-map-system is in a beta-stage(even though they say it's great already), then keep your maps for yourself, in private state. If we all refuse to upload our maps to such a shitty system, Blizzard must hear us, or their game will fail!
I was gonna post "In before Colt pops up and makes a post complaining about the popularity system and calling anybody who disagrees a Blizzard fanboy", but it looks like I arrived late at the party.
Anyway - you should do what you like, really, Bounty. If you feel it's not worth your time, then stop doing it. Since you're the only one who knows about your feelings, its rather pointless for anyone to say you're wrong. Discussion's all good though, and I do think you might be setting too much foot by the popularity system.
I was gonna post "In before Colt pops up and makes a post complaining
about the popularity system and calling anybody who disagrees a Blizzard
fanboy", but it looks like I arrived late at the party.
Anyway - you should do what you like, really, Bounty. If you feel it's
not worth your time, then stop doing it. Since you're the only one who
knows about your feelings, its rather pointless for anyone to say you're
wrong. Discussion's all good though, and I do think you might be setting
too much foot by the popularity system.
Honestly the entire point of this thread was as i said a few posts ago. I just wanted people to know not to expect anymore maps from me and for EU to expect releases for all my maps... that was honestly it until Eiviyn jumped in and set me off with what i consider the most enraging arguement/accusation you can say. The E-Fame arguement.
@s3rius: Go
I think the frustration there is that the system should have been built around a chat system from the ground up.
Stop up and think for a moment. Is a brief moment of fame worth more than self-improvement and personal enjoyment?
Think about it.
The whole point is that there is no personal enjoyment for him because the pop system sucks ass. I personally have decided not to do any sort of sc2 modding before they change that shit. if they dont I do not need to "deal with it" because I can just do something else instead of wasting my time with begging blizzard to change anything. We are still the customers here and I think a lot of people would not have bought sc2 if they knew that blizzard eliminated most of the custom game fun.
@SupGuys:
You're saying that it's only fun if one's maps become popular! Sure, it might be exciting to feel that rush of approval and appreciation when people play your map, but all that really does is to pressure you. You will feel the need to update the successful project several times per day to appease the public. After a while you stop enjoying the creation process itself and only do it for the continued encouragement from the public.
Don't lose track of why you're mapping in the first place!
Someone already said it but... what about "wait" and "be patient"???
Work on your maps and don't bother to make them popular until the pop system gets fixed.
That's not too hard to understand :|
Ok, seriously, it makes me want to punch a baby whenever people use the "hurr u only want to do it for the fame". Seriously, Eiviyn, Qancakes, get your heads out of your asses, jesus christ. Not EVERYBODY does things for the same reasons as you. If you get joy simply from making a map, and nothing else, then power to you. But some of us actually make maps so we can PLAY them. I for one am making a map, and so many times I'm on the brink of quitting because I know that once I finally finish it, I'll never be able to play it, ever. What's the point of making something you can't use? If you guys enjoy making a map and then throwing it in the trash and getting to work on the next, alright, that's cool. But not everyone enjoys that, accept that.
Get off your fucking high-horse and stop with the fucking "hurr durr e-fame" bullshit. In the end, this is about whether or not a map-maker feels it's worth his time, and whether or not he gets enjoyment out of it. Since he enjoys PLAYING his games as much as making them, he gets no joy out of creating maps for such a broken system, so he quits. We don't owe Blizzard anything, we have no obligation to stick it out while they continiously ignore us and refuse to fix the system. Some of us are willing to go "fuck this, and fuck them" and move on. If you're so loyal that you'll stick it out, trying desperately to convince yourself they'll fix it when, after TEN months they still have made no effort to fix it.
So if we wanna throw in the towel, that is WELL within our rights. Blizzard doesn't DESERVE our loyalty at this point, honestly... ten goddamned months they have been told this system sucks, TEN FUCKING MONTHS and they haven't even said they'll be fixing it anytime soon. How anyone can support them at this point is beyond me. But then you guys don't just support them for their dickery, you actively attack those who see the light and move onto greener pastures. Kinda sad.
@Bounty_98: Go
I understand where Bounty's coming from. Yeah it's pretty frustrating, but do you really need to blow your top? It's not like your making some map for a huge company that's going to pay you by the hour and give you tons of fame. It's just a hobby for people. And I really can't believe you just ignored half the peoples advice on here.
Look at it this way: Nexus wars is really balanced. The guy took a regular Tug-Of-War and made it pretty cool actually. It still gets boring fast, but if you want to play a quick UMS on the fly before you have to go to work or school thats it. Longer games usually happen with a organized team. ANYWAY to my point: If you made a simple map everyone can understand you'd probably do a lot better.
Eiv got page 1 because her map was Simple and Easy to understand, Nexus wars got page 1 because it was simple and easy to understand. Same with Battlecraft, SotIs and so on. They all are simple maps. The community obviously likes simple maps so instead of making an awesome, simple map you make a crazy hard to understand map that will need some explaining beforehand.
A lot of your maps failed. I told you TPS was a turnoff. You never listened. Its your own fault bro.
(This is Nova if you didnt know. ><)
When your best advice is "make shitty, dumbed down maps that toddlers can play", then yeah... I'd quit too. Why waste your time doing something you don't enjoy, making maps you don't want to simply cuz they're the ONLY kind that'll ever get played. Back on WC3 it was the short maps like tug maps that rarely got played, and the long polished maps that were played all the time. Seriously, he has no obligation to tough it out while Blizzard waits for ANOTHER ten months before they fix the system, and you people need to wrap your head around this. The kinds of maps he enjoys making are too long and complex for this system, so his options are to quit, or make stupid 5 minute long maps. He chose to quit. Now if every other map maker would take a stand instead of bending over, begging for Blizzard to screw them some more, maybe Blizzard would be more inclined to fix their shit.
My advice isn't make shitty, dumbed down maps. Think outside the box bro. Just make simple easy to understand map. I mean it can be an all out crazy idea, but needs to have simple ways to play it. Not everyone reads the loading screen. This isn't WC3, this is SC2. No he doesen't have an obligation, but he does have a choice whether his map gets played or not, but he doesn't want to work for it. If it was my creation, I'd bump the heck out of it. It's not necessarily the system that isn't always the problem. Its the people too, they don't want to work for it.
I really dont care that he chose to quit, thats his choice. But he also had a choice for his maps to get played. And aren't you the kid that doesn't have SC2 because of a popularity system? lul.
If maps HAVE to be short, and HAVE to be so simple a toddler can understand them, that's my definition of shitty. Sure, minor mini-games here and there are fun, I played them back in WC3. But when -EVERY- map -HAS- to be a mini-game, it becomes shitty. So yeah, the only way to get your maps played on this system is to make them shitty 5 minute long games with absolutely no depth or any sort of decent or unique gameplay - I.E. Shit.
@Colt556: Go
With Sc2 development I sometimes had the feeling all the clever guys were the muscle, and some brain-damaged gorrilla was giving orders.
I'm sure Blizzard heard our QQ but they need ages to actually do improvements because their gorilla boss is sending them to haul banana bunches instead.
@xShaelis: Go
We need more long, good and immersive games. Not another Nexus War >.>
"Mini games" are fun to play and can be very original. But games can be so much more than simple 5-minute entertainment. Games can actually be really really good when you're allowed to dive into it.
@Bounty_98: Go
I'm not sure what your future plans are. I'd hate to see another hardworking and talented mapper throw in the towel.
So you're gone for good, or will you consider mapping again when this battlenet mess is resolved?
You can make a simple map not shitty. Eiviyn did it. So did many others. Basically what your saying is the world is shitty. Todays society no one wants to take effort to read instructions. If you want popularity make something simple and unique. Something can be simple and be really good. You don't really have any valid points to argue. heh. Again this isn't WC3 this is SC2. 5-6 years after WC3. The editor is more advanced and are heads are not in the WC3 editor like yourself.
It doesn't all have to be minigames. Just unique and simple to understand maps.
@s3rius: Go
You want longer games, I understand. But a lot of people don't have time for those long games. This is why there is the create as a party option, just find a group of people that like the longer games instead of shorter ones. A lot of people, unlike us modders/gamers don't have millions of hours to spend on the computer. I'm not saying this as an insult either, I play tons of games at a competitive level I am also getting into the modding style so I spend tons of hours on here.
But for now while blizzard is working on the situation this is what we have to work with. It's a nice system too, it has a couple flaws and needs more features but the general idea is really nice.
Simple to understand and complexity are two totally different things.
There are plenty of games which have a difficult learning curve. Does this automatically make them complex? There are plenty of games with a well thought out learning curve. Does this make them dumbed down and simple?
Also, personally, I would call a map "short" if it was between 15 and 45 minutes long. Any longer than that and you just run too much risk of people leaving the game, which ruins matches in itself. Yeah, 3 hour long diplomacy maps can be fun. Does that mean anything shorter has no depth?
My map would average around 45 minutes to an hour, and it's quite simple. I mean it's 'earn income every turn, build units, kill enemy'. But I can guarantee you my map would never make the first page. Because while a SINGLE game of mine was being played, some shitty tug map would get like 10 games played because it's 5 minutes long. So even if my map was beloved, it'd never get to a high page simply because it's too long. Short of having half the SC2 players playing my map, it'd always be in the back.
This is why we hate the system, because if you make anything more then a 5 minute tug map, you'll never see your map played. In the end it's complexity is irrelevant, hell if it's good is irrelevant. -ALL- that matters is how long it is, and some of us simply don't wanna be forced to make shitty 5 minute maps, so we quit. Stop defending Blizzard or trying to make it seem like we're in the wrong. Blizzard fucked up and after 10 months have shown absolutely no sign of fixing the system. We have no obligation to tough it out, if people wanna quit and move onto better systems that don't fuck them over, good. More people need to do that.
I never defended Blizzard. Actually pretty sure I've said like 3 times in this thread alone that the popularity system sucks.
Just people seem to invent these bizarre delusions over why their map isn't popular, then throw in the towel and blame the system for their map being top.
Oh, it can't be my fault. I can't blame myself. It cannot possibly be something I can help, I'll just blame everyone and everything but myself.
I've played WoW for 5 years on and off. I've raided for most of that. I've seen this attitude in nearly everyone I meet and it's entertaining. Now, when I read this thread, that's the vibe I'm getting.
Yeah, the popularity system sucks and no, I'm not defending it. Just entertained that people use it as a scapegoat so often as to why their map isn't popular rather than just thinking "What can I do to improve my map?"
I am just not publishing anymore maps publicly. If they fix the system sure ill come back, its hard enough as it is for me to quit. I saw the new wow models uploaded in the wow model thread and i just wanted to boot up the editor n do something crazy with em lol. But i just need to control myself and not waste time on something that will get no plays.
Also, for the people saying it was TPS... what about Ling Ling Rocket! i really though that map would do good because its simple and alot of fun and its not third person lol. When the map got to third page and people started playing everyone enjoyed it but it was sad seeing people not being able to understand the simple mechanic of placing an arrow...
Lastly, people like Mephs really piss me off lol i know it has nothing to do with the topic but i just wanted to say that. Its a shame im the only one that calls that little fucker out on his bullshit and everyone else just ignores it.
I once was #1 on the popularity system, so I had my fame :p Even though what hold my map at #1 and the first page for such a long time, was the popularity system (since the map had very bad re playability, but the 10 other maps was just as bad), I still hate it! I showed Blizzard with that concept map, what I'm capable of, and what I will bring to their game, if they let me. I will though, never, release my map in a public state before this system gets a makeover, not just a slight fix! I worked to hard on this!
I understand your frustration, but I recommend you: as long as Blizzards custom-map-system is in a beta-stage(even though they say it's great already), then keep your maps for yourself, in private state. If we all refuse to upload our maps to such a shitty system, Blizzard must hear us, or their game will fail!
I was gonna post "In before Colt pops up and makes a post complaining about the popularity system and calling anybody who disagrees a Blizzard fanboy", but it looks like I arrived late at the party.
Anyway - you should do what you like, really, Bounty. If you feel it's not worth your time, then stop doing it. Since you're the only one who knows about your feelings, its rather pointless for anyone to say you're wrong. Discussion's all good though, and I do think you might be setting too much foot by the popularity system.
Honestly the entire point of this thread was as i said a few posts ago. I just wanted people to know not to expect anymore maps from me and for EU to expect releases for all my maps... that was honestly it until Eiviyn jumped in and set me off with what i consider the most enraging arguement/accusation you can say. The E-Fame arguement.