I was gonna post "In before Colt pops up and makes a post complaining about the popularity system and calling anybody who disagrees a Blizzard fanboy", but it looks like I arrived late at the party.
Anyway - you should do what you like, really, Bounty. If you feel it's not worth your time, then stop doing it. Since you're the only one who knows about your feelings, its rather pointless for anyone to say you're wrong. Discussion's all good though, and I do think you might be setting too much foot by the popularity system.
Hey, not my fault the system continues to suck, and people continue making topics about it, and people continue to defend it.
Me thinks you should leave your map up for a couple months and see how it goes.... I think it got newsd on here about a week ago.
But yeah once you make your map which is alrght imho, but not something i would really play looks entertaining.
Trying to get your map popular can be a fustrating experience. But at the same time you cant expect your map to be continually played.
Put it up, and wait for feedback. Make it more fun. My advice sounds alot like the blizzard panel huh.
Take breaks, work on new projects just for fun. Learn more about the editor. Wait around and see what the community looks like in a year or so. Once we get chat it will be much better.
To come here and tell us your done because of the popsystem.... I dunno about the rest of the people on SC2mapster, but to me it sounds alot like "QQ".
I mean nice map and all grats on making something neat and original ( to me it looks pretty original), but what did you really expect?
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
Hey, not my fault the system continues to suck, and people continue making topics about it, and people continue to defend it.
You realize that out of all the threads you complained in, there may have been one that specifically was a discussion about the pros and cons of the popularity system, right? Take this thread - it wasn't really about the popularity system before you butted in with another "ZOMG THE POP SYSTEM SUCKS". Not to mention the fact that your 'fault' is that I've yet to see you use an actual argument for the point. Those 'people' defending it are 90% strawmen you've pulled out.
And Bounty; no offense, but 50% of your maps seems to be the planetary boss fight thing and its offspring. I'm not judging the quality of your maps, but it's not like you've got a 'legion of awesome maps' that are all being put down. At least half of that are rehashes/additions to one concept.
Hey, not my fault the system continues to suck, and people continue
making topics about it, and people continue to defend it.
You realize that out of all the threads you complained in, there may
have been one that specifically was a discussion about the pros and cons
of the popularity system, right? Take this thread - it wasn't really
about the popularity system before you butted in with another "ZOMG THE
POP SYSTEM SUCKS". Not to mention the fact that your 'fault' is that
I've yet to see you use an actual argument for the point. Those 'people'
defending it are 90% strawmen you've pulled out.
And Bounty; no offense, but 50% of your maps seems to be the planetary
boss fight thing and its offspring. I'm not judging the quality of your
maps, but it's not like you've got a 'legion of awesome maps' that are
all being put down. At least half of that are rehashes/additions to one
concept.
What ones are rehashes? The ones that are called Planetary boss are rehashes of course but what others are? Or is it just because they are third person? lol they are all quite differant besides being third person.
You realize that out of all the threads you complained in, there may have been one that specifically was a discussion about the pros and cons of the popularity system, right? Take this thread - it wasn't really about the popularity system before you butted in with another "ZOMG THE POP SYSTEM SUCKS". Not to mention the fact that your 'fault' is that I've yet to see you use an actual argument for the point. Those 'people' defending it are 90% strawmen you've pulled out.
And Bounty; no offense, but 50% of your maps seems to be the planetary boss fight thing and its offspring. I'm not judging the quality of your maps, but it's not like you've got a 'legion of awesome maps' that are all being put down. At least half of that are rehashes/additions to one concept.
See, now you're just being stupid. "This thread wasn't about the pop system sucking" uh... did you even READ the OP? Or did you just jump in to take a stab at me? The entire point of this thread is that the shitty pop system is making Bounty quit, so yeah. Get your facts straight before you try to pick a fight. I jump into threads that are relevant to my posts, only threads dealing with the pop system hear from me.
P.S. I only posted because certain individuals were being retards, and making it out like we're obligated to wait and put up with the shitty system until Blizzard gets their shit together. I didn't even post just to say the system sucked, I posted against the idiots who think it's our duty to stand by Blizzard when they fuck us over.
hey bounty , i tried playing your ling ling rocket game, i saw it was doing well last night, and then pop reset came up and blasted it down again.. I really feel like you derserve more credit for your maps, Fucking blizzard pisses me off to. All we can do is hope they fix it in the future. Till then i would say keep doing what you do, but dont really rush them out anymore since there really isnt any rush with this bad system. If the next big patch doesnt show a sign of "stepping " in the right direction, I too agree that blizzard does not deserve map makers that throw hrs into maps just to have it be never played cause of a poorly thought out xbox 360 bnet .002 system.
keep up the good work . ling ling is very fun in my spare time to play .
I say everyone loses for having wasted your time arguing one way or the other.
It's like arguing about politics. When it comes down to it, you have two options:
Write your representative, who might pay attention if enough people complain.
And vote. With Blizzard, as with any other entertainment medium, you vote with your dollar. Or euro. Or peso. Or yen. Or whatever you may.
The bottom line is that it doesn't matter whether or not the popularity system sucks. There's a large contingent that believes it does, and Blizzard doesn't appear to be doing anything until we shell out another few dozen blocks of currency to see how they're going to screw us in Heart of the Sucker.
There are other things that we can do with our time. There are plenty of other games to mod, and other ways to realize our work and ideas. Not making SC2 maps is not equivalent to stunting creativity, or not contributing to an overall online gaming community. It shouldn't matter to us how any of our members spend their time anyway, so long as they stop short of trolling our boards.
The "Popularity" system is a misnomer. As it stands, the "Popularity" system is how our maps get played.
The point we're missing in the argument is that we don't / didn't NEED our maps to be "popular", we just need them to be played. But people can only play the maps that are being played, and only the maps that are being played will continue to be played.
It's a horrible system, and the flaw is not that our maps aren't on the front page, popular, featured, whatever. It's that if a map isn't on page one, it may as well not exist.
Look at our OWN sc2mapster relative popularity list (I see NA, you guys may see different). Of the ten maps listed, four of them are straight up not played. At all. And that's not just right now, at this time of day/night. There have been several zeroes at the bottom of that list every time I visit the site for the last few days. Meaning if the map is a multiplayer map, and you want to play it, it is unplayable.
Thus, effectively, if you release a multiplayer map that takes longer than five minutes to beat, it will be played for a few days, tops.
At least with WC3, one could host their map and hope for people to find it and join. I agree, the system there wasn't ideal, but at least maps were playable.
Bounty is completely justified, because if Ling Ling has no singleplayer mode, his map can't be played. He may as well have not done a single bit of work. I can understand ragging on him if his map "wasn't getting enough" plays, but as the system stands, the Galaxy editor is impeded except for creating 5-minute maps, or singleplayer maps.
I'm surprised any of us are willing to agree to working under those conditions.
And yes, we are mostly just hobbyists, working in our free time, but map making is very little play. Making a real map takes arduous, difficult work. Beyond triggers, and terrain, and the data editor, hunting for bugs and doing balancing isn't fun for anyone, it is work. And even if we choose to do that work voluntarily, we should be able to reap rewards for it.
On a more humorous note... make single player RPGs! Even the most boring and terrible single player rpgs that were done in less than a week *cough*, can get several thousand plays after merely 24 hours. ;P
See, now you're just being stupid. "This thread wasn't about the pop system sucking" uh... did you even READ the OP? Or did you just jump in to take a stab at me? The entire point of this thread is that the shitty pop system is making Bounty quit, so yeah. Get your facts straight before you try to pick a fight. I jump into threads that are relevant to my posts, only threads dealing with the pop system hear from me.
P.S. I only posted because certain individuals were being retards, and making it out like we're obligated to wait and put up with the shitty system until Blizzard gets their shit together. I didn't even post just to say the system sucked, I posted against the idiots who think it's our duty to stand by Blizzard when they fuck us over.
Colt556, less aggression and more constructive posts please;p
No offence, but you tend to rant like a lunatic all the time when it comes to the popularity system. Take a deep breath , Calm down, and be sensible. Calling people idiots and retards is uncalled for. Fix your attitude please. It reeks of bitterness and hostility, which is not welcome on this site.
That wasn't the post's purpose! Read again. There's an honest suggestion embedded there that you might be interested in, consdering what I've learned from previous posts! Trying to give you hope here while waiting for the pop sys to be remedied.
My map would average around 45 minutes to an hour, and it's quite simple. I mean it's 'earn income every turn, build units, kill enemy'. But I can guarantee you my map would never make the first page. Because while a SINGLE game of mine was being played, some shitty tug map would get like 10 games played because it's 5 minutes long. So even if my map was beloved, it'd never get to a high page simply because it's too long. Short of having half the SC2 players playing my map, it'd always be in the back.
This is why we hate the system, because if you make anything more then a 5 minute tug map, you'll never see your map played. In the end it's complexity is irrelevant, hell if it's good is irrelevant. -ALL- that matters is how long it is, and some of us simply don't wanna be forced to make shitty 5 minute maps, so we quit. Stop defending Blizzard or trying to make it seem like we're in the wrong. Blizzard fucked up and after 10 months have shown absolutely no sign of fixing the system. We have no obligation to tough it out, if people wanna quit and move onto better systems that don't fuck them over, good. More people need to do that.
Which Tug maps are you talking about, that last "5 minutes"? Also, are you doing a remake of Nexus Wars?
@Bounty_98: Go
If you are mapping for what pathetic amounts of e-fame are associated with it, by all means give up. If you are mapping because you enjoy it, then this topic is a waste of time; perseverance.
That's not the same thing. Part of the joy of creation is showing people what you've built. I know you're going to say that the popularity system kills some of that joy, and you'd be right, it does kill some of it. You know it will be changed. What can you do until then? Throw in the towel or just keep doing what you enjoy?
It's not simply between:
1. Striving for 'e-fame'
or
2. Enjoying making maps for the sake of showing them to other people
like you make it out to be...
If I were to make a map, I wouldn't care about it being 'famous', but I wouldn't just want to show it off to fellow map makers without anyone really playing it. My map wouldn't need to be popular because I don't care about 'e-fame', but I would want my map to be enjoyed by a fair number of people (easy enough to find a game most or at least half of the time you want to play). With the current pop system, however, it's hard to find that middle ground.
Either your map is on one of the first few pages which means it's pretty popular, or it's on the 4th and lower pages which means it's extremely hard to find a game most of the time or downright impossible. This is why resets are so frustrating because one's map goes from reasonably popular to rarely played in an instant (I'm referring to new maps so excluding games that already have a solid following like Nexus Wars, Desert Strike, etc.)
What you want your map to be and why you want to make maps are two very different things.
If you want to stop making maps because the release custom map system sucks, then you really ought to re-evaluate why you bother with the editor at all.
They can be different things, but not necessarily. Why would I make my map? So that people can enjoy playing it. What do I want my map to be? A map that people enjoy playing. The 'why' and the 'what' can be very similar, not necessarily "two very different things". I wouldn't make a map for e-fame or for other people to enjoy my 'technical achievement' in making the map, but for people to have fun playing it. In order for that to happen, my map needs to make its way up the popularity system. Resets are extremely detrimental for achieving not only what I want my map to be, but also why I make my map. Again, e-fame has nothing to do with it. I would be perfectly find uploading my map anonymously...
Ok, seriously, it makes me want to punch a baby whenever people use the "hurr u only want to do it for the fame". Seriously, Eiviyn, Qancakes, get your heads out of your asses, jesus christ. Not EVERYBODY does things for the same reasons as you. If you get joy simply from making a map, and nothing else, then power to you. But some of us actually make maps so we can PLAY them. I for one am making a map, and so many times I'm on the brink of quitting because I know that once I finally finish it, I'll never be able to play it, ever. What's the point of making something you can't use? If you guys enjoy making a map and then throwing it in the trash and getting to work on the next, alright, that's cool. But not everyone enjoys that, accept that.
Get off your fucking high-horse and stop with the fucking "hurr durr e-fame" bullshit. In the end, this is about whether or not a map-maker feels it's worth his time, and whether or not he gets enjoyment out of it. Since he enjoys PLAYING his games as much as making them, he gets no joy out of creating maps for such a broken system, so he quits. We don't owe Blizzard anything, we have no obligation to stick it out while they continiously ignore us and refuse to fix the system. Some of us are willing to go "fuck this, and fuck them" and move on. If you're so loyal that you'll stick it out, trying desperately to convince yourself they'll fix it when, after TEN months they still have made no effort to fix it.
So if we wanna throw in the towel, that is WELL within our rights. Blizzard doesn't DESERVE our loyalty at this point, honestly... ten goddamned months they have been told this system sucks, TEN FUCKING MONTHS and they haven't even said they'll be fixing it anytime soon. How anyone can support them at this point is beyond me. But then you guys don't just support them for their dickery, you actively attack those who see the light and move onto greener pastures. Kinda sad.
Hm, and to think I just spent time writing my comment when you already posted exactly what I was trying to say.
Wanting one's map to be played by other people doesn't directly correlate to one wanting 'e-fame'... sometimes a mapmaker just wants his or her map to be enjoyed by others instead of sitting in a dusty corner wasting away.
If it isn't about e-fame, why do you get so defensive whenever anyone brings it up? Or why do you seem to emphasize popularity every time you bring this topic up?
Anyway just make a map for the sake of making maps. I just do this shit casually when I can't think of anything else to do. Map designing is a lot of fun just to see your work in progress, and making things that make people go "wow, thats kinda cool". You're not going to get paid for making these, why treat it like a job? They'll fix the system eventually, why not just dedicate your time to learning more about the editor and getting better at it? At least that way you might come up with a new idea in the process, hell knows I got a lot of ideas just beating my head against the editor randomly trying to figure out if I could do X or Y...
Sometimes you find out you can, and then you can take that idea and run with it.
Another good thing about the sc2 editor is I feel like i'm finally getting personal projects released. I've done a lot of work on some other projects in the past, then hit a brick wall, felt like I'd never finish it and gave up. If you think map making and the popularity system is stressful, try making a game from scratch, and think about how you're going to get people on the vast internet to even glance at it. Yeah...I'll take the popularity system any day. The chances of your game ever being the next Minecraft is 0.0000000000000001% most likely.
Well its kinda annoying in sc2 because you cant really play your map unless you bot it to page 1 first because no one will ever join a map not on page 1 unless you personally invite them (you can only invite friends and your friend amount is LIMITED to 50(?).
In w3/sc I just created maps hosted them and players joined. We played the map for a while gg. I didnt care that there were 90% dota maps and that my maps werent popular - because it didnt stop me from playing my map with full players.
And its just annoying to get new trial keys to popularity-bot my map up after every reset just so I could play my map with someone else whenever I want to.
I actually stopped editing & pop-botting my multiplayer maps and just create 1 or at max 2 player maps for now.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey, not my fault the system continues to suck, and people continue making topics about it, and people continue to defend it.
Me thinks you should leave your map up for a couple months and see how it goes.... I think it got newsd on here about a week ago.
But yeah once you make your map which is alrght imho, but not something i would really play looks entertaining.
Trying to get your map popular can be a fustrating experience. But at the same time you cant expect your map to be continually played.
Put it up, and wait for feedback. Make it more fun. My advice sounds alot like the blizzard panel huh.
Take breaks, work on new projects just for fun. Learn more about the editor. Wait around and see what the community looks like in a year or so. Once we get chat it will be much better.
To come here and tell us your done because of the popsystem.... I dunno about the rest of the people on SC2mapster, but to me it sounds alot like "QQ".
I mean nice map and all grats on making something neat and original ( to me it looks pretty original), but what did you really expect?
@SouLCarveRR: Go
See this is where only a few people understand where im coming from, this is NOT the first time my maps have been destroyed by the pop system
I could post a bunch videos on here but i dont want to spam an entire page so ill just link to my youtube channel
http://www.youtube.com/user/Bounty4321?feature=mhum
Every single one of those maps is nowhere to be found on the list.
Also i just want to say that im not claiming all my maps are the shit, i know they are not.
@Bounty_98: Go
Yeah I figured you been doing it awhile. But dont quit for forever.
I'm not, unless Blizzard makes it so i have to lol
You realize that out of all the threads you complained in, there may have been one that specifically was a discussion about the pros and cons of the popularity system, right? Take this thread - it wasn't really about the popularity system before you butted in with another "ZOMG THE POP SYSTEM SUCKS". Not to mention the fact that your 'fault' is that I've yet to see you use an actual argument for the point. Those 'people' defending it are 90% strawmen you've pulled out.
And Bounty; no offense, but 50% of your maps seems to be the planetary boss fight thing and its offspring. I'm not judging the quality of your maps, but it's not like you've got a 'legion of awesome maps' that are all being put down. At least half of that are rehashes/additions to one concept.
You've captured a Bounty_98!
Do you want to rename Bounty_98?
Yes >>No
Bounty_98 has been sent to the Pokemon Centre
What ones are rehashes? The ones that are called Planetary boss are rehashes of course but what others are? Or is it just because they are third person? lol they are all quite differant besides being third person.
See, now you're just being stupid. "This thread wasn't about the pop system sucking" uh... did you even READ the OP? Or did you just jump in to take a stab at me? The entire point of this thread is that the shitty pop system is making Bounty quit, so yeah. Get your facts straight before you try to pick a fight. I jump into threads that are relevant to my posts, only threads dealing with the pop system hear from me.
P.S. I only posted because certain individuals were being retards, and making it out like we're obligated to wait and put up with the shitty system until Blizzard gets their shit together. I didn't even post just to say the system sucked, I posted against the idiots who think it's our duty to stand by Blizzard when they fuck us over.
hey bounty , i tried playing your ling ling rocket game, i saw it was doing well last night, and then pop reset came up and blasted it down again.. I really feel like you derserve more credit for your maps, Fucking blizzard pisses me off to. All we can do is hope they fix it in the future. Till then i would say keep doing what you do, but dont really rush them out anymore since there really isnt any rush with this bad system. If the next big patch doesnt show a sign of "stepping " in the right direction, I too agree that blizzard does not deserve map makers that throw hrs into maps just to have it be never played cause of a poorly thought out xbox 360 bnet .002 system.
keep up the good work . ling ling is very fun in my spare time to play .
I say everyone loses for having wasted your time arguing one way or the other.
It's like arguing about politics. When it comes down to it, you have two options:
Write your representative, who might pay attention if enough people complain.
And vote. With Blizzard, as with any other entertainment medium, you vote with your dollar. Or euro. Or peso. Or yen. Or whatever you may.
The bottom line is that it doesn't matter whether or not the popularity system sucks. There's a large contingent that believes it does, and Blizzard doesn't appear to be doing anything until we shell out another few dozen blocks of currency to see how they're going to screw us in Heart of the Sucker.
There are other things that we can do with our time. There are plenty of other games to mod, and other ways to realize our work and ideas. Not making SC2 maps is not equivalent to stunting creativity, or not contributing to an overall online gaming community. It shouldn't matter to us how any of our members spend their time anyway, so long as they stop short of trolling our boards.
The "Popularity" system is a misnomer. As it stands, the "Popularity" system is how our maps get played.
The point we're missing in the argument is that we don't / didn't NEED our maps to be "popular", we just need them to be played. But people can only play the maps that are being played, and only the maps that are being played will continue to be played.
It's a horrible system, and the flaw is not that our maps aren't on the front page, popular, featured, whatever. It's that if a map isn't on page one, it may as well not exist.
Look at our OWN sc2mapster relative popularity list (I see NA, you guys may see different). Of the ten maps listed, four of them are straight up not played. At all. And that's not just right now, at this time of day/night. There have been several zeroes at the bottom of that list every time I visit the site for the last few days. Meaning if the map is a multiplayer map, and you want to play it, it is unplayable.
Thus, effectively, if you release a multiplayer map that takes longer than five minutes to beat, it will be played for a few days, tops.
At least with WC3, one could host their map and hope for people to find it and join. I agree, the system there wasn't ideal, but at least maps were playable.
Bounty is completely justified, because if Ling Ling has no singleplayer mode, his map can't be played. He may as well have not done a single bit of work. I can understand ragging on him if his map "wasn't getting enough" plays, but as the system stands, the Galaxy editor is impeded except for creating 5-minute maps, or singleplayer maps.
I'm surprised any of us are willing to agree to working under those conditions.
And yes, we are mostly just hobbyists, working in our free time, but map making is very little play. Making a real map takes arduous, difficult work. Beyond triggers, and terrain, and the data editor, hunting for bugs and doing balancing isn't fun for anyone, it is work. And even if we choose to do that work voluntarily, we should be able to reap rewards for it.
On a more humorous note... make single player RPGs! Even the most boring and terrible single player rpgs that were done in less than a week *cough*, can get several thousand plays after merely 24 hours. ;P
Proven statement!
Colt556, less aggression and more constructive posts please;p
No offence, but you tend to rant like a lunatic all the time when it comes to the popularity system. Take a deep breath , Calm down, and be sensible. Calling people idiots and retards is uncalled for. Fix your attitude please. It reeks of bitterness and hostility, which is not welcome on this site.
Never seen someone cough up web links before...
At the moment, SC2 aint for Custom maps. Nothing much fun there. I had some fun with Retribution TD, got old when I beat it few times.
Then I played Catalyst for few weeks. But it got uniterested with newer versions.
So now I play like few hours a week melee with my friend when we got time.
@Bounty_98: Go
That wasn't the post's purpose! Read again. There's an honest suggestion embedded there that you might be interested in, consdering what I've learned from previous posts! Trying to give you hope here while waiting for the pop sys to be remedied.
Which Tug maps are you talking about, that last "5 minutes"? Also, are you doing a remake of Nexus Wars?
If you're lazy, just read the lines in bold at the bottom of the post...
It's not simply between:
1. Striving for 'e-fame' or 2. Enjoying making maps for the sake of showing them to other people
like you make it out to be...
If I were to make a map, I wouldn't care about it being 'famous', but I wouldn't just want to show it off to fellow map makers without anyone really playing it. My map wouldn't need to be popular because I don't care about 'e-fame', but I would want my map to be enjoyed by a fair number of people (easy enough to find a game most or at least half of the time you want to play). With the current pop system, however, it's hard to find that middle ground.
Either your map is on one of the first few pages which means it's pretty popular, or it's on the 4th and lower pages which means it's extremely hard to find a game most of the time or downright impossible. This is why resets are so frustrating because one's map goes from reasonably popular to rarely played in an instant (I'm referring to new maps so excluding games that already have a solid following like Nexus Wars, Desert Strike, etc.)
They can be different things, but not necessarily. Why would I make my map? So that people can enjoy playing it. What do I want my map to be? A map that people enjoy playing. The 'why' and the 'what' can be very similar, not necessarily "two very different things". I wouldn't make a map for e-fame or for other people to enjoy my 'technical achievement' in making the map, but for people to have fun playing it. In order for that to happen, my map needs to make its way up the popularity system. Resets are extremely detrimental for achieving not only what I want my map to be, but also why I make my map. Again, e-fame has nothing to do with it. I would be perfectly find uploading my map anonymously...
EDIT:
Hm, and to think I just spent time writing my comment when you already posted exactly what I was trying to say.
Wanting one's map to be played by other people doesn't directly correlate to one wanting 'e-fame'... sometimes a mapmaker just wants his or her map to be enjoyed by others instead of sitting in a dusty corner wasting away.
If it isn't about e-fame, why do you get so defensive whenever anyone brings it up? Or why do you seem to emphasize popularity every time you bring this topic up?
Anyway just make a map for the sake of making maps. I just do this shit casually when I can't think of anything else to do. Map designing is a lot of fun just to see your work in progress, and making things that make people go "wow, thats kinda cool". You're not going to get paid for making these, why treat it like a job? They'll fix the system eventually, why not just dedicate your time to learning more about the editor and getting better at it? At least that way you might come up with a new idea in the process, hell knows I got a lot of ideas just beating my head against the editor randomly trying to figure out if I could do X or Y...
Sometimes you find out you can, and then you can take that idea and run with it.
Another good thing about the sc2 editor is I feel like i'm finally getting personal projects released. I've done a lot of work on some other projects in the past, then hit a brick wall, felt like I'd never finish it and gave up. If you think map making and the popularity system is stressful, try making a game from scratch, and think about how you're going to get people on the vast internet to even glance at it. Yeah...I'll take the popularity system any day. The chances of your game ever being the next Minecraft is 0.0000000000000001% most likely.
Well its kinda annoying in sc2 because you cant really play your map unless you bot it to page 1 first because no one will ever join a map not on page 1 unless you personally invite them (you can only invite friends and your friend amount is LIMITED to 50(?).
In w3/sc I just created maps hosted them and players joined. We played the map for a while gg. I didnt care that there were 90% dota maps and that my maps werent popular - because it didnt stop me from playing my map with full players.
And its just annoying to get new trial keys to popularity-bot my map up after every reset just so I could play my map with someone else whenever I want to.
I actually stopped editing & pop-botting my multiplayer maps and just create 1 or at max 2 player maps for now.